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Show/hide line numbers TouchEvent.h Source File

TouchEvent.h

00001 #ifndef _ROS_jsk_gui_msgs_TouchEvent_h
00002 #define _ROS_jsk_gui_msgs_TouchEvent_h
00003 
00004 #include <stdint.h>
00005 #include <string.h>
00006 #include <stdlib.h>
00007 #include "ros/msg.h"
00008 
00009 namespace jsk_gui_msgs
00010 {
00011 
00012   class TouchEvent : public ros::Msg
00013   {
00014     public:
00015       typedef int8_t _state_type;
00016       _state_type state;
00017       typedef float _x_type;
00018       _x_type x;
00019       typedef float _y_type;
00020       _y_type y;
00021       typedef float _w_type;
00022       _w_type w;
00023       typedef float _h_type;
00024       _h_type h;
00025       enum { DOWN = 0 };
00026       enum { UP = 1 };
00027       enum { MOVE = 2 };
00028 
00029     TouchEvent():
00030       state(0),
00031       x(0),
00032       y(0),
00033       w(0),
00034       h(0)
00035     {
00036     }
00037 
00038     virtual int serialize(unsigned char *outbuffer) const
00039     {
00040       int offset = 0;
00041       union {
00042         int8_t real;
00043         uint8_t base;
00044       } u_state;
00045       u_state.real = this->state;
00046       *(outbuffer + offset + 0) = (u_state.base >> (8 * 0)) & 0xFF;
00047       offset += sizeof(this->state);
00048       union {
00049         float real;
00050         uint32_t base;
00051       } u_x;
00052       u_x.real = this->x;
00053       *(outbuffer + offset + 0) = (u_x.base >> (8 * 0)) & 0xFF;
00054       *(outbuffer + offset + 1) = (u_x.base >> (8 * 1)) & 0xFF;
00055       *(outbuffer + offset + 2) = (u_x.base >> (8 * 2)) & 0xFF;
00056       *(outbuffer + offset + 3) = (u_x.base >> (8 * 3)) & 0xFF;
00057       offset += sizeof(this->x);
00058       union {
00059         float real;
00060         uint32_t base;
00061       } u_y;
00062       u_y.real = this->y;
00063       *(outbuffer + offset + 0) = (u_y.base >> (8 * 0)) & 0xFF;
00064       *(outbuffer + offset + 1) = (u_y.base >> (8 * 1)) & 0xFF;
00065       *(outbuffer + offset + 2) = (u_y.base >> (8 * 2)) & 0xFF;
00066       *(outbuffer + offset + 3) = (u_y.base >> (8 * 3)) & 0xFF;
00067       offset += sizeof(this->y);
00068       union {
00069         float real;
00070         uint32_t base;
00071       } u_w;
00072       u_w.real = this->w;
00073       *(outbuffer + offset + 0) = (u_w.base >> (8 * 0)) & 0xFF;
00074       *(outbuffer + offset + 1) = (u_w.base >> (8 * 1)) & 0xFF;
00075       *(outbuffer + offset + 2) = (u_w.base >> (8 * 2)) & 0xFF;
00076       *(outbuffer + offset + 3) = (u_w.base >> (8 * 3)) & 0xFF;
00077       offset += sizeof(this->w);
00078       union {
00079         float real;
00080         uint32_t base;
00081       } u_h;
00082       u_h.real = this->h;
00083       *(outbuffer + offset + 0) = (u_h.base >> (8 * 0)) & 0xFF;
00084       *(outbuffer + offset + 1) = (u_h.base >> (8 * 1)) & 0xFF;
00085       *(outbuffer + offset + 2) = (u_h.base >> (8 * 2)) & 0xFF;
00086       *(outbuffer + offset + 3) = (u_h.base >> (8 * 3)) & 0xFF;
00087       offset += sizeof(this->h);
00088       return offset;
00089     }
00090 
00091     virtual int deserialize(unsigned char *inbuffer)
00092     {
00093       int offset = 0;
00094       union {
00095         int8_t real;
00096         uint8_t base;
00097       } u_state;
00098       u_state.base = 0;
00099       u_state.base |= ((uint8_t) (*(inbuffer + offset + 0))) << (8 * 0);
00100       this->state = u_state.real;
00101       offset += sizeof(this->state);
00102       union {
00103         float real;
00104         uint32_t base;
00105       } u_x;
00106       u_x.base = 0;
00107       u_x.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
00108       u_x.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
00109       u_x.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
00110       u_x.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
00111       this->x = u_x.real;
00112       offset += sizeof(this->x);
00113       union {
00114         float real;
00115         uint32_t base;
00116       } u_y;
00117       u_y.base = 0;
00118       u_y.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
00119       u_y.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
00120       u_y.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
00121       u_y.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
00122       this->y = u_y.real;
00123       offset += sizeof(this->y);
00124       union {
00125         float real;
00126         uint32_t base;
00127       } u_w;
00128       u_w.base = 0;
00129       u_w.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
00130       u_w.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
00131       u_w.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
00132       u_w.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
00133       this->w = u_w.real;
00134       offset += sizeof(this->w);
00135       union {
00136         float real;
00137         uint32_t base;
00138       } u_h;
00139       u_h.base = 0;
00140       u_h.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
00141       u_h.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
00142       u_h.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
00143       u_h.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
00144       this->h = u_h.real;
00145       offset += sizeof(this->h);
00146      return offset;
00147     }
00148 
00149     virtual const char * getType(){ return "jsk_gui_msgs/TouchEvent"; };
00150     virtual const char * getMD5(){ return "f074642ed1ad51ea5afc186cab8aaca1"; };
00151 
00152   };
00153 
00154 }
00155 #endif