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Dependencies: mbed 4DGL-uLCD-SE
Revision 18:9b27f5dd7c4b, committed 2022-12-08
- Comitter:
- mhannay3
- Date:
- Thu Dec 08 23:16:14 2022 +0000
- Parent:
- 17:4d74a661d6a0
- Commit message:
- speaker (final?)
Changed in this revision
| main.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/main.cpp Mon Dec 05 12:12:50 2022 +0000
+++ b/main.cpp Thu Dec 08 23:16:14 2022 +0000
@@ -7,6 +7,7 @@
DigitalOut bad_move(p18);
DigitalIn reset_button(p19);
DigitalIn game_mode_switch(p20);
+PwmOut speaker(p21);
enum Piece {e, wK, bK, wQ, bQ, wR, bR, wB, bB, wN, bN, w, b};
std::vector<Piece> whitePieces;
@@ -998,6 +999,24 @@
boardPos selectedPos;
Piece selectedPiece;
std::vector<boardPos> possibleMoves;
+
+void playGameOverTune()
+{
+ speaker.period(1.0/261.63);
+ speaker = 0.5;
+ wait(0.5);
+ speaker = 0.0;
+ wait(0.01);
+ speaker.period(1.0/293.66);
+ speaker = 0.5;
+ wait(0.5);
+ speaker = 0.0;
+ wait(0.01);
+ speaker.period(1.0/329.63);
+ speaker = 0.5;
+ wait(0.5);
+ speaker = 0.0;
+}
// callbacks
void moveCursor(int rowChange, int columnChange)
@@ -1163,6 +1182,7 @@
uLCD.printf("WHITE");
uLCD.locate(2,4);
uLCD.printf("WINS");
+ playGameOverTune();
while(1) {
if (!reset_button) {
reset_game();
@@ -1179,6 +1199,7 @@
uLCD.printf("BLACK");
uLCD.locate(2,4);
uLCD.printf("WINS");
+ playGameOverTune();
while(1) {
if (!reset_button) {
reset_game();
@@ -1293,6 +1314,7 @@
uLCD.printf("BLACK");
uLCD.locate(2,4);
uLCD.printf("WINS");
+ playGameOverTune();
while(1) {
if (!reset_button) {
reset_game();