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Grasp.h

00001 #ifndef _ROS_moveit_msgs_Grasp_h
00002 #define _ROS_moveit_msgs_Grasp_h
00003 
00004 #include <stdint.h>
00005 #include <string.h>
00006 #include <stdlib.h>
00007 #include "ros/msg.h"
00008 #include "trajectory_msgs/JointTrajectory.h"
00009 #include "geometry_msgs/PoseStamped.h"
00010 #include "moveit_msgs/GripperTranslation.h"
00011 
00012 namespace moveit_msgs
00013 {
00014 
00015   class Grasp : public ros::Msg
00016   {
00017     public:
00018       typedef const char* _id_type;
00019       _id_type id;
00020       typedef trajectory_msgs::JointTrajectory _pre_grasp_posture_type;
00021       _pre_grasp_posture_type pre_grasp_posture;
00022       typedef trajectory_msgs::JointTrajectory _grasp_posture_type;
00023       _grasp_posture_type grasp_posture;
00024       typedef geometry_msgs::PoseStamped _grasp_pose_type;
00025       _grasp_pose_type grasp_pose;
00026       typedef double _grasp_quality_type;
00027       _grasp_quality_type grasp_quality;
00028       typedef moveit_msgs::GripperTranslation _pre_grasp_approach_type;
00029       _pre_grasp_approach_type pre_grasp_approach;
00030       typedef moveit_msgs::GripperTranslation _post_grasp_retreat_type;
00031       _post_grasp_retreat_type post_grasp_retreat;
00032       typedef moveit_msgs::GripperTranslation _post_place_retreat_type;
00033       _post_place_retreat_type post_place_retreat;
00034       typedef float _max_contact_force_type;
00035       _max_contact_force_type max_contact_force;
00036       uint32_t allowed_touch_objects_length;
00037       typedef char* _allowed_touch_objects_type;
00038       _allowed_touch_objects_type st_allowed_touch_objects;
00039       _allowed_touch_objects_type * allowed_touch_objects;
00040 
00041     Grasp():
00042       id(""),
00043       pre_grasp_posture(),
00044       grasp_posture(),
00045       grasp_pose(),
00046       grasp_quality(0),
00047       pre_grasp_approach(),
00048       post_grasp_retreat(),
00049       post_place_retreat(),
00050       max_contact_force(0),
00051       allowed_touch_objects_length(0), allowed_touch_objects(NULL)
00052     {
00053     }
00054 
00055     virtual int serialize(unsigned char *outbuffer) const
00056     {
00057       int offset = 0;
00058       uint32_t length_id = strlen(this->id);
00059       varToArr(outbuffer + offset, length_id);
00060       offset += 4;
00061       memcpy(outbuffer + offset, this->id, length_id);
00062       offset += length_id;
00063       offset += this->pre_grasp_posture.serialize(outbuffer + offset);
00064       offset += this->grasp_posture.serialize(outbuffer + offset);
00065       offset += this->grasp_pose.serialize(outbuffer + offset);
00066       union {
00067         double real;
00068         uint64_t base;
00069       } u_grasp_quality;
00070       u_grasp_quality.real = this->grasp_quality;
00071       *(outbuffer + offset + 0) = (u_grasp_quality.base >> (8 * 0)) & 0xFF;
00072       *(outbuffer + offset + 1) = (u_grasp_quality.base >> (8 * 1)) & 0xFF;
00073       *(outbuffer + offset + 2) = (u_grasp_quality.base >> (8 * 2)) & 0xFF;
00074       *(outbuffer + offset + 3) = (u_grasp_quality.base >> (8 * 3)) & 0xFF;
00075       *(outbuffer + offset + 4) = (u_grasp_quality.base >> (8 * 4)) & 0xFF;
00076       *(outbuffer + offset + 5) = (u_grasp_quality.base >> (8 * 5)) & 0xFF;
00077       *(outbuffer + offset + 6) = (u_grasp_quality.base >> (8 * 6)) & 0xFF;
00078       *(outbuffer + offset + 7) = (u_grasp_quality.base >> (8 * 7)) & 0xFF;
00079       offset += sizeof(this->grasp_quality);
00080       offset += this->pre_grasp_approach.serialize(outbuffer + offset);
00081       offset += this->post_grasp_retreat.serialize(outbuffer + offset);
00082       offset += this->post_place_retreat.serialize(outbuffer + offset);
00083       union {
00084         float real;
00085         uint32_t base;
00086       } u_max_contact_force;
00087       u_max_contact_force.real = this->max_contact_force;
00088       *(outbuffer + offset + 0) = (u_max_contact_force.base >> (8 * 0)) & 0xFF;
00089       *(outbuffer + offset + 1) = (u_max_contact_force.base >> (8 * 1)) & 0xFF;
00090       *(outbuffer + offset + 2) = (u_max_contact_force.base >> (8 * 2)) & 0xFF;
00091       *(outbuffer + offset + 3) = (u_max_contact_force.base >> (8 * 3)) & 0xFF;
00092       offset += sizeof(this->max_contact_force);
00093       *(outbuffer + offset + 0) = (this->allowed_touch_objects_length >> (8 * 0)) & 0xFF;
00094       *(outbuffer + offset + 1) = (this->allowed_touch_objects_length >> (8 * 1)) & 0xFF;
00095       *(outbuffer + offset + 2) = (this->allowed_touch_objects_length >> (8 * 2)) & 0xFF;
00096       *(outbuffer + offset + 3) = (this->allowed_touch_objects_length >> (8 * 3)) & 0xFF;
00097       offset += sizeof(this->allowed_touch_objects_length);
00098       for( uint32_t i = 0; i < allowed_touch_objects_length; i++){
00099       uint32_t length_allowed_touch_objectsi = strlen(this->allowed_touch_objects[i]);
00100       varToArr(outbuffer + offset, length_allowed_touch_objectsi);
00101       offset += 4;
00102       memcpy(outbuffer + offset, this->allowed_touch_objects[i], length_allowed_touch_objectsi);
00103       offset += length_allowed_touch_objectsi;
00104       }
00105       return offset;
00106     }
00107 
00108     virtual int deserialize(unsigned char *inbuffer)
00109     {
00110       int offset = 0;
00111       uint32_t length_id;
00112       arrToVar(length_id, (inbuffer + offset));
00113       offset += 4;
00114       for(unsigned int k= offset; k< offset+length_id; ++k){
00115           inbuffer[k-1]=inbuffer[k];
00116       }
00117       inbuffer[offset+length_id-1]=0;
00118       this->id = (char *)(inbuffer + offset-1);
00119       offset += length_id;
00120       offset += this->pre_grasp_posture.deserialize(inbuffer + offset);
00121       offset += this->grasp_posture.deserialize(inbuffer + offset);
00122       offset += this->grasp_pose.deserialize(inbuffer + offset);
00123       union {
00124         double real;
00125         uint64_t base;
00126       } u_grasp_quality;
00127       u_grasp_quality.base = 0;
00128       u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0);
00129       u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1);
00130       u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2);
00131       u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3);
00132       u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4);
00133       u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5);
00134       u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6);
00135       u_grasp_quality.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7);
00136       this->grasp_quality = u_grasp_quality.real;
00137       offset += sizeof(this->grasp_quality);
00138       offset += this->pre_grasp_approach.deserialize(inbuffer + offset);
00139       offset += this->post_grasp_retreat.deserialize(inbuffer + offset);
00140       offset += this->post_place_retreat.deserialize(inbuffer + offset);
00141       union {
00142         float real;
00143         uint32_t base;
00144       } u_max_contact_force;
00145       u_max_contact_force.base = 0;
00146       u_max_contact_force.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
00147       u_max_contact_force.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
00148       u_max_contact_force.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
00149       u_max_contact_force.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
00150       this->max_contact_force = u_max_contact_force.real;
00151       offset += sizeof(this->max_contact_force);
00152       uint32_t allowed_touch_objects_lengthT = ((uint32_t) (*(inbuffer + offset))); 
00153       allowed_touch_objects_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 
00154       allowed_touch_objects_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 
00155       allowed_touch_objects_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 
00156       offset += sizeof(this->allowed_touch_objects_length);
00157       if(allowed_touch_objects_lengthT > allowed_touch_objects_length)
00158         this->allowed_touch_objects = (char**)realloc(this->allowed_touch_objects, allowed_touch_objects_lengthT * sizeof(char*));
00159       allowed_touch_objects_length = allowed_touch_objects_lengthT;
00160       for( uint32_t i = 0; i < allowed_touch_objects_length; i++){
00161       uint32_t length_st_allowed_touch_objects;
00162       arrToVar(length_st_allowed_touch_objects, (inbuffer + offset));
00163       offset += 4;
00164       for(unsigned int k= offset; k< offset+length_st_allowed_touch_objects; ++k){
00165           inbuffer[k-1]=inbuffer[k];
00166       }
00167       inbuffer[offset+length_st_allowed_touch_objects-1]=0;
00168       this->st_allowed_touch_objects = (char *)(inbuffer + offset-1);
00169       offset += length_st_allowed_touch_objects;
00170         memcpy( &(this->allowed_touch_objects[i]), &(this->st_allowed_touch_objects), sizeof(char*));
00171       }
00172      return offset;
00173     }
00174 
00175     virtual const char * getType(){ return "moveit_msgs/Grasp"; };
00176     virtual const char * getMD5(){ return "e26c8fb64f589c33c5d5e54bd7b5e4cb"; };
00177 
00178   };
00179 
00180 }
00181 #endif