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Dependencies: mbed Gamepad N5110
Revision 10:7cb79dbb351a, committed 2019-05-05
- Comitter:
- 1012754868
- Date:
- Sun May 05 12:40:42 2019 +0000
- Parent:
- 9:5f73221012bf
- Commit message:
- update the doxygen
Changed in this revision
| Food/Food.h | Show annotated file Show diff for this revision Revisions of this file |
| Snake/Snake.h | Show annotated file Show diff for this revision Revisions of this file |
--- a/Food/Food.h Sun May 05 12:33:23 2019 +0000
+++ b/Food/Food.h Sun May 05 12:40:42 2019 +0000
@@ -37,7 +37,7 @@
void init();
/** draw Food according to the food coordinate
- * @param the subclass of N5110(lcd)
+ * @param lcd the subclass of N5110
*/
void drawfood(N5110 &lcd);
--- a/Snake/Snake.h Sun May 05 12:33:23 2019 +0000
+++ b/Snake/Snake.h Sun May 05 12:40:42 2019 +0000
@@ -32,60 +32,60 @@
~Snake();
/** initial snake's property
- * @param the value of the initial cooridnate_x(int) of snake tail
- * @param the value of the initial coordinate_y(int) of snake tail
- * @param the value of the initial length(int) of snake
- * @param the value of the initial live(int) of snake
+ * @param value of the initial cooridnate_x(int) of snake tail
+ * @param value of the initial coordinate_y(int) of snake tail
+ * @param value of the initial length(int) of snake
+ * @param value of the initial live(int) of snake
*/
void init(int x, int y, int length,int _live);
/** draw snake on the map
- * @param the subclass of N5110(lcd)
- * @param the subclass of Gamepad(pad)
+ * @param lcd the subclass of N5110
+ * @param pad the subclass of Gamepad
*/
void drawsnake(N5110 &lcd, Gamepad &pad);
/** Determine the movement direction of snake
- * @param the subclass of Gamepad(pad)
+ * @param pad the subclass of Gamepad
*/
void snakemov(Gamepad &pad);
/** Determine if the snake is dead
- * @param the subclass of N5110(lcd)
- * @param the subclass of Gamepad(pad)
+ * @param lcd the subclass of N5110
+ * @param pad the subclass of Gamepad
* @return return 0 to end loop
*/
int dead(N5110 &lcd, Gamepad &pad);
/** Determine if the snake eats food
- * @param the subclass of Gamepad(pad)
+ * @param pad the subclass of Gamepad
*/
void eat(Gamepad &pad);
/** Determine if the snake collide the wall
- * @param the subclass of N5110(lcd)
- * @param the subclass of Gamepad(pad)
+ * @param lcd the subclass of N5110
+ * @param pad the subclass of Gamepad
*/
void check_WallCollision(N5110 &lcd, Gamepad &pad);
/** Determine if the snake collide the tail
- * @param the subclass of N5110(lcd)
- * @param the subclass of Gamepad(pad)
+ * @param lcd the subclass of N5110
+ * @param pad the subclass of Gamepad
*/
void check_TailCollision(N5110 &lcd, Gamepad &pad);
/** Draw the current health points and score
- * @param the subclass of N5110(lcd)
+ * @param lcd the subclass of N5110
*/
void drawscore(N5110 &lcd);
/** Make a noise when eating food
- * @param the subclass of Gamepad(pad)
+ * @param pad the subclass of Gamepad
*/
void Tone_1(Gamepad &pad);
/** Make a noise when collide wall
- * @param the subclass of Gamepad(pad)
+ * @param pad the subclass of Gamepad
*/
void game_music(Gamepad &pad);