test avoid bulled game
Dependencies: C12832_lcd LCD_fonts mbed mbed-rtos
graphics.h
00001 #ifndef graphics_H 00002 #define graphics_H 00003 #include "C12832_lcd.h" 00004 00005 static char Player[] = { 00006 0x30, 00007 0x70, 00008 0x28, 00009 0x70, 00010 0xA0, 00011 0x50 00012 }; 00013 00014 static Bitmap bitmPlayer = { 00015 6, // XSize 00016 6, // YSize 00017 1, // Bytes in Line 00018 Player, // Pointer to picture data 00019 }; 00020 00021 static char PlayerB[] = { 00022 0x30, 00023 0x70, 00024 0xA0, 00025 0x70, 00026 0x28, 00027 0x50 00028 }; 00029 00030 static Bitmap bitmPlayerB = { 00031 6, // XSize 00032 6, // YSize 00033 1, // Bytes in Line 00034 PlayerB, // Pointer to picture data 00035 }; 00036 00037 static char Bullet_graphics[] = { 00038 0x00, 00039 0x78, 00040 0xF8, 00041 0x78, 00042 0x00 00043 }; 00044 00045 static Bitmap bitmBullet_graphics = { 00046 5, 00047 5, 00048 1, 00049 Bullet_graphics, 00050 }; 00051 #endif
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