Library to calculate movement and to draw the objects in the pong game

Dependencies:   RTC-DS1307 SPI_TFT_ILI9341 TFT_fonts mbed

Fork of MainSketch by IoT Ox

Revision:
11:d812de0e5136
Parent:
10:6940a3201757
--- a/ponglib.h	Wed May 24 14:52:39 2017 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,88 +0,0 @@
-#include "libs.h"
-
-float map(float in, float inMin, float inMax, float outMin, float outMax) {
-      // check it's within the range
-        if (inMin<inMax) { 
-            if (in <= inMin) 
-              return outMin;
-            if (in >= inMax)
-              return outMax;
-            } 
-        else {  // cope with input range being backwards.
-            if (in >= inMin) 
-              return outMin;
-            if (in <= inMax)
-              return outMax;
-        }
-      // calculate how far into the range we are
-      float scale = (in-inMin)/(inMax-inMin);
-      // calculate the output.
-      return outMin + scale*(outMax-outMin);
-}
-
-
-void move() {
-    
-    int player1 = Player1 ; 
-    int player2 = Player2 ;
-    PADDLE_A = map(player1 , 0 , 1023 , 0 , SCREENH - PADDLEH) ;
-    PADDLE_B = map(player2 , 0 , 1023 , 0 ,SCREENH - PADDLEH) ;
-    int VPADDLE_A = PADDLE_AF - PADDLE_A ; // speed of paddle A
-    int VPADDLE_B = PADDLE_BF - PADDLE_B ; // speed of paddle B 
-    
-    XBALL += VXBALL ; //x location of the ball 
-    YBALL += VYBALL ; //y location of the ball 
-    
-    //bounce from the top and bottom
-    
-    if (YBALL >= SCREENH - ABALL || YBALL <=0) 
-    {
-    VYBALL *= -1 ; 
-    }
-    
-    //bounce from Paddle A
-    if (XBALL >= PADDLEG && XBALL <= PADDLEG + ABALL && VXBALL < 0) 
-    {
-        if (YBALL > PADDLE_A - ABALL && YBALL < PADDLE_A + PADDLEH)
-        {
-        
-        VXBALL *= -1 ;
-        }
-    }
-      
-    if ( XBALL >= SCREENW - PADDLEW - PADDLEG - ABALL && XBALL <= SCREENW - PADDLEG - ABALL && VXBALL >0 )
-    { 
-        if (YBALL > PADDLE_B - ABALL && YBALL < PADDLE_B + PADDLEH) 
-        {
-            VXBALL *= -1 ;
-            }
-            }
-            
-            
-   // if someone scores, reset
-   
-   if (XBALL >= SCREENW - ABALL || XBALL <= 0 ) {
-        
-        // reset function //
-        
-        }
-       
-       }
-       
- void draw() 
-{  
-   
-
-   fillcircle(XBALL , YBALL , ABALL , 1 ) ;  //draw ball 
-   
-   fillrect( PADDLEG , PADDLE_A , PADDLEW , PADDLEH , 1) ; //draw paddle A
-   
-   fillrect( SCREENW - PADDLEW - PADDLEG , PADDLE_B , PADDLEW , PADDLEH , 1) ; // draw paddle B 
-   
-   }
-
-
-
-        
-         
-