Library to calculate movement and to draw the objects in the pong game

Dependencies:   RTC-DS1307 SPI_TFT_ILI9341 TFT_fonts mbed

Fork of MainSketch by IoT Ox

Revision:
11:d812de0e5136
Parent:
10:6940a3201757
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/2manpong.h	Wed May 24 15:18:13 2017 +0000
@@ -0,0 +1,89 @@
+#include "libs.h"
+
+float map(float in, float inMin, float inMax, float outMin, float outMax) {
+      // check it's within the range
+        if (inMin<inMax) { 
+            if (in <= inMin) 
+              return outMin;
+            if (in >= inMax)
+              return outMax;
+            } 
+        else {  // cope with input range being backwards.
+            if (in >= inMin) 
+              return outMin;
+            if (in <= inMax)
+              return outMax;
+        }
+      // calculate how far into the range we are
+      float scale = (in-inMin)/(inMax-inMin);
+      // calculate the output.
+      return outMin + scale*(outMax-outMin);
+}
+
+
+void move() {
+    
+    int player1 = Player1 ; 
+    int player2 = Player2 ;
+    PADDLE_A = map(player1 , 0 , 1023 , 0 , SCREENH - PADDLEH) ;
+    PADDLE_B = map(player2 , 0 , 1023 , 0 ,SCREENH - PADDLEH) ;
+    int VPADDLE_A = PADDLE_AF - PADDLE_A ; // speed of paddle A
+    int VPADDLE_B = PADDLE_BF - PADDLE_B ; // speed of paddle B 
+    
+    XBALL += VXBALL ; //x location of the ball 
+    YBALL += VYBALL ; //y location of the ball 
+    
+    //bounce from the top and bottom
+    
+    if (YBALL >= SCREENH - ABALL || YBALL <=0) 
+    {
+    VYBALL *= -1 ; 
+    }
+    
+    //bounce from Paddle A
+    if (XBALL >= PADDLEG && XBALL <= PADDLEG + ABALL && VXBALL < 0) 
+    {
+        if (YBALL > PADDLE_A - ABALL && YBALL < PADDLE_A + PADDLEH)
+        {
+        
+        VXBALL *= -1 ;
+        }
+    }
+    
+    // bounce from Paddle B   
+    if ( XBALL >= SCREENW - PADDLEW - PADDLEG - ABALL && XBALL <= SCREENW - PADDLEG - ABALL && VXBALL >0 )
+    { 
+        if (YBALL > PADDLE_B - ABALL && YBALL < PADDLE_B + PADDLEH) 
+        {
+            VXBALL *= -1 ;
+            }
+            }
+            
+            
+   // if someone scores, reset
+   
+   if (XBALL >= SCREENW - ABALL || XBALL <= 0 ) {
+        
+        // reset function //
+        
+        }
+       
+       }
+       
+ void draw() 
+{  
+   
+
+   fillcircle(XBALL , YBALL , ABALL , 1 ) ;  //draw ball 
+   
+   fillrect( PADDLEG , PADDLE_A , PADDLEW , PADDLEH , 1) ; //draw paddle A
+   
+   fillrect( SCREENW - PADDLEW - PADDLEG , PADDLE_B , PADDLEW , PADDLEH , 1) ; // draw paddle B 
+   
+   }
+
+
+
+        
+         
+