NXP
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rt1050_emwin_gui_demo
RT1050 GUI demo using emWin library
Diff: emwin/emWin_header/GUI_SPRITE_Private.h
- Revision:
- 0:dd702039127a
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/emwin/emWin_header/GUI_SPRITE_Private.h Thu Sep 20 19:16:34 2018 +0000 @@ -0,0 +1,77 @@ +/********************************************************************* +* SEGGER Microcontroller GmbH & Co. KG * +* Solutions for real time microcontroller applications * +********************************************************************** +* * +* (c) 1996 - 2016 SEGGER Microcontroller GmbH & Co. KG * +* * +* Internet: www.segger.com Support: support@segger.com * +* * +********************************************************************** + +** emWin V5.38 - Graphical user interface for embedded applications ** +All Intellectual Property rights in the Software belongs to SEGGER. +emWin is protected by international copyright laws. Knowledge of the +source code may not be used to write a similar product. This file may +only be used in accordance with the following terms: + +The software has been licensed to NXP Semiconductors USA, Inc. whose +registered office is situated at 411 E. Plumeria Drive, San Jose, +CA 95134, USA solely for the purposes of creating libraries for +NXPs M0, M3/M4 and ARM7/9 processor-based devices, sublicensed and +distributed under the terms and conditions of the NXP End User License +Agreement. +Full source code is available at: www.segger.com + +We appreciate your understanding and fairness. +---------------------------------------------------------------------- +Licensing information + +Licensor: SEGGER Microcontroller Systems LLC +Licensed to: NXP Semiconductors, 1109 McKay Dr, M/S 76, San Jose, CA 95131, USA +Licensed SEGGER software: emWin +License number: GUI-00186 +License model: emWin License Agreement, dated August 20th 2011 +Licensed product: - +Licensed platform: NXP's ARM 7/9, Cortex-M0,M3,M4 +Licensed number of seats: - +---------------------------------------------------------------------- +File : GUI_SPRITE_Private.h +Purpose : Private header file for sprites +---------------------------END-OF-HEADER------------------------------ +*/ + +#ifndef GUI_SPRITE_PRIVATE_H +#define GUI_SPRITE_PRIVATE_H + +/********************************************************************* +* +* Defines +* +********************************************************************** +*/ +#define SPRITE_LOCK_H(h) (GUI_SPRITE_OBJ *)GUI_LOCK_H(h) + +/********************************************************************* +* +* Types +* +********************************************************************** +*/ +// +// The sprite object +// +typedef struct { + GUI_DEVICE * pDevice; + GUI_RECT Rect; + GUI_HMEM hColors; + U16 Flags; + const GUI_BITMAP * pBM; + void (* pCB)(GUI_HSPRITE hSprite, int Cmd); // Callback routine for animated sprites + GUI_HMEM hContext; +} GUI_SPRITE_OBJ; + + +#endif // GUI_SPRITE_PRIVATE_H + +/*************************** End of file ****************************/