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StateMachine.cpp
- Committer:
- Kiwicjam
- Date:
- 2018-05-11
- Revision:
- 0:da791f233257
File content as of revision 0:da791f233257:
/*
* StateMachine.cpp
* Copyright (c) 2018, ZHAW
* All rights reserved.
*/
#include <cmath>
#include "StateMachine.h"
using namespace std;
const float StateMachine::PERIOD = 0.01f; // period of task in [s]
const float StateMachine::DISTANCE_THRESHOLD = 0.2f; // minimum allowed distance to obstacle in [m]
const float StateMachine::TRANSLATIONAL_VELOCITY = 0.3f; // translational velocity in [m/s]
const float StateMachine::ROTATIONAL_VELOCITY = 1.0f; // rotational velocity in [rad/s]
/**
* Creates and initializes a state machine object.
*/
StateMachine::StateMachine(Controller& controller, DigitalOut& enableMotorDriver, DigitalOut& led0, DigitalOut& led1, DigitalOut& led2, DigitalOut& led3, DigitalOut& led4, DigitalOut& led5, DigitalIn& button, IRSensor& irSensor0, IRSensor& irSensor1, IRSensor& irSensor2, IRSensor& irSensor3, IRSensor& irSensor4, IRSensor& irSensor5) : controller(controller), enableMotorDriver(enableMotorDriver), led0(led0), led1(led1), led2(led2), led3(led3), led4(led4), led5(led5), button(button), irSensor0(irSensor0), irSensor1(irSensor1), irSensor2(irSensor2), irSensor3(irSensor3), irSensor4(irSensor4), irSensor5(irSensor5) {
enableMotorDriver = 0;
state = ROBOT_OFF;
buttonNow = button;
buttonBefore = buttonNow;
taskList.clear();
ticker.attach(callback(this, &StateMachine::run), PERIOD);
}
/**
* Deletes the state machine object and releases all allocated resources.
*/
StateMachine::~StateMachine() {
ticker.detach();
}
/**
* Gets the actual state of this state machine.
* @return the actual state as an int constant.
*/
int StateMachine::getState() {
return state;
}
/**
* This method is called periodically by the ticker object and implements the
* logic of the state machine.
*/
void StateMachine::run() {
// set the leds based on distance measurements
/*
led0 = irSensor0 < DISTANCE_THRESHOLD;
led1 = irSensor1 < DISTANCE_THRESHOLD;
led2 = irSensor2 < DISTANCE_THRESHOLD;
led3 = irSensor3 < DISTANCE_THRESHOLD;
led4 = irSensor4 < DISTANCE_THRESHOLD;
led5 = irSensor5 < DISTANCE_THRESHOLD;
*/
// implementation of the state machine
switch (state) {
case ROBOT_OFF:
buttonNow = button;
if (buttonNow && !buttonBefore) { // detect button rising edge
enableMotorDriver = 1;
taskList.push_back(new TaskWait(controller, 0.5f));
taskList.push_back(new TaskMove(controller, 0.1f, 0.0f));
state = PROCESSING_TASKS;
}
buttonBefore = buttonNow;
break;
case PROCESSING_TASKS:
buttonNow = button;
if (buttonNow && !buttonBefore) { // detect button rising edge
controller.setTranslationalVelocity(0.0f);
controller.setRotationalVelocity(0.0f);
state = SLOWING_DOWN;
} else if ((irSensor0 < DISTANCE_THRESHOLD) || (irSensor1 < DISTANCE_THRESHOLD)) {
controller.setTranslationalVelocity(0.0f);
controller.setRotationalVelocity(ROTATIONAL_VELOCITY);
state = TURN_LEFT;
} else if (irSensor5 < DISTANCE_THRESHOLD) {
controller.setTranslationalVelocity(0.0f);
controller.setRotationalVelocity(-ROTATIONAL_VELOCITY);
state = TURN_RIGHT;
} else if (taskList.size() > 0) {
Task* task = taskList.front();
int result = task->run(PERIOD);
if (result == Task::DONE) {
taskList.pop_front();
delete task;
}
} else {
controller.setTranslationalVelocity(0.0f);
controller.setRotationalVelocity(0.0f);
state = SLOWING_DOWN;
}
buttonBefore = buttonNow;
break;
case TURN_LEFT:
buttonNow = button;
if (buttonNow && !buttonBefore) { // detect button rising edge
controller.setTranslationalVelocity(0.0f);
controller.setRotationalVelocity(0.0f);
state = SLOWING_DOWN;
} else if ((irSensor0 > DISTANCE_THRESHOLD) && (irSensor1 > DISTANCE_THRESHOLD) && (irSensor5 > DISTANCE_THRESHOLD)) {
state = PROCESSING_TASKS;
}
buttonBefore = buttonNow;
break;
case TURN_RIGHT:
buttonNow = button;
if (buttonNow && !buttonBefore) { // detect button rising edge
controller.setTranslationalVelocity(0.0f);
controller.setRotationalVelocity(0.0f);
state = SLOWING_DOWN;
} else if ((irSensor0 > DISTANCE_THRESHOLD) && (irSensor1 > DISTANCE_THRESHOLD) && (irSensor5 > DISTANCE_THRESHOLD)) {
state = PROCESSING_TASKS;
}
buttonBefore = buttonNow;
break;
case SLOWING_DOWN:
if ((fabs(controller.getActualTranslationalVelocity()) < 0.01f) && (fabs(controller.getActualRotationalVelocity()) < 0.01f)) {
enableMotorDriver = 0;
while (taskList.size() > 0) {
delete taskList.front();
taskList.pop_front();
}
state = ROBOT_OFF;
}
break;
default:
state = ROBOT_OFF;
}
}