Basic Line Following Program motors: p25, p10 inputs: p15, p16 Current settings: lineToSpeedFactor = 10 / 3 speedModifier = -4
Dependencies: mbed
Fork of RenBuggyLineFollower by
This small program lets a buggy follow a line (black line on white background)
main.cpp
- Committer:
- DanArgust
- Date:
- 2016-08-03
- Revision:
- 6:ffbaca2bd3da
- Parent:
- 5:569a11ffee94
File content as of revision 6:ffbaca2bd3da:
/********************************************************* *RenBuggyLineFollower * *Author: Dan Argust * * * *This program demonstates the use of two sensors to * *detect and follow a thin black line. * *********************************************************/ #include "mbed.h" AnalogIn ain0(p15); AnalogIn ain1(p16); PwmOut pwm0(p25); PwmOut pwm1(p10); float lMotor; float rMotor; float newLine; float oldLine; bool isSearching; int counter; /* This function is called every 10 miliseconds ** Using the two inputs from the sensor ** ** It calculates the where a mean value for the track would be ** between 1 and 2 ** if the track is at 1.5 the buggy will travel straight ** if the track is at 1.0 the buggy will turn left ** if the track is at 2.0 the buggy will turn right ** ** if both inputs are less than 0.35 ** the buggy will assume it has lost the line and will begin "seaching" ** while searching the buggy will turn in one direction until it finds a line ** if it fails to find a line in 600 attempts it will change direction ** this repeats ** the theory and algorithm can be found here: ** https://www.ikalogic.com/line-tracking-sensors-and-algorithms/ */ void computeMotorSpeeds(float a,float b){ float inputs[2] = {a,b}; const float MAXSPEED = 1.0; // Motor max speed lMotor = 0.0; rMotor = 0.0; newLine = 0.0; float lineToSpeedFactor = MAXSPEED / 0.3; // This is a modifier that will be used to set the motor speeds after calculating the position of the track // CALCULATING THE AVERAGE POSITION OF THE TRACK. LEFT = 1.0 / RIGHT = 2.0 for (int i = 0; i < 2; ++i) { newLine += inputs[i] * (i + 1); } float sum = 0.0; for (int i = 0; i < 2; ++i) sum += inputs[i]; newLine = newLine / sum; // newLine is now set somewhere between 1.0 and 2.0 // CALCULATING THE AVERAGE POSITION OF THE TRACK. LEFT = 1.0 / RIGHT = 2.0 if ((a < 0.35) && (b < 0.35)) { // if both the sensors are low then the line has been lost if (oldLine > 1.5) newLine = 2.0; // if the buggy was turning right before losing the line keep doing so else newLine = 1.0; // if the buggy was turning left before losing the line keep doing so oldLine = newLine; isSearching = true; // put the buggy in 'searching' mode } if (isSearching) { if ( oldLine > 1.5) newLine = 2.0; else newLine = 1.0; if (abs(a - b) < 0.2) // if a contrast is not detected (a track) then carry on newLine = oldLine; else // if a contrast is detected then turn off searching mode isSearching = false; counter++; if (counter > 600) { // every 600 iteratons if searching change direction newLine = 3.0 - oldLine; // if the line is 1.0 then 3 - 1 = 2.0 counter = 0; // if the line is 2.0 then 3 - 2 = 1.0 } } oldLine = newLine; lMotor = newLine * lineToSpeedFactor - 4.0; // see below rMotor = 2.0-(newLine * lineToSpeedFactor - 4.0);// see below if (lMotor > MAXSPEED) lMotor = MAXSPEED; if (rMotor > MAXSPEED) rMotor = MAXSPEED; } /* The motor speeds are calculated by taking the average sensor reading that can be anywhere from 1 to 2 ** if the sensor reading is 1.3: ** lMotor = 1.3 * 3.333 - 4 = 0.3333 ** Rmotor = 2 - (1.3 * 3.333 - 4) = 1.6667 which gets capped to 1 ** ** if the sensor reading is 1.2: ** lMotor = 1.2 * 3.333 - 4 = 0 ** rMotor = 2 - (1.2 * 3.333 - 4) = 2 which gets capped to 1 ** so the left motor is stopped if the average sensor value is less than 0.2 ** this is also true for the right motor if the average sensor value is greater than 1.8 */ int main() { isSearching = false; counter = 0; while (true) { computeMotorSpeeds(ain0.read(), ain1.read()); // set the motor speed variables pwm0 = lMotor; // output the variables to the pwm outs pwm1 = rMotor; wait_ms(10); // wait 10 miliseconds and start again } }