most functionality to splashdwon, find neutral and start mission. short timeouts still in code for testing, will adjust to go directly to sit_idle after splashdown
Dependencies: mbed MODSERIAL FATFileSystem
Diff: StateMachine/StateMachine.hpp
- Revision:
- 52:f207567d3ea4
- Parent:
- 49:47ffa4feb6db
- Child:
- 54:d4990fb68404
diff -r c5c40272ecc3 -r f207567d3ea4 StateMachine/StateMachine.hpp --- a/StateMachine/StateMachine.hpp Mon Jun 04 15:20:21 2018 +0000 +++ b/StateMachine/StateMachine.hpp Wed Jun 06 19:18:47 2018 +0000 @@ -52,6 +52,9 @@ void keyboard(); void keyboard_menu_MANUAL_TUNING(); + void keyboard_menu_STREAM_STATUS(); + void keyboard_menu_CHANNEL_READINGS(); + void keyboard_menu_RUDDER_SERVO_settings(); void keyboard_menu_BCE_PID_settings(); void keyboard_menu_BATT_PID_settings(); @@ -94,6 +97,9 @@ float * dataArray(); + //06/06/2018 + float getFloatUserInput(); + private: int _timeout; // generic timeout for every state, seconds float _pitchTolerance; // pitch angle tolerance for neutral finding exit criteria