Setup da Placa LCD Gian - Leite

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Fork of TextLCD by Wim Huiskamp

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TextLCD_UDC.inc

00001 /* mbed TextLCD Library, for LCDs based on HD44780 controllers
00002  * Copyright (c) 2014, WH
00003  *               2014, v01: WH, Extracted from TextLCD.cpp as of v14
00004  *               2015, v02: WH, Added some UDC definitions and commented out several UDCs
00005  *               2015, v03: WH, Added some UDC definitions
00006  *
00007  * Permission is hereby granted, free of charge, to any person obtaining a copy
00008  * of this software and associated documentation files (the "Software"), to deal
00009  * in the Software without restriction, including without limitation the rights
00010  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00011  * copies of the Software, and to permit persons to whom the Software is
00012  * furnished to do so, subject to the following conditions:
00013  *
00014  * The above copyright notice and this permission notice shall be included in
00015  * all copies or substantial portions of the Software.
00016  *
00017  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00018  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00019  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00020  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00021  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00022  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00023  * THE SOFTWARE.
00024  */
00025 #include "TextLCD_Config.h"
00026 
00027 #if(LCD_UDC == 1)
00028 // User Defined Characters (UDCs) are defined by an 8 byte bitpattern. The P0..P5 form the character pattern.
00029 //     P7 P6 P5 P4 P3 P2 P1 P0 
00030 // 0   B1 B0  x  0  1  1  1  0
00031 // 1   B1 B0  x  1  0  0  0  1
00032 // .       .............
00033 // 7   B1 B0  x  1  0  0  0  1
00034 //
00035 // Blinking UDCs are enabled when a specific controlbit (BE) is set.
00036 // The blinking pixels in the UDC can be controlled by setting additional bits in the UDC bitpattern.
00037 // Bit 6 and Bit 7 in the pattern will control the blinking mode when Blink is enabled through BE. 
00038 //     B1 B0  Mode
00039 //      0  0  No Blinking in this row of the UDC
00040 //      0  1  Enabled pixels in P4 will blink
00041 //      1  x  Enabled pixels in P0..P4 will blink
00042 
00043 /** Some sample User Defined Chars 5x7 dots */
00044 //const char udc_ae[] = {0x00, 0x00, 0x1B, 0x05, 0x1F, 0x14, 0x1F, 0x00};  //æ
00045 //const char udc_0e[] = {0x00, 0x00, 0x0E, 0x13, 0x15, 0x19, 0x0E, 0x00};  //ø
00046 //const char udc_ao[] = {0x0E, 0x0A, 0x0E, 0x01, 0x0F, 0x11, 0x0F, 0x00};  //å
00047 //const char udc_AE[] = {0x0F, 0x14, 0x14, 0x1F, 0x14, 0x14, 0x17, 0x00};  //Æ
00048 //const char udc_0E[] = {0x0E, 0x13, 0x15, 0x15, 0x15, 0x19, 0x0E, 0x00};  //Ø
00049 //const char udc_Ao[] = {0x0E, 0x0A, 0x0E, 0x11, 0x1F, 0x11, 0x11, 0x00};  //Å
00050 //const char udc_PO[] = {0x04, 0x0A, 0x0A, 0x1F, 0x1B, 0x1B, 0x1F, 0x00};  //Padlock Open
00051 //const char udc_PC[] = {0x1C, 0x10, 0x08, 0x1F, 0x1B, 0x1B, 0x1F, 0x00};  //Padlock Closed
00052 
00053 //const char udc_alpha[] = {0x00, 0x00, 0x0D, 0x12, 0x12, 0x12, 0x0D, 0x00};  //alpha
00054 //const char udc_ohm[]   = {0x0E, 0x11, 0x11, 0x11, 0x0A, 0x0A, 0x1B, 0x00};  //ohm
00055 //const char udc_sigma[] = {0x1F, 0x08, 0x04, 0x02, 0x04, 0x08, 0x1F, 0x00};  //sigma
00056 //const char udc_pi[]    = {0x1F, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x00};  //pi
00057 //const char udc_root[]  = {0x07, 0x04, 0x04, 0x04, 0x14, 0x0C, 0x04, 0x00};  //root
00058 
00059 const char udc_0[]  = {0x18, 0x14, 0x12, 0x11, 0x12, 0x14, 0x18, 0x00};  // |>
00060 const char udc_1[]  = {0x03, 0x05, 0x09, 0x11, 0x09, 0x05, 0x03, 0x00};  // <|
00061 const char udc_2[]  = {0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00};  // |
00062 const char udc_3[]  = {0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x00};  // ||
00063 const char udc_4[]  = {0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x00};  // |||
00064 const char udc_5[]  = {0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x00};  // =
00065 const char udc_6[]  = {0x15, 0x0a, 0x15, 0x0a, 0x15, 0x0a, 0x15, 0x00};  // checkerboard
00066 const char udc_7[]  = {0x10, 0x08, 0x04, 0x02, 0x01, 0x00, 0x10, 0x00};  // \
00067 
00068 //const char udc_degr[]   = {0x06, 0x09, 0x09, 0x06, 0x00, 0x00, 0x00, 0x00};  // Degree symbol
00069 
00070 //const char udc_TM_T[]   = {0x1F, 0x04, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00};  // Trademark T
00071 //const char udc_TM_M[]   = {0x11, 0x1B, 0x15, 0x11, 0x00, 0x00, 0x00, 0x00};  // Trademark M
00072 
00073 //const char udc_Bat_Hi[] = {0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00};  // Battery Full
00074 //const char udc_Bat_Ha[] = {0x0E, 0x11, 0x13, 0x17, 0x1F, 0x1F, 0x1F, 0x00};  // Battery Half
00075 //const char udc_Bat_Lo[] = {0x0E, 0x11, 0x11, 0x11, 0x11, 0x11, 0x1F, 0x00};  // Battery Low
00076 //const char udc_Bat_Hi[] = {0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00};  // Battery Full
00077 //const char udc_Bat_Ha[] = {0x0E, 0x11, 0x11, 0x1F, 0x1F, 0x1F, 0x1F, 0x00};  // Battery Half
00078 //const char udc_Bat_Lo[] = {0x0E, 0x11, 0x11, 0x11, 0x11, 0x1F, 0x1F, 0x00};  // Battery Low
00079 const char udc_Bat_Hi[] = {0x8E, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x00};  // Battery Full, Blink
00080 const char udc_Bat_Ha[] = {0x8E, 0x91, 0x91, 0x9F, 0x9F, 0x9F, 0x9F, 0x00};  // Battery Half, Blink
00081 const char udc_Bat_Lo[] = {0x8E, 0x91, 0x91, 0x91, 0x91, 0x9F, 0x9F, 0x00};  // Battery Low, Blink
00082 const char udc_AC[]     = {0x0A, 0x0A, 0x1F, 0x11, 0x0E, 0x04, 0x04, 0x00};  // AC Power
00083 
00084 //const char udc_smiley[]   = {0x00, 0x0A, 0x00, 0x04, 0x11, 0x0E, 0x00, 0x00};  // Smiley
00085 //const char udc_droopy[]   = {0x00, 0x0A, 0x00, 0x04, 0x00, 0x0E, 0x11, 0x00};  // Droopey
00086 //const char udc_note[]     = {0x01, 0x03, 0x05, 0x09, 0x0B, 0x1B, 0x18, 0x00};  // Note
00087 //const char udc_note[]     = {0x06, 0x04, 0x04, 0x04, 0x0C, 0x1C, 0x08, 0x00};  // Note
00088 //const char udc_note_off[] = {0x16, 0x04, 0x04, 0x06, 0x0D, 0x1C, 0x08, 0x00};  // Note Off
00089 
00090 //const char udc_bar_1[]  = {0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00};  // Bar 1
00091 //const char udc_bar_2[]  = {0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00};  // Bar 11
00092 //const char udc_bar_3[]  = {0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x00};  // Bar 111
00093 //const char udc_bar_4[]  = {0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x00};  // Bar 1111
00094 //const char udc_bar_5[]  = {0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00};  // Bar 11111
00095 
00096 //const char udc_ch_1[]  =  {0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00};  // Hor bars 4
00097 //const char udc_ch_2[]  =  {0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f};  // Hor bars 4 (inverted)
00098 //const char udc_ch_3[]  =  {0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15};  // Ver bars 3
00099 //const char udc_ch_4[]  =  {0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a};  // Ver bars 3 (inverted)
00100 //const char udc_ch_yr[] =  {0x08, 0x0f, 0x12, 0x0f, 0x0a, 0x1f, 0x02, 0x02};  // Year   (kana)
00101 //const char udc_ch_mo[] =  {0x0f, 0x09, 0x0f, 0x09, 0x0f, 0x09, 0x09, 0x13};  // Month  (kana)
00102 //const char udc_ch_dy[] =  {0x1f, 0x11, 0x11, 0x1f, 0x11, 0x11, 0x11, 0x1F};  // Day    (kana)
00103 //const char udc_ch_mi[] =  {0x0C, 0x0a, 0x11, 0x1f, 0x09, 0x09, 0x09, 0x13};  // minute (kana)
00104 
00105 //const char udc_bell[]     = {0x04, 0x0E, 0x0E, 0x0E, 0x1F, 0x00, 0x04, 0x00};
00106 //const char udc_note[]     = {0x02, 0x03, 0x02, 0x0E, 0x1E, 0x0C, 0x00, 0x00};
00107 //const char udc_clock[]    = {0x00, 0x0E, 0x15, 0x17, 0x11, 0x0E, 0x00, 0x00};
00108 //const char udc_heart[]    = {0x00, 0x0a, 0x1F, 0x1F, 0x0E, 0x04, 0x00, 0x00};
00109 //const char udc_duck[]     = {0x00, 0x0c, 0x1D, 0x0F, 0x0F, 0x06, 0x00, 0x00};
00110 //const char udc_check[]    = {0x00, 0x01, 0x03, 0x16, 0x1C, 0x08, 0x00, 0x00};
00111 //const char udc_cross[]    = {0x00, 0x1B, 0x0E, 0x04, 0x0E, 0x1B, 0x00, 0x00};
00112 //const char udc_retarrow[] = {0x01, 0x01, 0x05, 0x09, 0x1f, 0x08, 0x04, 0x00};
00113 //const char udc_OK[]       = {0x08, 0x14, 0x14, 0x08, 0x05, 0x06, 0x05, 0x05};  // OK
00114 //const char udc_1_2[]      = {0x11, 0x12, 0x17, 0x09, 0x13, 0x04, 0x07, 0x00};  // 1/2
00115 //const char udc_Euro[]     = {0x06, 0x09, 0x08, 0x1E, 0x1E, 0x08, 0x09, 0x06};  // Euro symbol
00116 //const char udc_key[]      = {0x07, 0x07, 0x04, 0x04, 0x0E, 0x11, 0x0E, 0x00};  // Key symbol
00117 
00118 //const char udc_None[]       = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; 
00119 //const char udc_All[]        = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; 
00120 #endif /* UDC_EXAMPLES */