Matrix class included
Dependencies: Matrix
MatrixMath.cpp
- Committer:
- mori3rti
- Date:
- 2020-09-17
- Revision:
- 6:aa5e94cddb3f
- Parent:
- 5:93948a9bbde2
- Child:
- 7:b22d56ac37aa
File content as of revision 6:aa5e94cddb3f:
/** * @brief version 0.9 * @file MatrixMath.cpp * @author Ernesto Palacios * * Created on 15 de septiembre de 2011, 09:44 AM. * * Develop Under GPL v3.0 License * http://www.gnu.org/licenses/gpl-3.0.html */ #include "mbed.h" #include "MatrixMath.h" ///Transpose matrix Matrix MatrixMath::Transpose(const Matrix &Mat) { Matrix result(Mat._nCols, Mat._nRows); //Transpose Matrix for (int i = 0; i < result._nRows; i++) for (int j = 0; j < result._nCols; j++) result._matrix[i][j] = Mat._matrix[j][i]; return result; } Matrix MatrixMath::Inv(const Matrix &Mat) { if (Mat._nRows == Mat._nCols) { if (Mat._nRows == 2) // 2x2 Matrices { float det = MatrixMath::det(Mat); if (det != 0) { Matrix Inv(2, 2); Inv._matrix[0][0] = Mat._matrix[1][1]; Inv._matrix[1][0] = -Mat._matrix[1][0]; Inv._matrix[0][1] = -Mat._matrix[0][1]; Inv._matrix[1][1] = Mat._matrix[0][0]; Inv *= 1 / det; return Inv; } else { printf("\n\nWANRING: same matrix returned"); printf("\nSingular Matrix, cannot perform Invert @matrix\n "); Mat.print(); printf("\n _____________\n"); return Mat; } } else { // nxn Matrices float det = MatrixMath::det(Mat); if (det != 0) { Matrix Inv(Mat); // Matrix SubMat; // Matrix of Co-factors for (int i = 0; i < Mat._nRows; i++) for (int j = 0; j < Mat._nCols; j++) { SubMat = Mat; Matrix::DeleteRow(SubMat, i + 1); Matrix::DeleteCol(SubMat, j + 1); if ((i + j) % 2 == 0) Inv._matrix[i][j] = MatrixMath::det(SubMat); else Inv._matrix[i][j] = -MatrixMath::det(SubMat); } // Adjugate Matrix Inv = MatrixMath::Transpose(Inv); // Inverse Matrix Inv = 1 / det * Inv; return Inv; } else { printf("\n\nWANRING: same matrix returned"); printf("\nSingular Matrix, cannot perform Invert @matrix\n"); Mat.print(); printf("\n _____________\n"); return Mat; } } } else { printf("\n\nERROR:\nMust be square Matrix @ MatrixMath::Determinant\n"); } } Matrix MatrixMath::Eye(int Rows) { Matrix Identity(Rows, Rows); //Square Matrix for (int i = 0; i < Rows; i++) Identity._matrix[i][i] = 1; return Identity; } // Very Versitle Function. Accepts two Vector Matrices of any type: // Vector types may be: [n,1] dot [n,1] // [n,1] dot [1,n] always same // [1,n] dot [n,1] 'depth' // [1,n] dot [1,n] float MatrixMath::dot(const Matrix &leftM, const Matrix &rightM) { if (leftM.isVector() && rightM.isVector()) { if (leftM._nRows == 1) { if (rightM._nRows == 1) { if (leftM._nCols == rightM._nCols) { // Calculate ( 1,n )( 1,n ) float dotP; Matrix Cross; Cross = leftM * MatrixMath::Transpose(rightM); dotP = Cross.sum(); return dotP; } else { printf("\n\nERROR:\n Matrices have diferent depths @ MatrixMath::dot()\n"); } } else { if (leftM._nCols == rightM._nRows) { // Calculate (1, n)( n, 1 ) float dotP; Matrix Cross; Cross = leftM * rightM; dotP = Cross.sum(); return dotP; } else { printf("\n\nERROR:\n Matrices have diferent depths @ MatrixMath::dot()\n"); } } } else { if (rightM._nRows == 1) { if (leftM._nRows == rightM._nCols) { // Calculate ( n,1 )( 1,n ) float dotP; Matrix Cross; Cross = MatrixMath::Transpose(leftM) * MatrixMath::Transpose(rightM); dotP = Cross.sum(); return dotP; } else { printf("\n\nERROR:\n Matrices have diferent depths @ MatrixMath::dot()\n"); } } else { if (leftM._nRows == rightM._nRows) { // Calculate (n, 1)( n, 1 ) float dotP; Matrix Cross; Cross = MatrixMath::Transpose(leftM) * rightM; dotP = Cross.sum(); return dotP; } else { printf("\n\nERROR:\n Matrices have diferent depths @ MatrixMath::dot()\n"); } } } } else { printf("\n\nERROR:\n Matrix is not a Vector @ MatrixMath::dot()\n"); } } float MatrixMath::det(const Matrix &Mat) { if (Mat._nRows == Mat._nCols) { if (Mat._nRows == 2) // 2x2 Matrix { float det; det = Mat._matrix[0][0] * Mat._matrix[1][1] - Mat._matrix[1][0] * Mat._matrix[0][1]; return det; } else if (Mat._nRows == 3) // 3x3 Matrix { float det; MatrixMath dummy; //For Private Method. det = dummy.Det3x3(Mat); return det; } else { float part1 = 0; float part2 = 0; //Find +/- on First Row for (int i = 0; i < Mat._nCols; i++) { Matrix reduced(Mat); // Copy Original Matrix Matrix::DeleteRow(reduced, 1); // Delete First Row if (i % 2 == 0) //Even Rows { Matrix::DeleteCol(reduced, i + 1); part1 += Mat._matrix[0][i] * MatrixMath::det(reduced); } else // Odd Rows { Matrix::DeleteCol(reduced, i + 1); part2 += Mat._matrix[0][i] * MatrixMath::det(reduced); } } return part1 - part2; } } else { printf("\n\nERROR:\nMatrix must be square Matrix @ MatrixMath::det"); } } Matrix MatrixMath::kron(const Matrix &Mat_A, const Matrix &Mat_B) { Matrix result(Mat_A._nRows * Mat_B._nRows, Mat_A._nCols * Mat_B._nCols); for (unsigned int row_a = 0; row_a < Mat_A._nRows; row_a++) { for (unsigned int col_a = 0; col_a < Mat_A._nCols; col_a++) { Matrix block = Mat_A._matrix[row_a][col_a]*Mat_B; for (unsigned int row_b = 0; row_b < Mat_B._nRows; row_b++) { for (unsigned int col_b = 0; col_b < Mat_B._nCols; col_b++) { result._matrix[row_b + (row_a * Mat_B._nRows)][col_b + (col_a * Mat_B._nCols)] = block._matrix[row_b][col_b]; } } } } return result; } /************************************/ //Private Functions /**@brief * Expands the Matrix adding first and second column to the Matrix then * performs the Algorithm. * @param Mat * @return Determinant */ float MatrixMath::Det3x3(const Matrix &Mat) { Matrix D(Mat); //Copy Initial matrix Matrix::AddCol(D, Matrix::ExportCol(Mat, 1), 4); //Repeat First Column Matrix::AddCol(D, Matrix::ExportCol(Mat, 2), 5); //Repeat Second Column float det = 0; for (int i = 0; i < 3; i++) det += D._matrix[0][i] * D._matrix[1][1 + i] * D._matrix[2][2 + i] - D._matrix[0][2 + i] * D._matrix[1][1 + i] * D._matrix[2][i]; return det; }