Armageddon - a missile commad clone by Wuuff, originally for Gamebuino. Conversion by Jonne
Dependencies: PokittoLib
Fork of Asterocks by
Diff: ageddon.cpp
- Revision:
- 6:22d706e5dd6e
- Parent:
- 5:56c4f2f12ec0
- Child:
- 13:b133c46dbda7
--- a/ageddon.cpp Fri Oct 13 21:53:07 2017 +0000 +++ b/ageddon.cpp Sat Oct 14 14:24:06 2017 +0000 @@ -291,6 +291,7 @@ } void drawAmmo(){ + gb.display.setColor(2); for( uint8_t i = 0; i < 2; i++ ){ uint8_t xcoord = i == 0 ? 25 : 55; uint8_t ycoord = 47; @@ -306,6 +307,7 @@ } } } + gb.display.setColor(1); } void drawMissiles(){ @@ -529,10 +531,10 @@ void stepGame(){ //Player input if( gb.buttons.pressed(BTN_A) ){ - launchMissile(LAUNCHER_ONE); + launchMissile(LAUNCHER_TWO); } if( gb.buttons.pressed(BTN_B) ){ - launchMissile(LAUNCHER_TWO); + launchMissile(LAUNCHER_ONE); } if( gb.buttons.repeat(BTN_LEFT,1) ){