A replacement for InterruptIn that debounces the interrupt.
Dependents: D7A_Demo-Get-started CVtoOSCConverter EE3501keypad D7A_Localisation ... more
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Example code:
#include "DebouncedInterrupt.h" DebouncedInterrupt up_button(USER_BUTTON); void onUp() { // Do Something } int main() { // Will immediatly call function and ignore other interrupts until timeout up_button.attach(&onUp, IRQ_FALL, 1000, true); // Will call function only if button has been held for the specified time //up_button.attach(&onUp, IRQ_FALL, 500, false); while(1) {} }
Diff: DebouncedInterrupt.cpp
- Revision:
- 10:cb16d2957f8d
- Parent:
- 9:970b74eb0407
- Child:
- 13:09b53a088a9c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/DebouncedInterrupt.cpp Tue Feb 18 16:32:33 2014 +0000 @@ -0,0 +1,62 @@ +/** +* DebouncedInterrupt.cpp +**/ +#include "DebouncedInterrupt.h" + +Timeout timeout; + +DebouncedInterrupt::DebouncedInterrupt(PinName pin) +{ + _in = new InterruptIn(pin); +} + +DebouncedInterrupt::~DebouncedInterrupt() +{ +} + +void DebouncedInterrupt::attach(void (*fptr)(void), + const interruptTrigger& trigger, + const unsigned int& debounce_ms) +{ + if(fptr) { + fCallback = fptr; + _last_debounce_count = _debounce_count = 0; + + switch(trigger) { + case INT_RISE: + _in->rise(this, &DebouncedInterrupt::_onInterrupt); + break; + case INT_FALL: + _in->fall(this, &DebouncedInterrupt::_onInterrupt); + break; + default: + break; + } + + _debounce_us = 1000*debounce_ms; + } +} + +void DebouncedInterrupt::reset() +{ + timeout.detach(); +} + +unsigned int DebouncedInterrupt::get_debounce() +{ + return _last_debounce_count; +} + +void DebouncedInterrupt::_callback() +{ + _last_debounce_count = _debounce_count; + _debounce_count = 0; + fCallback(); +} + +void DebouncedInterrupt::_onInterrupt() +{ + _debounce_count++; + timeout.attach_us(this, &DebouncedInterrupt::_callback, _debounce_us); +} +