Creating a project for TT_Mxx
LCD/LCD_HX8347/GraphicsDisplay.h
- Committer:
- ThunderSoft
- Date:
- 2019-03-22
- Revision:
- 2:e8d138dfbebc
- Parent:
- 0:7f36c2de1de6
File content as of revision 2:e8d138dfbebc:
/* mbed GraphicsDisplay Display Library Base Class * Copyright (c) 2007-2009 sford * Released under the MIT License: http://mbed.org/license/mit * * A library for providing a common base class for Graphics displays * To port a new display, derive from this class and implement * the constructor (setup the display), pixel (put a pixel * at a location), width and height functions. Everything else * (locate, printf, putc, cls, window, putp, fill, blit, blitbit) * will come for free. You can also provide a specialised implementation * of window and putp to speed up the results */ #ifndef MBED_GRAPHICSDISPLAY_H #define MBED_GRAPHICSDISPLAY_H #include "TextDisplay.h" #define RED 0xf800 #define GREEN 0x07e0 #define BLUE 0x001f #define BLACK 0x0000 #define YELLOW 0xffe0 #define WHITE 0xffff #define FONT_CHAR_WIDTH 8 #define FONT_CHAR_HEIGHT 16 class GraphicsDisplay : public TextDisplay { public: GraphicsDisplay(const char* name); virtual void pixel(int x, int y, int colour) = 0; virtual int width() = 0; virtual int height() = 0; virtual void window(unsigned int x,unsigned int y,unsigned int w,unsigned int h); virtual void putp(int colour); virtual void cls(); virtual void fill(int x, int y, int w, int h, int colour); virtual void blit(int x, int y, int w, int h, const int *colour); virtual void blitbit(int x, int y, int w, int h, const char* colour); virtual void character_(int x, int y, char value,int colour = WHITE); virtual void character(int column, int row, int value); virtual int columns(); virtual int rows(); virtual void sendData(uint16_t data) = 0; virtual void setAddress(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1) = 0; virtual void lcd_display_char(uint16_t hwXpos, //specify x position. uint16_t hwYpos, //specify y position. uint8_t chChr, //a char is display. uint8_t chSize, //specify the size of the char uint16_t hwColor); protected: // pixel location short _x; short _y; // window location short _x1; short _x2; short _y1; short _y2; }; #endif