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Dependencies:   mbed

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API Documentation at this revision

Comitter:
noutram
Date:
Wed Mar 09 12:47:33 2016 +0000
Commit message:
Lab version

Changed in this revision

main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Wed Mar 09 12:47:33 2016 +0000
@@ -0,0 +1,111 @@
+#include "mbed.h"
+
+// There is a LOT of code repetition here.
+// Following bad practise, you can almost copy and paste the code for the red LED to add the greedn
+// Further task: Consider ways to reduce this to make it simpler to maintain.
+
+void sw1TimeOutHandler();
+void sw1RisingEdge();
+void sw1FallingEdge();
+void sw2TimeOutHandler();
+void sw2RisingEdge();
+void sw2FallingEdge();
+
+#define EDGE_RISEN 1
+#define EDGE_FALLEN 0
+
+//Global Objects
+DigitalOut  red_led(D7);
+DigitalOut  green_led(D5);
+InterruptIn   sw1(D4);
+InterruptIn   sw2(D3);
+
+Timeout sw1TimeOut;             //Used to prevent switch bounce
+Timeout sw2TimeOut;
+int sw1State = EDGE_FALLEN;     //Initial state for switch 1
+int sw2State = EDGE_FALLEN;
+
+//Interrupt service routine for handling the timeout
+void sw1TimeOutHandler() {
+    sw1TimeOut.detach();            //Stop the timeout counter firing
+
+    //Which event does this follow?
+    switch (sw1State) {
+    case EDGE_RISEN:    
+        sw1.fall(&sw1FallingEdge);  //Now wait for a falling edge
+        break;
+    case EDGE_FALLEN:
+        sw1.rise(&sw1RisingEdge);   //Now wait for a rising edge
+        break;
+    } //end switch 
+}
+
+//Interrupt service routine for a rising edge (press)
+void sw1RisingEdge() {
+    sw1.rise(NULL);             //Disable detecting more rising edges
+    sw1State = EDGE_RISEN;      //Flag state
+    sw1TimeOut.attach(&sw1TimeOutHandler, 0.2);    //Start timeout timer
+}
+
+//Interrupt service routive for SW1 falling edge (release)
+void sw1FallingEdge() {
+    sw1.fall(NULL);                         //Disable this interrupt
+    red_led = !red_led;                     //Toggle LED    
+    sw1State = EDGE_FALLEN;                 //Flag state
+    sw1TimeOut.attach(&sw1TimeOutHandler, 0.2);    //Start timeout counter    
+}
+
+void sw2TimeOutHandler() {
+    sw2TimeOut.detach();            //Stop the timeout counter firing
+
+    //Which event does this follow?
+    switch (sw2State) {
+    case EDGE_RISEN:    
+        sw2.fall(&sw2FallingEdge);  //Now wait for a falling edge
+        break;
+    case EDGE_FALLEN:
+        sw2.rise(&sw2RisingEdge);   //Now wait for a rising edge
+        break;
+    } //end switch 
+}
+
+//Interrupt service routine for a rising edge (press)
+void sw2RisingEdge() {
+    sw2.rise(NULL);             //Disable detecting more rising edges
+    sw2State = EDGE_RISEN;      //Flag state
+    sw2TimeOut.attach(&sw2TimeOutHandler, 0.2);    //Start timeout timer
+}
+
+//Interrupt service routive for SW1 falling edge (release)
+void sw2FallingEdge() {
+    sw2.fall(NULL);                         //Disable this interrupt
+    green_led = !green_led;                //Toggle LED    
+    sw2State = EDGE_FALLEN;                 //Flag state
+    sw2TimeOut.attach(&sw2TimeOutHandler, 0.2);    //Start timeout counter    
+}
+
+//Main - only has to initialise and sleep
+int main() {
+    //Initial logging message
+    puts("START");
+    
+    //Initial state
+    red_led     = 0; //Set RED LED to OFF
+    green_led   = 0;
+    
+    //Configure interrupts, wait for first rising edge
+    sw1.rise(&sw1RisingEdge);
+    sw2.rise(&sw2RisingEdge);
+    
+    //Main Polling Loop
+    while (true) {
+        
+        //Put CPU back to sleep
+        sleep();
+        
+        //You can ONLY reach this point if an ISR wakes the CPU
+        puts("ISR just woke the MPU");
+        
+    } //end while
+
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Wed Mar 09 12:47:33 2016 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/mbed_official/code/mbed/builds/252557024ec3
\ No newline at end of file