Mert Us Matthew Hannay Logan Starr

Dependencies:   mbed 4DGL-uLCD-SE

Files at this revision

API Documentation at this revision

Comitter:
mhannay3
Date:
Thu Dec 08 23:16:14 2022 +0000
Parent:
17:4d74a661d6a0
Commit message:
speaker (final?)

Changed in this revision

main.cpp Show annotated file Show diff for this revision Revisions of this file
diff -r 4d74a661d6a0 -r 9b27f5dd7c4b main.cpp
--- a/main.cpp	Mon Dec 05 12:12:50 2022 +0000
+++ b/main.cpp	Thu Dec 08 23:16:14 2022 +0000
@@ -7,6 +7,7 @@
 DigitalOut bad_move(p18);
 DigitalIn reset_button(p19);
 DigitalIn game_mode_switch(p20);
+PwmOut speaker(p21);
  
 enum Piece {e, wK, bK, wQ, bQ, wR, bR, wB, bB, wN, bN, w, b};
 std::vector<Piece> whitePieces;
@@ -998,6 +999,24 @@
 boardPos selectedPos;
 Piece selectedPiece;
 std::vector<boardPos> possibleMoves;
+
+void playGameOverTune()
+{
+    speaker.period(1.0/261.63);
+    speaker = 0.5;
+    wait(0.5);
+    speaker = 0.0;
+    wait(0.01);
+    speaker.period(1.0/293.66);
+    speaker = 0.5;
+    wait(0.5);
+    speaker = 0.0;
+    wait(0.01);
+    speaker.period(1.0/329.63);
+    speaker = 0.5;
+    wait(0.5);
+    speaker = 0.0;
+}
  
 // callbacks
 void moveCursor(int rowChange, int columnChange)
@@ -1163,6 +1182,7 @@
                     uLCD.printf("WHITE");
                     uLCD.locate(2,4);
                     uLCD.printf("WINS");
+                    playGameOverTune();
                     while(1) {
                         if (!reset_button) {
                             reset_game();
@@ -1179,6 +1199,7 @@
                     uLCD.printf("BLACK");
                     uLCD.locate(2,4);
                     uLCD.printf("WINS");
+                    playGameOverTune();
                     while(1) {
                         if (!reset_button) {
                             reset_game();
@@ -1293,6 +1314,7 @@
                 uLCD.printf("BLACK");
                 uLCD.locate(2,4);
                 uLCD.printf("WINS");
+                playGameOverTune();
                 while(1) {
                     if (!reset_button) {
                         reset_game();