Base class for IP Based Networking Libraries

Dependencies:   DnsQuery

Dependents:   TempTower BSDInterfaceTests HelloBSDInterface ESP8266InterfaceTests ... more

For a complete getting started guide see the wiki...

Network Socket API

The Network Socket API provides a common interface for using sockets on network devices. The API provides a simple class-based interface that should be familiar to users experienced with other socket APIs. Additionally, the API provides a simple interface for implementing network devices, making it easy to connect hardware agnostic programs to new devices.

Network Interfaces

The NetworkInterface provides an abstract class for network devices that support sockets. Devices should provide a DeviceInterface class that inherits this interface and adds implementation specific methods for using the device. A NetworkInterface must be provided to a Socket constructor to open a socket on the interface. Currently two subclasses are defined for common devices, EthernetInterface and WiFiInterface.

Sockets

The Socket class is used for managing network sockets. Once opened, the socket provides a pipe through which data can sent and recieved to a specific endpoint. The socket class can be instantiated as either a TCPSocket or a UDPSocket which defines the protocol used for the connection.

Socket.h

Committer:
Christopher Haster
Date:
2016-02-23
Branch:
api-changes
Revision:
41:3ec1c97e9bbf
Parent:
38:157fb2ab965f
Child:
42:49893d13c432

File content as of revision 41:3ec1c97e9bbf:

/* Socket
 * Copyright (c) 2015 ARM Limited
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef SOCKET_H
#define SOCKET_H

#include "NetworkInterface.h"

/** Abstract socket class
 *  API for handling general sockets. Supports IP address operations
 *  and sending/recieving data.
 */
class Socket
{
public:
    /** Set the URL of the socket
     *  Performs DNS lookup if necessary
     *  @param url URL to connect to
     *  @return 0 on success
     */
    int32_t setURL(const char *url);

    /** Set the IP address of the socket
     *  @param ip IP address to connect to, copied internally
     */
    void setIPAddress(const char *ip);

    /** Set the port of the socket
     *  @param port Port to connect to
     */
    void setPort(uint16_t port);

    /** Gets the IP address
     *  @return IP address to connect to
     */
    const char *getIPAddress() const;

    /** Gets the port
     *  @return Port to connect to
     */
    uint16_t getPort() const;

    /** Set a timeout on network operations
     *  @param timeout Maximum time in milliseconds for socket operations
     */
    void setTimeout(uint32_t timeout);

    /** Get the current timeout on network operations
     *  @return Maximum time in milliseconds for socket operations
     */
    uint32_t getTimeout() const;

    /** Returns status of socket
     *  @return true if connected
     */
    bool isConnected();


    /** Open a connection to the underlying address
     *  @param url Optional URL or IP address to connect to
     *  @param port Optional port to connect to
     *  @return 0 on success
     */
    int32_t open(const char *url = 0, uint16_t port = 0);

    /** Close an open connection
     *  @return 0 on success
     */
    int32_t close();

    /** Send data over the socket
     *  @param data Buffer of data to send
     *  @param len Size of data to send
     *  @return 0 on success
     */
    int32_t send(const void *data, uint32_t len);

    /** Recieve data over the socket
     *  @param data Buffer to store recieved data
     *  @param len Size of provided buffer
     *  @return Number of bytes sent or a negative value on failure
     */
    int32_t recv(void *data, uint32_t len);


protected:
    Socket(NetworkInterface *iface, socket_protocol_t proto);
    ~Socket();

private:
    NetworkInterface *_iface;
    socket_protocol_t _proto;
    SocketInterface *_socket;

    char _ip_address[SOCK_IP_SIZE];
    uint16_t _port;
    uint32_t _timeout;
};

#endif