test avoid bulled game

Dependencies:   C12832_lcd LCD_fonts mbed mbed-rtos

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Show/hide line numbers graphics.h Source File

graphics.h

00001 #ifndef graphics_H
00002 #define graphics_H
00003 #include "C12832_lcd.h" 
00004 
00005 static char Player[] = {
00006   0x30,
00007   0x70,
00008   0x28,
00009   0x70,
00010   0xA0,
00011   0x50
00012 };
00013 
00014 static Bitmap bitmPlayer = {
00015   6, // XSize
00016   6, // YSize
00017   1, // Bytes in Line
00018   Player,  // Pointer to picture data 
00019 };
00020 
00021 static char PlayerB[] = {
00022   0x30,
00023   0x70,
00024   0xA0,
00025   0x70,
00026   0x28,
00027   0x50
00028 };
00029 
00030 static Bitmap bitmPlayerB = {
00031   6, // XSize
00032   6, // YSize
00033   1, // Bytes in Line
00034   PlayerB,  // Pointer to picture data 
00035 };
00036 
00037 static char Bullet_graphics[] = {
00038     0x00,
00039     0x78,
00040     0xF8,
00041     0x78,
00042     0x00
00043 };
00044 
00045 static Bitmap bitmBullet_graphics = {
00046     5,
00047     5,
00048     1,
00049     Bullet_graphics,
00050 };
00051 #endif