This is a basic example how to draw a bitmap on Pokitto screen
Dependencies: PokittoLib
Pokitto drawBitmap basic example
The bitmap was created with Photoshop (but you can use any similar drawing program) and converted to a .h resource file using Filippos img2pok tool, available here: https://github.com/Effer/img2pok
To try it out yourself
Just press the "Import into compiler" button on top right of this page!
Diff: bitmap.cpp
- Revision:
- 0:9783d85b2a06
- Child:
- 2:5ef3dd229260
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/bitmap.cpp Mon Jan 01 10:22:35 2018 +0000 @@ -0,0 +1,21 @@ +/* Pokitto drawBitmap example - draws a Pokitto icon by @trelemar */ + +#include "Pokitto.h" // include Pokitto library +#include "pokitto_icon.h" // include the Pokitto icon graphics file + +Pokitto::Core mygame; //create Pokitto application instance + +int main () { + mygame.begin(); // start the application + mygame.display.load565Palette(pokitto_icon_pal); //load the palette for the image + /* the "while" loop runs as long as the program is running */ + while (mygame.isRunning()) { + /* mygame.update() is processed whenever it is time to update the screen */ + if (mygame.update()) { + mygame.display.drawBitmap(0,0,pokitto_icon); // draw the pokitto_icon graphic + } + } + + return 0; // this is "good programming manners". Program informs it ended without errors +} +