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tunes.cpp
00001 #include "mbed.h" 00002 #include "pwm_tone.h" 00003 #include "motor.h" 00004 #define TIME_PERIOD 2 //Constant compiler Values here 2 equates to 2ms or 500Hz base Frequency 00005 PwmOut buzzer(D5); 00006 00007 void tone1(void){ 00008 Tune(buzzer,1e6/C6,4); 00009 buzzer.period_ms(TIME_PERIOD); 00010 } 00011 00012 void tone2(void){ 00013 Tune(buzzer,1e6/E6,4); 00014 buzzer.period_ms(TIME_PERIOD); 00015 } 00016 00017 void megolavania (int s){ 00018 Tune(buzzer,1e6/Dd5,s*8); 00019 00020 00021 Tune(buzzer,1e6/Dd4,s*6); 00022 Tune(buzzer,1e6/Aa4,s*6); 00023 Tune(buzzer,1e6/G4s,s*4); 00024 Tune(buzzer,1e6/G4,s*4); 00025 Tune(buzzer,1e6/F4,s*4); 00026 Tune(buzzer,1e6/Dd4,s*2); 00027 Tune(buzzer,1e6/F4,s*2); 00028 Tune(buzzer,1e6/G4,s*2); 00029 Tune(buzzer,1e6/C4,s*2); 00030 Tune(buzzer,1e6/C4,s*6); 00031 Tune(buzzer,1e6/Aa4,s*6); 00032 Tune(buzzer,1e6/G4s,s*4); 00033 Tune(buzzer,1e6/G4,s*4); 00034 Tune(buzzer,1e6/F4,s*4); 00035 Tune(buzzer,1e6/Dd4,s*2); 00036 Tune(buzzer,1e6/F4,s*2); 00037 Tune(buzzer,1e6/G4,s*8); 00038 Tune(buzzer,1e6/Aa4,s*6); 00039 Tune(buzzer,1e6/G4s,s*4); 00040 Tune(buzzer,1e6/G4,s*4); 00041 Tune(buzzer,1e6/F4,s*4); 00042 Tune(buzzer,1e6/Dd4,s*2); 00043 Tune(buzzer,1e6/F4,s*2); 00044 Tune(buzzer,1e6/G4,s*10); 00045 00046 } 00047 00048 void close_encounter(int s){ 00049 Tune(buzzer,1e6/Dd5,s*2); //It's a close encounter of the 3rd kind of!!! 00050 Tune(buzzer,1e6/E5,s*2); 00051 Tune(buzzer,1e6/C5,s*2); 00052 Tune(buzzer,1e6/C4,s*2); 00053 Tune(buzzer,1e6/G4,s*4); 00054 buzzer.period_ms(TIME_PERIOD); 00055 } 00056 00057 void jingle_bells(int s){ 00058 Tune(buzzer,1e6/E4,s*2); //Jingle Bells!!! 00059 Tune(buzzer,1e6/E4,s*2); 00060 Tune(buzzer,1e6/E4,s*4); 00061 00062 Tune(buzzer,1e6/E4,s*2); 00063 Tune(buzzer,1e6/E4,s*2); 00064 Tune(buzzer,1e6/E4,s*4); 00065 00066 Tune(buzzer,1e6/E4,s*2); 00067 Tune(buzzer,1e6/G4,s*2); 00068 Tune(buzzer,1e6/C4,s*3); 00069 Tune(buzzer,1e6/E4,s*1); 00070 00071 Tune(buzzer,1e6/E4,s*8); 00072 00073 Tune(buzzer,1e6/F4,s*2); 00074 Tune(buzzer,1e6/F4,s*2); 00075 Tune(buzzer,1e6/F4,s*3); 00076 Tune(buzzer,1e6/F4,s*1); 00077 00078 Tune(buzzer,1e6/F4,s*2); 00079 Tune(buzzer,1e6/E4,s*2); 00080 Tune(buzzer,1e6/E4,s*2); 00081 Tune(buzzer,1e6/E4,s*1); 00082 Tune(buzzer,1e6/E4,s*1); 00083 00084 Tune(buzzer,1e6/E4,s*2); 00085 Tune(buzzer,1e6/Dd4,s*2); 00086 Tune(buzzer,1e6/Dd4,s*2); 00087 Tune(buzzer,1e6/E4,s*2); 00088 00089 Tune(buzzer,1e6/Dd4,s*4); 00090 Tune(buzzer,1e6/G4,s*4); 00091 buzzer.period_ms(TIME_PERIOD); 00092 } 00093 void twinkle(int s){ 00094 Tune(buzzer,1e6/C4,s*2); //Twinkle Little Star!!!!! 00095 Tune(buzzer,1e6/C4,s*2); 00096 Tune(buzzer,1e6/G4,s*2); 00097 Tune(buzzer,1e6/G4,s*2); 00098 00099 Tune(buzzer,1e6/Aa4,s*2); 00100 Tune(buzzer,1e6/Aa4,s*2); 00101 Tune(buzzer,1e6/G4,s*4); 00102 00103 Tune(buzzer,1e6/F4,s*2); 00104 Tune(buzzer,1e6/F4,s*2); 00105 Tune(buzzer,1e6/E4,s*2); 00106 Tune(buzzer,1e6/E4,s*2); 00107 00108 Tune(buzzer,1e6/Dd4,s*2); 00109 Tune(buzzer,1e6/Dd4,s*2); 00110 Tune(buzzer,1e6/C4,s*4); 00111 buzzer.period_ms(TIME_PERIOD); 00112 }
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