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Dependencies: mbed
ros_lib/ros_lib/moveit_msgs/Grasp.h
- Committer:
- shimizuta
- Date:
- 2022-09-26
- Revision:
- 0:803105042c95
File content as of revision 0:803105042c95:
#ifndef _ROS_moveit_msgs_Grasp_h
#define _ROS_moveit_msgs_Grasp_h
#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include "ros/msg.h"
#include "trajectory_msgs/JointTrajectory.h"
#include "geometry_msgs/PoseStamped.h"
#include "moveit_msgs/GripperTranslation.h"
namespace moveit_msgs
{
class Grasp : public ros::Msg
{
public:
typedef const char* _id_type;
_id_type id;
typedef trajectory_msgs::JointTrajectory _pre_grasp_posture_type;
_pre_grasp_posture_type pre_grasp_posture;
typedef trajectory_msgs::JointTrajectory _grasp_posture_type;
_grasp_posture_type grasp_posture;
typedef geometry_msgs::PoseStamped _grasp_pose_type;
_grasp_pose_type grasp_pose;
typedef double _grasp_quality_type;
_grasp_quality_type grasp_quality;
typedef moveit_msgs::GripperTranslation _pre_grasp_approach_type;
_pre_grasp_approach_type pre_grasp_approach;
typedef moveit_msgs::GripperTranslation _post_grasp_retreat_type;
_post_grasp_retreat_type post_grasp_retreat;
typedef moveit_msgs::GripperTranslation _post_place_retreat_type;
_post_place_retreat_type post_place_retreat;
typedef float _max_contact_force_type;
_max_contact_force_type max_contact_force;
uint32_t allowed_touch_objects_length;
typedef char* _allowed_touch_objects_type;
_allowed_touch_objects_type st_allowed_touch_objects;
_allowed_touch_objects_type * allowed_touch_objects;
Grasp():
id(""),
pre_grasp_posture(),
grasp_posture(),
grasp_pose(),
grasp_quality(0),
pre_grasp_approach(),
post_grasp_retreat(),
post_place_retreat(),
max_contact_force(0),
allowed_touch_objects_length(0), allowed_touch_objects(NULL)
{
}
virtual int serialize(unsigned char *outbuffer) const
{
int offset = 0;
uint32_t length_id = strlen(this->id);
varToArr(outbuffer + offset, length_id);
offset += 4;
memcpy(outbuffer + offset, this->id, length_id);
offset += length_id;
offset += this->pre_grasp_posture.serialize(outbuffer + offset);
offset += this->grasp_posture.serialize(outbuffer + offset);
offset += this->grasp_pose.serialize(outbuffer + offset);
union {
double real;
uint64_t base;
} u_grasp_quality;
u_grasp_quality.real = this->grasp_quality;
*(outbuffer + offset + 0) = (u_grasp_quality.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_grasp_quality.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_grasp_quality.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_grasp_quality.base >> (8 * 3)) & 0xFF;
*(outbuffer + offset + 4) = (u_grasp_quality.base >> (8 * 4)) & 0xFF;
*(outbuffer + offset + 5) = (u_grasp_quality.base >> (8 * 5)) & 0xFF;
*(outbuffer + offset + 6) = (u_grasp_quality.base >> (8 * 6)) & 0xFF;
*(outbuffer + offset + 7) = (u_grasp_quality.base >> (8 * 7)) & 0xFF;
offset += sizeof(this->grasp_quality);
offset += this->pre_grasp_approach.serialize(outbuffer + offset);
offset += this->post_grasp_retreat.serialize(outbuffer + offset);
offset += this->post_place_retreat.serialize(outbuffer + offset);
union {
float real;
uint32_t base;
} u_max_contact_force;
u_max_contact_force.real = this->max_contact_force;
*(outbuffer + offset + 0) = (u_max_contact_force.base >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (u_max_contact_force.base >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (u_max_contact_force.base >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (u_max_contact_force.base >> (8 * 3)) & 0xFF;
offset += sizeof(this->max_contact_force);
*(outbuffer + offset + 0) = (this->allowed_touch_objects_length >> (8 * 0)) & 0xFF;
*(outbuffer + offset + 1) = (this->allowed_touch_objects_length >> (8 * 1)) & 0xFF;
*(outbuffer + offset + 2) = (this->allowed_touch_objects_length >> (8 * 2)) & 0xFF;
*(outbuffer + offset + 3) = (this->allowed_touch_objects_length >> (8 * 3)) & 0xFF;
offset += sizeof(this->allowed_touch_objects_length);
for( uint32_t i = 0; i < allowed_touch_objects_length; i++){
uint32_t length_allowed_touch_objectsi = strlen(this->allowed_touch_objects[i]);
varToArr(outbuffer + offset, length_allowed_touch_objectsi);
offset += 4;
memcpy(outbuffer + offset, this->allowed_touch_objects[i], length_allowed_touch_objectsi);
offset += length_allowed_touch_objectsi;
}
return offset;
}
virtual int deserialize(unsigned char *inbuffer)
{
int offset = 0;
uint32_t length_id;
arrToVar(length_id, (inbuffer + offset));
offset += 4;
for(unsigned int k= offset; k< offset+length_id; ++k){
inbuffer[k-1]=inbuffer[k];
}
inbuffer[offset+length_id-1]=0;
this->id = (char *)(inbuffer + offset-1);
offset += length_id;
offset += this->pre_grasp_posture.deserialize(inbuffer + offset);
offset += this->grasp_posture.deserialize(inbuffer + offset);
offset += this->grasp_pose.deserialize(inbuffer + offset);
union {
double real;
uint64_t base;
} u_grasp_quality;
u_grasp_quality.base = 0;
u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3);
u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4);
u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5);
u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6);
u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7);
this->grasp_quality = u_grasp_quality.real;
offset += sizeof(this->grasp_quality);
offset += this->pre_grasp_approach.deserialize(inbuffer + offset);
offset += this->post_grasp_retreat.deserialize(inbuffer + offset);
offset += this->post_place_retreat.deserialize(inbuffer + offset);
union {
float real;
uint32_t base;
} u_max_contact_force;
u_max_contact_force.base = 0;
u_max_contact_force.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
u_max_contact_force.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
u_max_contact_force.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
u_max_contact_force.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
this->max_contact_force = u_max_contact_force.real;
offset += sizeof(this->max_contact_force);
uint32_t allowed_touch_objects_lengthT = ((uint32_t) (*(inbuffer + offset)));
allowed_touch_objects_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
allowed_touch_objects_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
allowed_touch_objects_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
offset += sizeof(this->allowed_touch_objects_length);
if(allowed_touch_objects_lengthT > allowed_touch_objects_length)
this->allowed_touch_objects = (char**)realloc(this->allowed_touch_objects, allowed_touch_objects_lengthT * sizeof(char*));
allowed_touch_objects_length = allowed_touch_objects_lengthT;
for( uint32_t i = 0; i < allowed_touch_objects_length; i++){
uint32_t length_st_allowed_touch_objects;
arrToVar(length_st_allowed_touch_objects, (inbuffer + offset));
offset += 4;
for(unsigned int k= offset; k< offset+length_st_allowed_touch_objects; ++k){
inbuffer[k-1]=inbuffer[k];
}
inbuffer[offset+length_st_allowed_touch_objects-1]=0;
this->st_allowed_touch_objects = (char *)(inbuffer + offset-1);
offset += length_st_allowed_touch_objects;
memcpy( &(this->allowed_touch_objects[i]), &(this->st_allowed_touch_objects), sizeof(char*));
}
return offset;
}
virtual const char * getType(){ return "moveit_msgs/Grasp"; };
virtual const char * getMD5(){ return "e26c8fb64f589c33c5d5e54bd7b5e4cb"; };
};
}
#endif