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main.cpp
00001 #include "mbed.h" 00002 #include "TextLCD.h" 00003 #include "Joystick.h" 00004 #include "Telas.h" 00005 00006 Joystick Joy (A2, A3, USER_BUTTON); // VRX, VRY, SW 00007 00008 00009 00010 00011 int main() { 00012 LCD_Init(); 00013 Tela_0(); 00014 00015 int row = 0; 00016 int col = 0; 00017 while(1){ 00018 switch (Joy.ler_x()) // Rotina para movimentar eixo X 00019 { 00020 case 0: 00021 if (row == 0){ row = 0; } else{ row--;} 00022 lcd.locate(col,row); 00023 wait(0.2); 00024 break; 00025 case 1: 00026 if (row == 3){ row = 3; } else{ row++;} 00027 lcd.locate(col,row); 00028 wait(0.2); 00029 break; 00030 } 00031 if (Joy.bot_select() == 0){ 00032 switch (row){ 00033 case 0: Tela_1(); break; 00034 case 1: Tela_2(); break; 00035 case 2: Tela_3(); break; 00036 case 3: Tela_4(); break; 00037 } 00038 } 00039 00040 } 00041 00042 //// Create custom characters 00043 // const char udc_I1[] = {0x0A, 0x1F, 0x0E, 0x04, 0x00, 0x00, 0x00, 0x00}; 00044 // 00045 //// Set custom char to address 0 00046 // lcd.setUDC(0, (char *) udc_I1); 00047 // 00048 //// Go to col=3 row=0 00049 // lcd.locate(3,0); 00050 // 00051 //// Print the custom char 00052 // lcd.putc(0); 00053 00054 }
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