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directx.hpp

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00011 //                For Open Source Computer Vision Library
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00041 
00042 #ifndef OPENCV_CORE_DIRECTX_HPP
00043 #define OPENCV_CORE_DIRECTX_HPP
00044 
00045 #include "mat.hpp"
00046 #include "ocl.hpp"
00047 
00048 #if !defined(__d3d11_h__)
00049 struct ID3D11Device;
00050 struct ID3D11Texture2D;
00051 #endif
00052 
00053 #if !defined(__d3d10_h__)
00054 struct ID3D10Device;
00055 struct ID3D10Texture2D;
00056 #endif
00057 
00058 #if !defined(_D3D9_H_)
00059 struct IDirect3DDevice9;
00060 struct IDirect3DDevice9Ex;
00061 struct IDirect3DSurface9;
00062 #endif
00063 
00064 
00065 namespace cv { namespace directx {
00066 
00067 namespace ocl {
00068 using namespace cv::ocl;
00069 
00070 //! @addtogroup core_directx
00071 // This section describes OpenCL and DirectX interoperability.
00072 //
00073 // To enable DirectX support, configure OpenCV using CMake with WITH_DIRECTX=ON . Note, DirectX is
00074 // supported only on Windows.
00075 //
00076 // To use OpenCL functionality you should first initialize OpenCL context from DirectX resource.
00077 //
00078 //! @{
00079 
00080 // TODO static functions in the Context class
00081 //! @brief Creates OpenCL context from D3D11 device
00082 //
00083 //! @param pD3D11Device - pointer to D3D11 device
00084 //! @return Returns reference to OpenCL Context
00085 CV_EXPORTS Context& initializeContextFromD3D11Device(ID3D11Device* pD3D11Device);
00086 
00087 //! @brief Creates OpenCL context from D3D10 device
00088 //
00089 //! @param pD3D10Device - pointer to D3D10 device
00090 //! @return Returns reference to OpenCL Context
00091 CV_EXPORTS Context& initializeContextFromD3D10Device(ID3D10Device* pD3D10Device);
00092 
00093 //! @brief Creates OpenCL context from Direct3DDevice9Ex device
00094 //
00095 //! @param pDirect3DDevice9Ex - pointer to Direct3DDevice9Ex device
00096 //! @return Returns reference to OpenCL Context
00097 CV_EXPORTS Context& initializeContextFromDirect3DDevice9Ex(IDirect3DDevice9Ex* pDirect3DDevice9Ex);
00098 
00099 //! @brief Creates OpenCL context from Direct3DDevice9 device
00100 //
00101 //! @param pDirect3DDevice9 - pointer to Direct3Device9 device
00102 //! @return Returns reference to OpenCL Context
00103 CV_EXPORTS Context& initializeContextFromDirect3DDevice9(IDirect3DDevice9* pDirect3DDevice9);
00104 
00105 //! @}
00106 
00107 } // namespace cv::directx::ocl
00108 
00109 //! @addtogroup core_directx
00110 //! @{
00111 
00112 //! @brief Converts InputArray to ID3D11Texture2D. If destination texture format is DXGI_FORMAT_NV12 then
00113 //!        input UMat expected to be in BGR format and data will be downsampled and color-converted to NV12.
00114 //
00115 //! @note Note: Destination texture must be allocated by application. Function does memory copy from src to
00116 //!             pD3D11Texture2D
00117 //
00118 //! @param src - source InputArray
00119 //! @param pD3D11Texture2D - destination D3D11 texture
00120 CV_EXPORTS void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D);
00121 
00122 //! @brief Converts ID3D11Texture2D to OutputArray. If input texture format is DXGI_FORMAT_NV12 then
00123 //!        data will be upsampled and color-converted to BGR format.
00124 //
00125 //! @note Note: Destination matrix will be re-allocated if it has not enough memory to match texture size.
00126 //!             function does memory copy from pD3D11Texture2D to dst
00127 //
00128 //! @param pD3D11Texture2D - source D3D11 texture
00129 //! @param dst             - destination OutputArray
00130 CV_EXPORTS void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst);
00131 
00132 //! @brief Converts InputArray to ID3D10Texture2D
00133 //
00134 //! @note Note: function does memory copy from src to
00135 //!             pD3D10Texture2D
00136 //
00137 //! @param src             - source InputArray
00138 //! @param pD3D10Texture2D - destination D3D10 texture
00139 CV_EXPORTS void convertToD3D10Texture2D(InputArray src, ID3D10Texture2D* pD3D10Texture2D);
00140 
00141 //! @brief Converts ID3D10Texture2D to OutputArray
00142 //
00143 //! @note Note: function does memory copy from pD3D10Texture2D
00144 //!             to dst
00145 //
00146 //! @param pD3D10Texture2D - source D3D10 texture
00147 //! @param dst             - destination OutputArray
00148 CV_EXPORTS void convertFromD3D10Texture2D(ID3D10Texture2D* pD3D10Texture2D, OutputArray dst);
00149 
00150 //! @brief Converts InputArray to IDirect3DSurface9
00151 //
00152 //! @note Note: function does memory copy from src to
00153 //!             pDirect3DSurface9
00154 //
00155 //! @param src                 - source InputArray
00156 //! @param pDirect3DSurface9   - destination D3D10 texture
00157 //! @param surfaceSharedHandle - shared handle
00158 CV_EXPORTS void convertToDirect3DSurface9(InputArray src, IDirect3DSurface9* pDirect3DSurface9, void* surfaceSharedHandle = NULL);
00159 
00160 //! @brief Converts IDirect3DSurface9 to OutputArray
00161 //
00162 //! @note Note: function does memory copy from pDirect3DSurface9
00163 //!             to dst
00164 //
00165 //! @param pDirect3DSurface9   - source D3D10 texture
00166 //! @param dst                 - destination OutputArray
00167 //! @param surfaceSharedHandle - shared handle
00168 CV_EXPORTS void convertFromDirect3DSurface9(IDirect3DSurface9* pDirect3DSurface9, OutputArray dst, void* surfaceSharedHandle = NULL);
00169 
00170 //! @brief Get OpenCV type from DirectX type
00171 //! @param iDXGI_FORMAT - enum DXGI_FORMAT for D3D10/D3D11
00172 //! @return OpenCV type or -1 if there is no equivalent
00173 CV_EXPORTS int getTypeFromDXGI_FORMAT(const int iDXGI_FORMAT); // enum DXGI_FORMAT for D3D10/D3D11
00174 
00175 //! @brief Get OpenCV type from DirectX type
00176 //! @param iD3DFORMAT - enum D3DTYPE for D3D9
00177 //! @return OpenCV type or -1 if there is no equivalent
00178 CV_EXPORTS int getTypeFromD3DFORMAT(const int iD3DFORMAT); // enum D3DTYPE for D3D9
00179 
00180 //! @}
00181 
00182 } } // namespace cv::directx
00183 
00184 #endif // OPENCV_CORE_DIRECTX_HPP