Library to calculate movement and to draw the objects in the pong game
Dependencies: RTC-DS1307 SPI_TFT_ILI9341 TFT_fonts mbed
Fork of MainSketch by
pong.cpp
- Committer:
- tunagonen
- Date:
- 2017-05-24
- Revision:
- 10:6940a3201757
File content as of revision 10:6940a3201757:
#include "libs.h" #include "ponglib.h" int main() { AnalogIn Player1(); //reading analog inputs from the potentiometers AnalogIn Player2(); int SCREENH = 239 ; //screen height int SCREENW = 319 ; //screen width int PADDLEW = 10 ; // paddle width int PADDLEH = 40 ; // paddle height int PADDLEG = 10 ; // paddle gap from the touchscreen int ABALL = 10 ; // ball size int PADDLE_A = 0 ; // location paddle A int PADDLE_B = 0 ; // location paddle B int PADDLE_AF = 0 ; // final location paddle A int PADDLE_BF = 0 ; // final location paddle B float XBALL = 0 ; // ball's x location float YBALL = 0 ; // ball's y location float VXball = 3 ; // velocity in x-direction float VYball = 2 ; // velocity in y-direction while(1) { draw(); move(); } }