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Dependencies: mbed
MotionSequenceItem.h
00001 #ifndef _ROS_moveit_msgs_MotionSequenceItem_h 00002 #define _ROS_moveit_msgs_MotionSequenceItem_h 00003 00004 #include <stdint.h> 00005 #include <string.h> 00006 #include <stdlib.h> 00007 #include "ros/msg.h" 00008 #include "moveit_msgs/MotionPlanRequest.h" 00009 00010 namespace moveit_msgs 00011 { 00012 00013 class MotionSequenceItem : public ros::Msg 00014 { 00015 public: 00016 typedef moveit_msgs::MotionPlanRequest _req_type; 00017 _req_type req; 00018 typedef double _blend_radius_type; 00019 _blend_radius_type blend_radius; 00020 00021 MotionSequenceItem(): 00022 req(), 00023 blend_radius(0) 00024 { 00025 } 00026 00027 virtual int serialize(unsigned char *outbuffer) const 00028 { 00029 int offset = 0; 00030 offset += this->req.serialize(outbuffer + offset); 00031 union { 00032 double real; 00033 uint64_t base; 00034 } u_blend_radius; 00035 u_blend_radius.real = this->blend_radius; 00036 *(outbuffer + offset + 0) = (u_blend_radius.base >> (8 * 0)) & 0xFF; 00037 *(outbuffer + offset + 1) = (u_blend_radius.base >> (8 * 1)) & 0xFF; 00038 *(outbuffer + offset + 2) = (u_blend_radius.base >> (8 * 2)) & 0xFF; 00039 *(outbuffer + offset + 3) = (u_blend_radius.base >> (8 * 3)) & 0xFF; 00040 *(outbuffer + offset + 4) = (u_blend_radius.base >> (8 * 4)) & 0xFF; 00041 *(outbuffer + offset + 5) = (u_blend_radius.base >> (8 * 5)) & 0xFF; 00042 *(outbuffer + offset + 6) = (u_blend_radius.base >> (8 * 6)) & 0xFF; 00043 *(outbuffer + offset + 7) = (u_blend_radius.base >> (8 * 7)) & 0xFF; 00044 offset += sizeof(this->blend_radius); 00045 return offset; 00046 } 00047 00048 virtual int deserialize(unsigned char *inbuffer) 00049 { 00050 int offset = 0; 00051 offset += this->req.deserialize(inbuffer + offset); 00052 union { 00053 double real; 00054 uint64_t base; 00055 } u_blend_radius; 00056 u_blend_radius.base = 0; 00057 u_blend_radius.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0); 00058 u_blend_radius.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1); 00059 u_blend_radius.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2); 00060 u_blend_radius.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3); 00061 u_blend_radius.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4); 00062 u_blend_radius.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5); 00063 u_blend_radius.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6); 00064 u_blend_radius.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7); 00065 this->blend_radius = u_blend_radius.real; 00066 offset += sizeof(this->blend_radius); 00067 return offset; 00068 } 00069 00070 virtual const char * getType(){ return "moveit_msgs/MotionSequenceItem"; }; 00071 virtual const char * getMD5(){ return "932aef4280f479e42c693b8b285624bf"; }; 00072 00073 }; 00074 00075 } 00076 #endif
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