Implementation of Bytebeat algorithm on Pokitto. Bytebeat is generated music which is made by algorithm using usually one line function. The music is created as 8-bit samples. The simplest Bytebeat function is " t & (t>>8)" which combines two sawtooth waves: one higher frequency tone (t) and the other lower frequency (t<<8) tone. Read more in: http://countercomplex.blogspot.fi/2011/10/algorithmic-symphonies-from-one-line-of.html

Dependencies:   PokittoLib

ByteBeat3 - mathematical beats

Implementation of Bytebeat algorithm on Pokitto. Bytebeat is generated music which is made by algorithm using usually one line function. The music is created as 8-bit samples.

The simplest Bytebeat function is " t & (t>>8)" which combines two sawtooth waves: one higher frequency tone (t) and the other lower frequency (t<<8) tone.

Read more in: http://countercomplex.blogspot.fi/2011/10/algorithmic-symphonies-from-one-line-of.html

My_settings.h

Committer:
Pokitto
Date:
2018-05-02
Revision:
2:ee1810d600f5
Parent:
0:89ca7e98cd78

File content as of revision 2:ee1810d600f5:

/**************************************************************************/
/*!
    @file     My_settings.h
    @author   XX

    @section HOW TO USE My_settings

   My_settings can be used to set project settings inside the mbed online IDE
*/
/**************************************************************************/

#ifndef MY_SETTINGS_H
#define MY_SETTINGS_H

#define PROJ_HIRES              1       // 1 = high resolution (220x176) , 0 = low resolution fast mode (110x88)
#define PROJ_ENABLE_SOUND       1       // 0 = all sound functions disabled
#define PROJ_STREAMING_MUSIC    1       // 1 = enable streaming music from SD card
#define PROJ_AUD_FREQ           11025     // 44100 //22050 //11025
#define PROJ_STREAM_TO_DAC      1       // 1 use DAC for stream, 0 = use PWM for stream
#define PROJ_USE_PWM            1       // 1 use PWM, 0 do not use PWM
#define PROJ_GBSOUND            0       // 1 = use Gamebuino-compatible sound interrupt (choose this or the one below)
#define PROJ_ENABLE_SYNTH       0       // 1 = use Rboy-compatible sound interrupt
#define PROJ_GAMEBUINO          0       // 1 if you are making a Gamebuino-based graphics mode (84x48)
//#define PROJ_SHOW_FPS_COUNTER

#endif