Fa2018-es200-1121-project2-dolphin_club
/
sub_threaded
Threaded version of ES200 1121 Team Dolphin Club sub code.
Revision 2:c7591cd567c8, committed 2018-10-22
- Comitter:
- evangeli
- Date:
- Mon Oct 22 15:24:51 2018 +0000
- Parent:
- 1:b9ffc0aeb3ce
- Commit message:
- DE added torpedo, planes, and lights callback
Changed in this revision
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
diff -r b9ffc0aeb3ce -r c7591cd567c8 main.cpp --- a/main.cpp Mon Oct 22 13:44:14 2018 +0000 +++ b/main.cpp Mon Oct 22 15:24:51 2018 +0000 @@ -28,17 +28,11 @@ Servo planes_servo(p22); //planes servo // other indicators -DigitalOut heartbeat_led(LED1); +DigitalOut heartbeat(LED1); DigitalOut prop_led(LED2); DigitalOut torpedo_led(LED3); DigitalOut planes_led(LED4); -// do i need these??? -int screw; -int fire; -int fw; -int running; - // threads Thread prop_thread; Thread torpedo_thread; @@ -56,92 +50,144 @@ -int main(void){ //main open - pc.printf("ES200 1121 Project 2 Team 2 Dolphin Club\r\n"); - pc.printf("Submarines go deeper.\r\n"); - - +int main(void) +{ + // setup + pc.printf("ES200 1121 Project 2 Team 2 Dolphin Club\r\n"); + pc.printf("Submarines go deeper.\r\n"); + pc.printf("main() thread running\r\n"); - while(1) { //while open -// printf("reading switch positions\r\n"); -// screw = prop.read(); //reads switch for prop -// fire = shoot.read(); //reads switch for torpedo -// fw = planes.read(); //reads switch for planes -// running = lights.read(); //reads switch for lights - - - - - - if (fw == 1) { //switch 3 for planes - printf("planes\r\n"); - tilt = 0.2; - wait(0.2); - tilt = 0.7; - wait(0.2); + // start the other processes running too + prop_thread.start(callback(prop_callback)); + torpedo_thread.start(callback(torpedo_callback)); + planes_thread.start(callback(planes_callback)); + lights_thread.start(callback(lights_callback)); + + pc.printf("main() entering heartbeat indication loop\r\n"); + while(1) { + // blink heartbeat to show program is alive and running + heartbeat = !heartbeat; + ThisThread::sleep_for(500); } - else { - printf("no planes\r\n"); - tilt = 0.0; - } - /*while(1) { - tilt = 0.2; //initial position - wait(0.7); //wait - tilt = 0.7; //tilted position - wait(0.7); //wait -} //while close -} //else if close - else if (fw==0) { - tilt = 0.2; - } - */ - - - /* if (running== 1) { //switch 4 for lights to turn on - green = 1; - red = 1; - } - */ - } //while close - } //main close +} // main() +/** Callback for running main propulsion thread +*/ void prop_callback(void) { + // setup pc.printf("prop_thread standing by ready to answer bells on main engine\r\n"); + // propulsion loop while(1) { - if (prop_sw.read()) { - pc.printf("prop_thread all ahead flank\r\n"); - prop_motor.speed(1.0); - } else { - pc.printf("prop_thread all stop\r\n"); - prop_motor.speed(0.0); - } + pc.printf("prop_thread all stop\r\n"); + prop_led.write(0); + prop_motor.speed(0.0); + while (!prop_sw.read()) { + ThisThread::sleep_for(200); + } // all stop + + pc.printf("prop_thread all ahead flank\r\n"); + prop_led.write(1); + prop_motor.speed(1.0); + while (prop_sw.read()) { + ThisThread::sleep_for(200); + } // all ahead flankn } // while(1) } // prop_callback() + + +/** Callback for running torpedo thread +*/ +void torpedo_callback(void) +{ + // setup + pc.printf("torpedo_thread running\r\n"); + + // torpedo loop + while(1) { + pc.printf("torpedo_thread idle\r\n"); + torpedo_led.write(0); + torpedo_servo.write(0.01); + while (!torpedo_sw.read()){ + ThisThread::sleep_for(200); + } // torpedo awaiting shoot + + torpedo_led.write(1); + pc.printf("torpedo_thread shoot tube 1, bearing 000\r\n"); + ThisThread::sleep_for(1500); + torpedo_servo.write(0.5); + ThisThread::sleep_for(1000); + pc.printf("torpedo_thread reload\r\n"); + torpedo_servo.write(0.0); + while (torpedo_sw.read()){ + ThisThread::sleep_for(200); + } // torpedo awaiting return to idle + pc.printf("torpedo_thread returning to idle state\r\n"); + } // while(1) +} // torpedo_callback() + -void torpedo_callback(void) + + +/** Callback for running fairwater planes +*/ +void planes_callback(void) { - //if (fire == 1) { //switch 2 for torpeo firing - //printf("torpedo\r\n"); - //} -/* while(1) { - torpedo = 0.01; //start position inside body of sub - wait(1.5); //wait - torpedo = 0.5; //fire - position outside of sub - wait (1.0); //wait - } - } - else if (fire==0) { - torpedo = 0.01; - }*/ - - } - \ No newline at end of file + // setup + pc.printf("planes_thread running\r\n"); + + // planes loop + while(1) { + pc.printf("planes_thread idle\r\n"); + planes_led.write(0); + planes_servo.write(0.2); + while (!planes_sw.read()) { + ThisThread::sleep_for(200); + } // planes idle wait + + planes_led.write(1); + pc.printf("plane_thread cycle the fairwater planes\r\n"); + while (planes_sw.read()) { + planes_servo.write(0.2); + ThisThread::sleep_for(1000); + planes_servo.write(0.7); + ThisThread::sleep_for(1000); + } // planes cycling state + pc.printf("planes_thread secure cycling\r\n"); + } // while(1) +} // planes_callback() + + + + +/** Callback for navigational running lights +*/ +void lights_callback(void) +{ + // setup + pc.printf("lights_thread running\r\n"); + + // lights loop + while(1) { + pc.printf("ligths_thread running lights de-energized\r\n"); + green.write(0); + red.write(0); + while (!lights_sw.read()) { + ThisThread::sleep_for(200); + } // lights idle wait + + pc.printf("lights_thread running lights energized\r\n"); + green.write(1); + red.write(1); + while (lights_sw.read()) { + ThisThread::sleep_for(200); + } // lights wait to turn off + } // while(1) +} // lights_callback() \ No newline at end of file