Hi This my first little game in Pokitto. Im a fresh in C++ So, Wishing your advise!!!!!
Dependencies: PokittoLib
playgame.h
- Committer:
- 79859899
- Date:
- 2018-03-17
- Revision:
- 0:eff664bec7e0
- Child:
- 1:8d5b6cdae9df
File content as of revision 0:eff664bec7e0:
/**************************************************************************/ /*! @file Playgame.h @author @section */ /**************************************************************************/ #ifndef PLAYGAME_H #define PLAYGAME_H #include "Pokitto.h" #include <vector> #include "bullet.h" #include "aircraft.h" #include "palette.h" #define BULLET_AMOUNT_MAX 300 #define BULLET_TIME_SPACE 10 #define AIRCRAFT_X_OFFSET 7 #define AIRCRAFT_Y_OFFSET 7 #define BULLET_X_OFFSET 1 #define BULLET_Y_OFFSET 1 std::vector<bullet> vbullet; aircraft air1; int bullettimespace = 0; uint32_t oldTime,finalTime; void playgame(){ Pokitto::Display::load565Palette(playgame_pal); Pokitto::Display::invisiblecolor = PLAYGAME_INVISIBLE_COLOR; if (Pokitto::Core::update()) { //Pokitto::Display::print(0,0,"live"); finalTime = Pokitto::Core::getTime()/1000 - oldTime/1000; //Pokitto::Display::print(25,0,finalTime);//show living time air1.move(); air1.display(); ++bullettimespace; if(bullettimespace == BULLET_TIME_SPACE){ //control bulltet object max amount if(vbullet.size() <= BULLET_AMOUNT_MAX){ bullet *bl = new bullet(air1.getx()+AIRCRAFT_X_OFFSET, air1.gety()+AIRCRAFT_Y_OFFSET); vbullet.push_back(*bl); } bullettimespace = 0; } for(std::vector<bullet>::iterator bull = vbullet.begin(); bull != vbullet.end(); ++bull){ bull->move(); bull->renew(air1.getx()+AIRCRAFT_X_OFFSET, air1.gety()+AIRCRAFT_Y_OFFSET); bull->display(); if(((air1.getx()+AIRCRAFT_X_OFFSET == bull->getxaxix()+BULLET_X_OFFSET) && (air1.gety()+AIRCRAFT_Y_OFFSET == bull->getyaxix()+BULLET_Y_OFFSET)) || ((air1.getx()+AIRCRAFT_X_OFFSET+1 == bull->getxaxix()+BULLET_X_OFFSET) && (air1.gety()+AIRCRAFT_Y_OFFSET == bull->getyaxix()+BULLET_Y_OFFSET))|| ((air1.getx()+AIRCRAFT_X_OFFSET == bull->getxaxix()+BULLET_X_OFFSET+1) && (air1.gety()+AIRCRAFT_Y_OFFSET == bull->getyaxix()+BULLET_Y_OFFSET))|| ((air1.getx()+AIRCRAFT_X_OFFSET+1 == bull->getxaxix()+BULLET_X_OFFSET+1) && (air1.gety()+AIRCRAFT_Y_OFFSET == bull->getyaxix()+BULLET_Y_OFFSET))|| ((air1.getx()+AIRCRAFT_X_OFFSET == bull->getxaxix()+BULLET_X_OFFSET) && (air1.gety()+AIRCRAFT_Y_OFFSET == bull->getyaxix()+BULLET_Y_OFFSET+1)) || ((air1.getx()+AIRCRAFT_X_OFFSET+1 == bull->getxaxix()+BULLET_X_OFFSET) && (air1.gety()+AIRCRAFT_Y_OFFSET == bull->getyaxix()+BULLET_Y_OFFSET+1))|| ((air1.getx()+AIRCRAFT_X_OFFSET == bull->getxaxix()+BULLET_X_OFFSET+1) && (air1.gety()+AIRCRAFT_Y_OFFSET == bull->getyaxix()+BULLET_Y_OFFSET+1)) || ((air1.getx()+AIRCRAFT_X_OFFSET+1 == bull->getxaxix()+BULLET_X_OFFSET+1) && (air1.gety()+AIRCRAFT_Y_OFFSET == bull->getyaxix()+BULLET_Y_OFFSET+1))|| ((air1.getx()+AIRCRAFT_X_OFFSET == bull->getxaxix()+BULLET_X_OFFSET) && (air1.gety()+AIRCRAFT_Y_OFFSET+1 == bull->getyaxix()+BULLET_Y_OFFSET)) || ((air1.getx()+AIRCRAFT_X_OFFSET+1 == bull->getxaxix()+BULLET_X_OFFSET) && (air1.gety()+AIRCRAFT_Y_OFFSET+1 == bull->getyaxix()+BULLET_Y_OFFSET))|| ((air1.getx()+AIRCRAFT_X_OFFSET == bull->getxaxix()+BULLET_X_OFFSET+1) && (air1.gety()+AIRCRAFT_Y_OFFSET+1 == bull->getyaxix()+BULLET_Y_OFFSET))|| ((air1.getx()+AIRCRAFT_X_OFFSET+1 == bull->getxaxix()+BULLET_X_OFFSET+1) && (air1.gety()+AIRCRAFT_Y_OFFSET+1 == bull->getyaxix()+BULLET_Y_OFFSET))|| ((air1.getx()+AIRCRAFT_X_OFFSET == bull->getxaxix()+BULLET_X_OFFSET) && (air1.gety()+AIRCRAFT_Y_OFFSET+1 == bull->getyaxix()+BULLET_Y_OFFSET+1)) || ((air1.getx()+AIRCRAFT_X_OFFSET+1 == bull->getxaxix()+BULLET_X_OFFSET) && (air1.gety()+AIRCRAFT_Y_OFFSET+1 == bull->getyaxix()+BULLET_Y_OFFSET+1))|| ((air1.getx()+AIRCRAFT_X_OFFSET == bull->getxaxix()+BULLET_X_OFFSET+1) && (air1.gety()+AIRCRAFT_Y_OFFSET+1 == bull->getyaxix()+BULLET_Y_OFFSET+1)) || ((air1.getx()+AIRCRAFT_X_OFFSET+1 == bull->getxaxix()+BULLET_X_OFFSET+1) && (air1.gety()+AIRCRAFT_Y_OFFSET+1 == bull->getyaxix()+BULLET_Y_OFFSET+1)) ){ gameConditon = 2; bullettimespace = 0; air1.clear(); vbullet.clear(); break; } } } } #endif