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main.cpp
- Committer:
- valavanisalex
- Date:
- 2017-03-05
- Revision:
- 8:d8e9de797e90
- Parent:
- 7:75ba0b323011
- Child:
- 9:6e8964c19459
File content as of revision 8:d8e9de797e90:
///////// pre-processor directives ////////
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "PongEngine.h"
#define PADDLE_WIDTH 2
#define PADDLE_HEIGHT 10
#define BALL_RADIUS 2
#define BALL_SPEED 3
/////////////// structs /////////////////
struct UserInput {
Direction d;
float mag;
};
/////////////// Hardware objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
///////////// prototypes ///////////////
void init();
void update_game(UserInput input);
void render(PongEngine &pong);
int get_random_number_from_pad();
///////////// functions ////////////////
int main()
{
int fps = 8;
// Initialise hardware
init();
int seed = get_random_number_from_pad();
// Now create the game engine
PongEngine pong(PADDLE_WIDTH,
PADDLE_HEIGHT,
BALL_RADIUS,
BALL_SPEED,
seed);
render(pong); // draw initial frame
wait(1.0f/fps);
while (1) {
pong.read_input(pad);
pong.update(pad);
render(pong);
wait(1.0f/fps);
}
}
/**
* @brief create some random number from ADC pins to use in srand
* @returns a random integer
*/
int get_random_number_from_pad()
{
float rand1 = pad.read_pot();
Vector2D rand2 = pad.get_coord();
int seed = int(1.0e6f*(rand1 + (rand2.x/rand2.y)));
return seed;
}
void init()
{
lcd.init();
pad.init();
}
void render(PongEngine &pong)
{
lcd.clear(); // clear screen, re-draw and refresh
pong.draw(lcd);
lcd.refresh();
}