Base class for IP Based Networking Libraries

Dependencies:   DnsQuery

Dependents:   TempTower BSDInterfaceTests HelloBSDInterface ESP8266InterfaceTests ... more

For a complete getting started guide see the wiki...

Network Socket API

The Network Socket API provides a common interface for using sockets on network devices. The API provides a simple class-based interface that should be familiar to users experienced with other socket APIs. Additionally, the API provides a simple interface for implementing network devices, making it easy to connect hardware agnostic programs to new devices.

Network Interfaces

The NetworkInterface provides an abstract class for network devices that support sockets. Devices should provide a DeviceInterface class that inherits this interface and adds implementation specific methods for using the device. A NetworkInterface must be provided to a Socket constructor to open a socket on the interface. Currently two subclasses are defined for common devices, EthernetInterface and WiFiInterface.

Sockets

The Socket class is used for managing network sockets. Once opened, the socket provides a pipe through which data can sent and recieved to a specific endpoint. The socket class can be instantiated as either a TCPSocket or a UDPSocket which defines the protocol used for the connection.

Revision:
79:43a7e8c0d6cc
Parent:
78:0914f9b9b24b
Child:
80:9c6673c93082
--- a/TCPSocket.h	Tue Apr 05 09:20:32 2016 -0500
+++ b/TCPSocket.h	Tue Apr 05 10:40:34 2016 -0500
@@ -36,7 +36,7 @@
     \param port     The host's port to connect to
     \return         0 on success, negative on failure
     */
-    int connect(const char* host, const int port);
+    int connect(const char *host, uint16_t port);
 
     /** Connects this TCP socket to the server
     \param address  SocketAddress to connect to
@@ -67,13 +67,16 @@
     \param callback Function to call when send will succeed, may be called in
                     interrupt context.
     */
-    void attach_send(FuncPtr<void()> callback);
+    void attach_send(mbed::FuncPtr<void()> callback);
 
     /** Register a callback on when recv is ready
     \param callback Function to call when recv will succeed, may be called in
                     interrupt context.
     */
-    void attach_recv(FuncPtr<void()> callback);
+    void attach_recv(mbed::FuncPtr<void()> callback);
+
+private:
+    friend class TCPServer;
 };
 
 #endif