ilk oyun kodu, bu çöp oldu artık ama iççinde joystick için main.h dosyası var o çekilebili
Dependencies: mbed Joystick Nokia5110_KL25Z Nokia_5110
main.cpp
- Committer:
- bengisuakyurek
- Date:
- 2019-05-27
- Revision:
- 1:6497e159052d
- Parent:
- 0:083b72141582
File content as of revision 1:6497e159052d:
#include "mbed.h" #include "main.h" #include "NOKIA_5110.h" #include "char_object.h" #include "Joystick.h" // target is the KL25Z #define PIN_JOYX PTB0 // A0 #define PIN_JOYY PTB1 // A1 #define PIN_JOYA PTB2 PwmOut led_R(LED1); PwmOut led_G(LED2); PwmOut led_B(LED3); Joystick j(PIN_JOYX, PIN_JOYY, PIN_JOYA); // call on joystick button release void jrise(void) { led_B = 1.0f; } // call on joystick button press void jfall(void) { led_B = 0.0f; } int main() { // setup: leds are off led_R = 1.0f; led_G = 1.0f; led_B = 1.0f; joypos p; // joystick position // attach joystick button interrupts j.rise(&jrise); j.fall(&jfall); float fade = 0.0f; /* PinName mosi; PinName miso; PinName sclk; PinName dc; PinName sce; PinName rst;*/ LcdPins myLcdPins = { PTC6, NC, PTC5, PTD2, PTD0, PTD3}; NokiaLcd myLcd( myLcdPins); // SPI is started here (8-bits, mode 1) myLcd.InitLcd(); // LCD is reset and DDRAM is cleared //const bng_Width = 14; actually 13, but in printing one column is somehow(?) lost //const bng_Height = 32; multiple of 8 in order to adress lcd easier //collision dimensions of bng: its x coordinate is (always topleft even with mirroring print) // x coordinate with y coordinate + h_adjusted but before jumping and crounching, we can use only x char bng[] = { 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0xc0, 0xa0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x88, 0xa4, 0xd7, 0x61, 0x04, 0xdb, 0xa0, 0x90, 0x68, 0x18, 0x00, 0x00, 0x00, 0xf8, 0x07, 0x00, 0xe0, 0x20, 0x60, 0x87, 0x18, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x7c, 0xf3, 0x8c, 0x07, 0x00, 0x00, 0x00, 0x00, 0x07, 0x38, 0xc7, 0xf8, 0x80, 0x00 }; while(1) { myLcd.DrawBitmap(0,0,bng,14,32); //IMPORTANT: Y CAN BE [0-5] (6*8=48 PIXEL), also add one dummy column to compensate printing problem p = j.read(); fade = p.x; if (fade > 0.0) { led_R = 1.0f; led_G = 1.0f - (float)fade; } else if (fade < 0.0) { led_R = 1.0f + (float)fade; led_G = 1.0f; } else { led_R = 1.0f; led_G = 1.0f; } wait(0.01); }; }