Play snake using mbed! A snake-like game that runs on the memoryLCD display on Happy Gecko.
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settings.h
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00001 /***************************************************************************//** 00002 * @file settings.h 00003 * @settings file for Hungry Gecko program 00004 ******************************************************************************/ 00005 #ifndef SETTINGS_H_ 00006 #define SETTINGS_H_ 00007 #include "LCDSettings.h" 00008 00009 #define MAXLENGTH 255 00010 #define STEPSIZE 7 00011 00012 /* Define board limits, note that the display height and display width is 128 00013 * This particlular choice leads to 255 STEPSIZE x STEPSIZE tiles. Thus, 00014 * the tile number can be stored in 1 uint8_t 00015 * */ 00016 #define TOPEDGE 2 00017 #define BOARD_HEIGHT 15 00018 #define BOARD_WIDTH 17 00019 #define BOARDERWIDTH (DISPLAY_WIDTH - STEPSIZE*BOARD_WIDTH) 00020 00021 /* Define allowed direction to move */ 00022 typedef enum{ 00023 LEFT=0, RIGHT, UP, DOWN 00024 } Direction; 00025 00026 #endif /* SETTINGS_H_ */ 00027
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