Hi This my first little game in Pokitto. Im a fresh in C++ So, Wishing your advise!!!!!

Dependencies:   PokittoLib

titlegame.h

Committer:
79859899
Date:
2018-03-22
Revision:
2:7af6d9415495
Parent:
1:8d5b6cdae9df

File content as of revision 2:7af6d9415495:

#include <stdint.h>
#include "Pokitto.h"
#include "palette.h"
//#include "aircraft.h"
//#include "bullet.h"
#include "playgame.h"
#ifndef TITLEGAME_H
#define TITLEGAME_H

//Total colors 16
int16_t option = 1; // 0:esay 1:normal 2:hard 3:vhard 4:dead

const uint8_t title[] =
{
110,88,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};


void titlegame(){
    Pokitto::Display::load565Palette(titlegame_pal);
    if (Pokitto::Core::update()) {
        Pokitto::Display::drawBitmap(0,0,title);
        Pokitto::Display::print(0,70,"V0.4");
        //Pokitto::Display::print(50,70,option);
        if(Pokitto::Buttons::leftBtn()){
            //gameConditon = 1;
            //Pokitto::Display::clear();
            //Pokitto::Core::quit(); // playgame
            if(option > 0){
                --option;
            }
        }
        if(Pokitto::Buttons::rightBtn()){
            //gameConditon = 1;
            //Pokitto::Display::clear();
            //Pokitto::Core::quit(); // playgame
            if(option < 4){
                ++option;
            }
        }

        switch(option){
        case 0:
            bullet_amount_max = BULLET_AMOUNT_MAX_EASY;
            bullet_time_space = BULLET_TIME_SPACE_EASY;
            Pokitto::Display::print(0,50," EASY  >");
            break;
        case 1:
            bullet_amount_max = BULLET_AMOUNT_MAX_NORMAL;
            bullet_time_space = BULLET_TIME_SPACE_NORMAL;
            Pokitto::Display::print(0,50,"<NORMAL>");
            break;
        case 2:
            bullet_amount_max = BULLET_AMOUNT_MAX_HARD;
            bullet_time_space = BULLET_TIME_SPACE_HARD;
            Pokitto::Display::print(0,50,"< HARD >");
            break;
        case 3:
            bullet_amount_max = BULLET_AMOUNT_MAX_VHARD;
            bullet_time_space = BULLET_TIME_SPACE_VHARD;
            Pokitto::Display::print(0,50,"<V HARD>");
            break;
        case 4:
            bullet_amount_max = BULLET_AMOUNT_MAX_DEAD;
            bullet_time_space = BULLET_TIME_SPACE_DEAD;
            Pokitto::Display::print(0,50,"< DEAD  ");
            break;
        }
        if(Pokitto::Buttons::aBtn()){
            gameConditon = 1;
            Pokitto::Display::clear();
            //Pokitto::Core::quit(); // playgame
        }
    }
}
#endif