Snake
Dependencies: microbit
Fork of microbit_snake by
A Snake Game with animation, score and continuous play
Steps:
- Switch On.
- Snake animation plays.
- Game starts.
- Press buttons to move the snake left, right, up and down.
- Food appears as a dot on the display.
- Try eating the food by manoeuvring Snake to run over it.
- Snake grows as it eats food.
- As it grows it becomes hard to avoid snake biting itself.
- Game Over.
- Snake is flashed and then score is scrolled.
- Game restarts after replaying animation.
Controls:
- Left Button (A)
- If snake moving UP/DOWN moves snake to LEFT.
- If snake moving LEFT moves snake to DOWN.
- If snake moving RIGHT moves snake to UP.
- Right Button (B)
- If snake moving UP/DOWN moves snake to RIGHT.
- If snake moving LEFT moves snake to UP.
- If snake moving RIGHT moves snake to DOWN.
How it looks:
https://www.youtube.com/watch?v=unEs3NOvIKA
Binary to play with
/media/uploads/mazimkhan/microbit_snake_nrf51_microbit.hex
Revision 5:9328487a0a46, committed 2016-04-13
- Comitter:
- mazimkhan
- Date:
- Wed Apr 13 15:03:44 2016 +0000
- Parent:
- 4:9fd9402eca3d
- Commit message:
- Changed random max to 5 to allow value between 0-4 for x,y coordinates. Otherwise we are stuck in an endless loop trying find good snake food!
Changed in this revision
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/main.cpp Tue Apr 12 12:08:38 2016 +0000 +++ b/main.cpp Wed Apr 13 15:03:44 2016 +0000 @@ -403,8 +403,8 @@ // Put food if (foodx == -1 && foody == -1){ while (true){ - int x = uBit.random(4); - int y = uBit.random(4); + int x = uBit.random(5); + int y = uBit.random(5); if (isGoodFood(x, y)){ foodx = x;