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Revision 12:d0978272a340, committed 2012-12-11
- Comitter:
- ttodorov
- Date:
- Tue Dec 11 18:11:14 2012 +0000
- Parent:
- 11:aeceefc5f9f2
- Child:
- 13:5ceeba86bbe4
- Commit message:
- - integrated RGB16 and RGB18 color depth configuration/selection; - integrated HW rotation for the HX8340-B driver; - changed the bitmap drawing API; - TODO: no drawing of rotated or scaled bitmaps yet
Changed in this revision
--- a/hx8340bs.cpp Tue Dec 11 16:50:09 2012 +0000
+++ b/hx8340bs.cpp Tue Dec 11 18:11:14 2012 +0000
@@ -29,9 +29,10 @@
else _lcd_pin_bl = 0;
}
-void HX8340S_LCD::Initialize( orientation_t orientation )
+void HX8340S_LCD::Initialize( orientation_t orientation, colordepth_t colors )
{
_orientation = orientation;
+ _colorDepth = colors;
wait_ms( 100 );
_lcd_pin_reset = HIGH;
@@ -47,17 +48,20 @@
wait_ms( 55 );
Activate();
- WriteCmd( 0xC1 );
+ WriteCmd( 0xC1 ); // SETEXTCMD
WriteByteData( 0xFF );
WriteByteData( 0x83 );
WriteByteData( 0x40 );
- WriteCmd( 0x11 );
+
+ WriteCmd( 0x11 ); // SLPOUT
wait_ms( 160 );
+
WriteCmd( 0xCA );
WriteByteData( 0x70 );
WriteByteData( 0x00 );
WriteByteData( 0xD9 );
- WriteCmd( 0xB0 );
+
+ WriteCmd( 0xB0 ); // SETOSC
WriteByteData( 0x01 );
WriteByteData( 0x11 );
@@ -71,7 +75,8 @@
WriteByteData( 0x00 );
WriteByteData( 0x06 );
wait_ms( 20 );
- WriteCmd( 0xC2 );
+
+ WriteCmd( 0xC2 ); // SETGAMMAP
WriteByteData( 0x60 );
WriteByteData( 0x71 );
WriteByteData( 0x01 );
@@ -82,7 +87,7 @@
WriteByteData( 0x31 );
WriteByteData( 0x0A );
- WriteCmd( 0xc3 );
+ WriteCmd( 0xc3 ); // SETGAMMAN
WriteByteData( 0x67 );
WriteByteData( 0x30 );
WriteByteData( 0x61 );
@@ -92,31 +97,35 @@
WriteByteData( 0x05 );
WriteByteData( 0x33 );
wait_ms( 10 );
- WriteCmd( 0xB5 );
+
+ WriteCmd( 0xB5 ); // SETPWCTR5
WriteByteData( 0x35 );
WriteByteData( 0x20 );
WriteByteData( 0x45 );
- WriteCmd( 0xB4 );
+ WriteCmd( 0xB4 ); // SETPWCTR4
WriteByteData( 0x33 );
WriteByteData( 0x25 );
WriteByteData( 0x4c );
wait_ms( 10 );
- WriteCmd( 0x3a );
- WriteByteData( 0x05 );
- WriteCmd( 0x29 );
+
+ WriteCmd( 0x3A ); // COLMOD == color depth: 0x05 => 16bit, 0x06 => 18bit
+ WriteByteData( _colorDepth == RGB16 ? 0x05 : 0x06 );
+
+ WriteCmd( 0x36 ); // MADCTL
+ switch ( _orientation )
+ {
+ case LANDSCAPE: WriteByteData( 0xB8 ); break;
+ case PORTRAIT_REV: WriteByteData( 0xDC ); break;
+ case LANDSCAPE_REV: WriteByteData( 0x6C ); break;
+ case PORTRAIT:
+ default: WriteByteData( 0x08 ); break;
+ }
+
+ WriteCmd( 0x29 ); // DISPON
wait_ms( 10 );
- WriteCmd( 0x2a );
- WriteByteData( 0x00 );
- WriteByteData( 0x00 );
- WriteByteData( 0x00 );
- WriteByteData( 0xaf );
- WriteCmd( 0x2b );
- WriteByteData( 0x00 );
- WriteByteData( 0x00 );
- WriteByteData( 0x00 );
- WriteByteData( 0xdb );
- WriteCmd( 0x2c );
+
+ ClearXY();
Deactivate();
}
@@ -170,25 +179,30 @@
void HX8340S_LCD::SetXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 )
{
- if ( _orientation == LANDSCAPE )
- {
- swap( uint16_t, x1, y1 )
- swap( uint16_t, x2, y2 )
- y1 = _disp_height - y1;
- y2 = _disp_height - y2;
- swap( uint16_t, y1, y2 )
- }
-
- WriteCmdData( 0x2a, x1 );
+ WriteCmdData( 0x2A, x1 ); // CASET
WriteData( x2 );
- WriteCmdData( 0x2b, y1 );
+ WriteCmdData( 0x2B, y1 ); // PASET
WriteData( y2 );
- WriteCmd( 0x2c );
+ WriteCmd( 0x2C ); // RAMWR
}
-void HX8340S_LCD::SetPixelColor( unsigned short color )
+void HX8340S_LCD::SetPixelColor( unsigned int color )
{
- WriteData( color );
+ unsigned char r, g, b;
+ r = ( color >> 16 ) & 0xFF;
+ g = ( color >> 8 ) & 0xFF;
+ b = color & 0xFF;
+ if ( _colorDepth == RGB16 )
+ {
+ unsigned short clr = ( ( ( ( r ) & 0xF8 ) | ( ( g ) >> 5 ) ) << 8 ) | ( ( ( ( g ) & 0x1C ) << 3 ) | ( ( b ) >> 3 ) );
+ WriteData( clr );
+ }
+ else
+ {
+ WriteByteData( r & 0xFC );
+ WriteByteData( g & 0xFC );
+ WriteByteData( b & 0xFC );
+ }
}
void HX8340S_LCD::serializeByte( unsigned char data )
--- a/hx8340bs.h Tue Dec 11 16:50:09 2012 +0000
+++ b/hx8340bs.h Tue Dec 11 18:11:14 2012 +0000
@@ -96,8 +96,9 @@
* or produce garbage.
*
* \param oritentation The display orientation, landscape is default.
+ * \param colors The correct color depth to use for the pixel data.
*/
- virtual void Initialize( orientation_t orientation = LANDSCAPE );
+ virtual void Initialize( orientation_t orientation = LANDSCAPE, colordepth_t colors = RGB16 );
/** Puts the display to sleep.
*
@@ -173,7 +174,7 @@
* order to account for different color depth used by the controller.
* \param color The color of the pixel.
*/
- virtual void SetPixelColor( unsigned short color );
+ virtual void SetPixelColor( unsigned int color );
private:
void serializeByte( unsigned char data );
--- a/lcd_base.cpp Tue Dec 11 16:50:09 2012 +0000
+++ b/lcd_base.cpp Tue Dec 11 18:11:14 2012 +0000
@@ -31,13 +31,13 @@
}
inline
-void LCD::SetForeground( unsigned short color )
+void LCD::SetForeground( unsigned int color )
{
_foreground = color;
}
inline
-void LCD::SetBackground( unsigned short color )
+void LCD::SetBackground( unsigned int color )
{
_background = color;
}
@@ -54,20 +54,20 @@
inline
unsigned short LCD::GetWidth( void )
{
- if ( _orientation == LANDSCAPE ) return _disp_height;
+ if ( _orientation == LANDSCAPE || _orientation == LANDSCAPE_REV ) return _disp_height;
return _disp_width;
}
inline
unsigned short LCD::GetHeight( void )
{
- if ( _orientation == LANDSCAPE ) return _disp_width;
+ if ( _orientation == LANDSCAPE || _orientation == LANDSCAPE_REV ) return _disp_width;
return _disp_height;
}
void LCD::FillScreen( int color )
{
- unsigned short rgb = color == -1 ? _background : color == -2 ? _foreground : ( unsigned short ) color;
+ unsigned int rgb = color == -1 ? _background : color == -2 ? _foreground : ( unsigned int ) color;
Activate();
ClearXY();
for ( int i = 0; i < ( ( _disp_width ) * ( _disp_height ) ); i++ )
@@ -120,7 +120,7 @@
}
else
{
- unsigned short usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned short ) color;
+ unsigned int usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned int ) color;
Activate();
if ( abs( x2 - x1 ) > abs( y2 - y1 ) )
{
@@ -206,21 +206,10 @@
if ( x1 > x2 ) swap( ushort, x1, x2 );
if ( y1 > y2 ) swap( ushort, y1, y2 );
- if ( _orientation == PORTRAIT )
+ for ( int i = 0; i < ( ( y2 - y1 ) / 2 ) + 1; i++ )
{
- for ( int i = 0; i < ( ( y2 - y1 ) / 2 ) + 1; i++ )
- {
- DrawHLine( x1, y1 + i, x2 - x1, color );
- DrawHLine( x1, y2 - i, x2 - x1, color );
- }
- }
- else
- {
- for ( int i = 0; i < ( ( x2 - x1 ) / 2 ) + 1; i++ )
- {
- DrawVLine( x1 + i, y1, y2 - y1, color );
- DrawVLine( x2 - i, y1, y2 - y1, color );
- }
+ DrawHLine( x1, y1 + i, x2 - x1, color );
+ DrawHLine( x1, y2 - i, x2 - x1, color );
}
}
@@ -261,7 +250,7 @@
int ddF_y = -2 * radius;
int x1 = 0;
int y1 = radius;
- unsigned short usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned short ) color;
+ unsigned int usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned int ) color;
Activate();
SetXY( x, y + radius, x, y + radius );
@@ -306,7 +295,7 @@
void LCD::FillCircle( unsigned short x, unsigned short y, unsigned short radius, int color )
{
- unsigned short usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned short ) color;
+ unsigned int usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned int ) color;
Activate();
for ( int y1 = -radius; y1 <= radius; y1++ )
for ( int x1 = -radius; x1 <= radius; x1++ )
@@ -324,20 +313,10 @@
stl = strlen( str );
- if ( _orientation == PORTRAIT )
- {
- if ( x == RIGHT )
- x = _disp_width - ( stl * _font.width );
- if ( x == CENTER )
- x = ( _disp_width - ( stl * _font.width ) ) / 2;
- }
- else
- {
- if ( x == RIGHT )
- x = _disp_height - ( stl * _font.width );
- if ( x == CENTER )
- x = ( _disp_height - ( stl * _font.width ) ) / 2;
- }
+ if ( x == RIGHT )
+ x = GetWidth() - ( stl * _font.width );
+ if ( x == CENTER )
+ x = ( GetWidth() - ( stl * _font.width ) ) / 2;
for ( i = 0; i < stl; i++ )
if ( deg == 0 )
@@ -346,31 +325,76 @@
RotateChar( *str++, x, y, i, fgColor, bgColor, deg );
}
-void LCD::DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, const unsigned short* imgPixelData, unsigned char scale )
+void LCD::DrawBitmap( unsigned short x, unsigned short y, const bitmap_t* img, unsigned char scale )
{
int tx, ty, tc, tsx, tsy;
Activate();
if ( scale == 1 )
{
- if ( _orientation == PORTRAIT )
+ SetXY( x, y, x + img->Width - 1, y + img->Height - 1 );
+
+ if ( _colorDepth == RGB16 )
{
- SetXY( x, y, x + sx - 1, y + sy - 1 );
- for ( tc = 0; tc < ( sx * sy ); tc++ )
- SetPixelColor( imgPixelData[ tc ] );
+ if ( img->Format == RGB16 )
+ {
+ const unsigned short *pixel = (const unsigned short*) img->PixelData;
+ for ( tc = 0; tc < ( img->Width * img->Height ); tc++ )
+ WriteData( *pixel++ );
+ }
+ else // img RGB18
+ {
+ unsigned char r, g, b;
+ const unsigned int *pixel = (const unsigned int*) img->PixelData;
+ for ( tc = 0; tc < ( img->Width * img->Height ); tc++ )
+ {
+ r = ( *pixel >> 16 ) & 0xF8;
+ g = ( *pixel >> 8 ) & 0xFC;
+ b = ( *pixel++ & 0xF8 ) >> 3;
+ WriteData( ( r << 8 ) | ( g >> 5 ) | ( g << 3 ) | b );
+ }
+ }
}
- else
+ else // color depth RGB18
{
- for ( ty = 0; ty < sy; ty++ )
+ unsigned short r, g, b, leftover = 0;
+ bool hasNext = false;
+ if ( img->Format == RGB16 )
{
- SetXY( x, y + ty, x + sx - 1, y + ty );
- for ( tx = sx; tx >= 0; tx-- )
- SetPixelColor( imgPixelData[ ( ty * sx ) + tx ] );
+ const unsigned short *pixel = (const unsigned short*) img->PixelData;
+ for ( tc = 0; tc < ( img->Width * img->Height ); tc++ )
+ {
+ r = ( *pixel & 0xF800 ) >> 8;
+ g = ( *pixel & 0x07E0 ) >> 3;
+ b = ( *pixel & 0x001F ) << 3;
+ pixel++;
+ if ( hasNext )
+ {
+ WriteData( ( leftover << 8 ) | r );
+ WriteData( ( g << 8 ) | b );
+ hasNext = false;
+ }
+ else
+ {
+ WriteData( ( r << 8 ) | g );
+ leftover = b;
+ hasNext = true;
+ }
+ }
+ }
+ else // img RGB18
+ {
+ const unsigned int *pixel = (const unsigned int*) img->PixelData;
+ for ( tc = 0; tc < ( img->Width * img->Height ); tc++ )
+ {
+ SetPixelColor( *pixel++ );
+ }
}
}
}
else
{
+ /*
if ( _orientation == PORTRAIT )
{
for ( ty = 0; ty < sy; ty++ )
@@ -379,7 +403,7 @@
for ( tsy = 0; tsy < scale; tsy++ )
for ( tx = 0; tx < sx; tx++ )
for ( tsx = 0; tsx < scale; tsx++ )
- SetPixelColor( imgPixelData[ ( ty * sx ) + tx ] );
+ WriteData( imgPixelData[ ( ty * sx ) + tx ] );
}
}
else
@@ -391,33 +415,34 @@
SetXY( x, y + ( ty * scale ) + tsy, x + ( ( sx * scale ) - 1 ), y + ( ty * scale ) + tsy );
for ( tx = sx; tx >= 0; tx-- )
for ( tsx = 0; tsx < scale; tsx++ )
- SetPixelColor( imgPixelData[ ( ty * sx ) + tx ] );
+ WriteData( imgPixelData[ ( ty * sx ) + tx ] );
}
}
}
+ */
}
Deactivate();
}
-void LCD::DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, const unsigned short* imgPixelData, unsigned short deg, unsigned short rox, unsigned short roy )
+void LCD::DrawBitmap( unsigned short x, unsigned short y, const bitmap_t* img, unsigned short deg, unsigned short rox, unsigned short roy )
{
int tx, ty, newx, newy;
double radian;
radian = deg * 0.0175;
if ( deg == 0 )
- DrawBitmap( x, y, sx, sy, imgPixelData );
+ DrawBitmap( x, y, img );
else
{
Activate();
- for ( ty = 0; ty < sy; ty++ )
- for ( tx = 0; tx < sx; tx++ )
+ for ( ty = 0; ty < img->Height; ty++ )
+ for ( tx = 0; tx < img->Width; tx++ )
{
newx = x + rox + ( ( ( tx - rox ) * cos( radian ) ) - ( ( ty - roy ) * sin( radian ) ) );
newy = y + roy + ( ( ( ty - roy ) * cos( radian ) ) + ( ( tx - rox ) * sin( radian ) ) );
SetXY( newx, newy, newx, newy );
- SetPixelColor( imgPixelData[ ( ty * sx ) + tx ] );
+ //WriteData( imgPixelData[ ( ty * sx ) + tx ] );
}
Deactivate();
}
@@ -435,24 +460,6 @@
_lcd_pin_cs = HIGH;
}
-/*
-void LCD::WriteCmd( unsigned short cmd )
-{
- _lcd_pin_rs = LOW;
- _lcd_port->write( cmd );
- pulseLow( _lcd_pin_wr );
-}
-*/
-
-/*
-void LCD::WriteData( unsigned short data )
-{
- _lcd_pin_rs = HIGH;
- _lcd_port->write( data );
- pulseLow( _lcd_pin_wr );
-}
-*/
-
inline
void LCD::WriteCmdData( unsigned short cmd, unsigned short data )
{
@@ -460,38 +467,15 @@
WriteData( data );
}
-/*
-void LCD::SetXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 )
+inline
+void LCD::ClearXY( void )
{
- if ( _orientation == LANDSCAPE )
- {
- swap( uint16_t, x1, y1 )
- swap( uint16_t, x2, y2 )
- y1 = _disp_height - y1;
- y2 = _disp_height - y2;
- swap( uint16_t, y1, y2 )
- }
-
- WriteCmdData( 0x44, ( x2 << 8 ) + x1 );
- WriteCmdData( 0x45, y1 );
- WriteCmdData( 0x46, y2 );
- WriteCmdData( 0x4e, x1 );
- WriteCmdData( 0x4f, y1 );
- WriteCmd( 0x22 );
-}
-*/
-
-void LCD::ClearXY()
-{
- if ( _orientation == PORTRAIT )
- SetXY( 0, 0, _disp_width - 1, _disp_height - 1 );
- else
- SetXY( 0, 0, _disp_height - 1, _disp_width - 1 );
+ SetXY( 0, 0, GetWidth() - 1, GetHeight() - 1 );
}
void LCD::DrawHLine( unsigned short x, unsigned short y, unsigned short len, int color )
{
- unsigned short usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned short ) color;
+ unsigned int usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned int ) color;
Activate();
SetXY( x, y, x + len, y );
@@ -502,7 +486,7 @@
void LCD::DrawVLine( unsigned short x, unsigned short y, unsigned short len, int color )
{
- unsigned short usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned short ) color;
+ unsigned int usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned int ) color;
Activate();
SetXY( x, y, x, y + len );
@@ -516,49 +500,25 @@
uint8_t i, ch;
uint16_t j;
uint16_t temp;
- unsigned short usedColorFG = fgColor == -1 ? _background : fgColor == -2 ? _foreground : ( unsigned short ) fgColor;
- unsigned short usedColorBG = bgColor == -1 ? _background : bgColor == -2 ? _foreground : ( unsigned short ) bgColor;
+ unsigned int usedColorFG = fgColor == -1 ? _background : fgColor == -2 ? _foreground : ( unsigned int ) fgColor;
+ unsigned int usedColorBG = bgColor == -1 ? _background : bgColor == -2 ? _foreground : ( unsigned int ) bgColor;
Activate();
- if ( _orientation == PORTRAIT )
+ SetXY( x, y, x + _font.width - 1, y + _font.height - 1 );
+
+ temp = ( ( c - _font.offset ) * ( ( _font.width / 8 ) * _font.height ) ) + 4;
+ for ( j = 0; j < ( ( _font.width / 8 ) * _font.height ); j++ )
{
- SetXY( x, y, x + _font.width - 1, y + _font.height - 1 );
-
- temp = ( ( c - _font.offset ) * ( ( _font.width / 8 ) * _font.height ) ) + 4;
- for ( j = 0; j < ( ( _font.width / 8 ) * _font.height ); j++ )
+ ch = _font.font[ temp ];
+ for ( i = 0; i < 8; i++ )
{
- ch = _font.font[ temp ];
- for ( i = 0; i < 8; i++ )
- {
- if ( ( ch & ( 1 << ( 7 - i ) ) ) != 0 )
- SetPixelColor( usedColorFG );
- else
- SetPixelColor( usedColorBG );
- }
- temp++;
+ if ( ( ch & ( 1 << ( 7 - i ) ) ) != 0 )
+ SetPixelColor( usedColorFG );
+ else
+ SetPixelColor( usedColorBG );
}
- }
- else
- {
- temp = ( ( c - _font.offset ) * ( ( _font.width / 8 ) * _font.height ) ) + 4;
-
- for ( j = 0; j < ( ( _font.width / 8 ) * _font.height ); j += ( _font.width / 8 ) )
- {
- SetXY( x, y + ( j / ( _font.width / 8 ) ), x + _font.width - 1, y + ( j / ( _font.width / 8 ) ) );
- for ( int zz = ( _font.width / 8 ) - 1; zz >= 0; zz-- )
- {
- ch = _font.font[ temp + zz ];
- for ( i = 0; i < 8; i++ )
- {
- if ( ( ch & ( 1 << i ) ) != 0 )
- SetPixelColor( usedColorFG );
- else
- SetPixelColor( usedColorBG );
- }
- }
- temp += ( _font.width / 8 );
- }
+ temp++;
}
Deactivate();
}
@@ -571,8 +531,8 @@
double radian;
radian = deg * 0.0175;
- unsigned short usedColorFG = fgColor == -1 ? _background : fgColor == -2 ? _foreground : ( unsigned short ) fgColor;
- unsigned short usedColorBG = bgColor == -1 ? _background : bgColor == -2 ? _foreground : ( unsigned short ) bgColor;
+ unsigned int usedColorFG = fgColor == -1 ? _background : fgColor == -2 ? _foreground : ( unsigned int ) fgColor;
+ unsigned int usedColorBG = bgColor == -1 ? _background : bgColor == -2 ? _foreground : ( unsigned int ) bgColor;
Activate();
--- a/lcd_base.h Tue Dec 11 16:50:09 2012 +0000
+++ b/lcd_base.h Tue Dec 11 18:11:14 2012 +0000
@@ -39,14 +39,16 @@
#endif
/** \def RGB(r,g,b)
- * \brief Creates a RGB-565 color value.
+ * \brief Creates a RGB color from distinct bytes for the red, green and blue components.
*
* Displays which use 16 bits to assign colors to a specific pixel, use
* 5 bits for the red component, 6 bits for the green component and 5
- * bits for the blue component. This macro converts the 3 full-size
- * RGB bytes into one 16-bit RGB-565 value.
+ * bits for the blue component. Displays which have 18-bit color depth
+ * use 6 bits for red, 6 bits for green and 6 bits for blue component.
+ * This macro preserves the full 24-bit color depth, but it is the responsibility
+ * of the respective driver to convert the color value to the correct format.
*/
-#define RGB( r, g, b ) ( ( ( ( r ) & 248 ) | ( ( g ) >> 5 ) ) << 8 ) | ( ( ( ( g ) & 28 ) << 3 ) | ( ( b ) >> 3 ) )
+#define RGB( r, g, b ) ( ( r ) << 16 ) | ( ( g ) << 8 ) | ( b )
/** \def COLOR_BLACK
* \brief Shorthand for RGB( 0, 0, 0 ).
*/
@@ -73,8 +75,10 @@
*/
enum Orientation_enum
{
- PORTRAIT = 0, /**< Display height is bigger than its width. */
- LANDSCAPE = 1, /**< Display width is bigger than its height. */
+ PORTRAIT = 0, /**< Display height is bigger than its width. View at 12 o'clock. */
+ LANDSCAPE = 1, /**< Display width is bigger than its height. View at 9 o'clock. */
+ PORTRAIT_REV = 2, /**< Display height is bigger than its width. View at 6 o'clock. */
+ LANDSCAPE_REV = 3, /**< Display width is bigger than its height. View at 3 o'clock. */
};
/** \typedef orientation_t
* \brief Convenience shortcut for display orientation.
@@ -125,6 +129,21 @@
*/
typedef struct Font_struct font_metrics_t;
+/** \struct Bitmap_struct
+ * \brief Describes an image.
+ */
+struct Bitmap_struct
+{
+ colordepth_t Format; /**< Color depth of the image. */
+ unsigned short Width; /**< Width of the image in pixels. */
+ unsigned short Height; /**< Height of the image in pixels. */
+ const void* PixelData; /**< Image pixel data. */
+};
+/** \typedef bitmap_t
+ * \brief Convenience shortcut bitmap type.
+ */
+typedef struct Bitmap_struct bitmap_t;
+
/** Base class for LCD implementations.
*
@@ -148,8 +167,9 @@
* This function is controller-specific and needs to be implemented
* separately for each available display.
* \param oritentation The display orientation, landscape is default.
+ * \param colors The correct color depth to use for the pixel data.
*/
- virtual void Initialize( orientation_t orientation ) = 0;
+ virtual void Initialize( orientation_t orientation, colordepth_t colors ) = 0;
/** Puts the display to sleep.
*
@@ -187,10 +207,10 @@
* in place, the new setting will be used for that single operation only and
* will not change this value.
*
- * \param color The color to be used. The value must be in RGB-565 format.
+ * \param color The color to be used (24-bit color depth).
* \sa #RGB(r,g,b)
*/
- virtual void SetForeground( unsigned short color = COLOR_WHITE );
+ virtual void SetForeground( unsigned int color = COLOR_WHITE );
/** Set the background color for painting.
*
@@ -199,10 +219,10 @@
* when the function is called, the new value will be used only for this
* single call and will not change this setting.
*
- * \param color The background color as RGB-565 value.
+ * \param color The background color (24-bit color depth).
* \sa #RGB(r,g,b)
*/
- virtual void SetBackground( unsigned short color = COLOR_BLACK );
+ virtual void SetBackground( unsigned int color = COLOR_BLACK );
/** Sets the font to be used for painting of text on the screen.
* \param font A pointer to the font data.
@@ -240,7 +260,7 @@
*
* \param x The horizontal offset of the pixel from the upper left corner of the screen.
* \param y The vertical offset of the pixel from the upper left corner of the screen.
- * \param color The color to be used. Must be in RGB-565 format, or -1 for background and -2 for foreground color.
+ * \param color The color to be used. Use a custom color, or -1 for background and -2 for foreground color.
*/
virtual void DrawPixel( unsigned short x, unsigned short y, int color = -2 );
@@ -250,7 +270,7 @@
* \param y1 Vertical offset of the beginning point of the line.
* \param x2 Horizontal offset of the end point of the line.
* \param y2 Verical offset of the end point of the line.
- * \param color The color to use for painting, in RGB-565 format, or -1 for background, or -2 for foreground.
+ * \param color The color to use for painting, or -1 for background, or -2 for foreground.
*/
virtual void DrawLine( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
@@ -260,7 +280,7 @@
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
- * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+ * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
*/
virtual void DrawRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
@@ -270,7 +290,7 @@
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
- * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+ * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
*/
virtual void DrawRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
@@ -280,7 +300,7 @@
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
- * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+ * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
*/
virtual void FillRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
@@ -290,7 +310,7 @@
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
- * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+ * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
*/
virtual void FillRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
@@ -299,7 +319,7 @@
* \param x The offset of the circle's center from the left edge of the screen.
* \param y The offset of the circle's center from the top edge of the screen.
* \param radius The circle's radius.
- * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+ * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
*/
virtual void DrawCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
@@ -308,7 +328,7 @@
* \param x The offset of the circle's center from the left edge of the screen.
* \param y The offset of the circle's center from the top edge of the screen.
* \param radius The circle's radius.
- * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+ * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
*/
virtual void FillCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
@@ -333,13 +353,11 @@
* http://henningkarlsen.com/electronics/library.php?id=52
*
* \param x Horizontal offset of the first pixel of the image.
- * \param y Vertical offset of the first pixel of the image
- * \param sx Width of the image.
- * \param sy Height of the image.
- * \param imgPixelData Image pixel array.
+ * \param y Vertical offset of the first pixel of the image.
+ * \param img Image data pointer.
* \param scale A value of 1 will produce an image with its original size, while a different value will scale the image.
*/
- virtual void DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, const unsigned short* imgPixelData, unsigned char scale = 1 );
+ virtual void DrawBitmap( unsigned short x, unsigned short y, const bitmap_t* img, unsigned char scale = 1 );
/** Draw an image on the screen.
*
@@ -350,15 +368,13 @@
* http://henningkarlsen.com/electronics/library.php?id=52
*
* \param x Horizontal offset of the first pixel of the image.
- * \param y Vertical offset of the first pixel of the image
- * \param sx Width of the image.
- * \param sy Height of the image.
- * \param imgPixelData Image pixel array.
+ * \param y Vertical offset of the first pixel of the image.
+ * \param img Image data pointer.
* \param deg Angle to rotate the image before painting on screen, in degrees.
* \param rox
* \param roy
*/
- virtual void DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, const unsigned short* imgPixelData, unsigned short deg, unsigned short rox, unsigned short roy );
+ virtual void DrawBitmap( unsigned short x, unsigned short y, const bitmap_t* img, unsigned short deg, unsigned short rox, unsigned short roy );
protected:
/** Creates an instance of the class.
@@ -434,10 +450,10 @@
/** Sets the color of the pixel at the address pointer of the controller.
*
* This function is to be provided by each implementation separately in
- * order to account for different color depth used by the controller.
+ * order to account for different color depths used by the controller.
* \param color The color of the pixel.
*/
- virtual void SetPixelColor( unsigned short color ) = 0;
+ virtual void SetPixelColor( unsigned int color ) = 0;
/** Draws a horizontal line.
*
@@ -448,7 +464,7 @@
* \param y Y coordinate of the starting point of the line.
* \param len Length of the line.
* \param color The color to use to draw the line. By default the global foreground color is used ( -2 ),
- * -1 switches to the default background color, or any other RGB-565 color can be used.
+ * -1 switches to the default background color, or any custom color can be used.
*/
virtual void DrawHLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
@@ -461,7 +477,7 @@
* \param y Y coordinate of the starting point of the line.
* \param len Height of the line.
* \param color The color to use to draw the line. By default the global foreground color is used ( -2 ),
- * -1 switches to the default background color, or any other RGB-565 color can be used.
+ * -1 switches to the default background color, or any custom color can be used.
*/
virtual void DrawVLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
@@ -471,9 +487,9 @@
* \param x X coordinate of the character position.
* \param y Y coordinate of the character position.
* \param fgColor Foreground color for drawing. By default the global foreground color is used ( -2 ),
- * -1 switches to the default background color, or any other RGB-565 color can be used.
+ * -1 switches to the default background color, or any custom color can be used.
* \param bgColor Background color for drawing. By default the global background color is used ( -1 ),
- * -2 switches to the default foreground color, or any other RGB-565 color can be used.
+ * -2 switches to the default foreground color, or any custom color can be used.
*/
virtual void PrintChar( char c, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1 );
@@ -484,9 +500,9 @@
* \param y Y coordinate of the character position.
* \param pos Position of the character in the string from which it originates (used to rotate a whole string).
* \param fgColor Foreground color for drawing. By default the global foreground color is used ( -2 ),
- * -1 switches to the default background color, or any other RGB-565 color can be used.
+ * -1 switches to the default background color, or any custom color can be used.
* \param bgColor Background color for drawing. By default the global background color is used ( -1 ),
- * -2 switches to the default foreground color, or any other RGB-565 color can be used.
+ * -2 switches to the default foreground color, or any custom color can be used.
* \param deg The angle at which to rotate.
*/
virtual void RotateChar( char c, unsigned short x, unsigned short y, int pos, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
@@ -495,7 +511,8 @@
unsigned short _disp_width, _disp_height;
DigitalOut _lcd_pin_cs, _lcd_pin_rs, _lcd_pin_reset;
orientation_t _orientation;
- unsigned short _foreground, _background;
+ colordepth_t _colorDepth;
+ unsigned int _foreground, _background;
font_metrics_t _font;
};
--- a/ssd1289.cpp Tue Dec 11 16:50:09 2012 +0000
+++ b/ssd1289.cpp Tue Dec 11 18:11:14 2012 +0000
@@ -32,9 +32,10 @@
else _lcd_pin_rd = 0;
}
-void SSD1289_LCD::Initialize( orientation_t orientation )
+void SSD1289_LCD::Initialize( orientation_t orientation, colordepth_t colors )
{
_orientation = orientation;
+ _colorDepth = RGB16;
_lcd_pin_reset = HIGH;
wait_ms( 5 );
@@ -142,7 +143,12 @@
WriteCmd( 0x22 );
}
-void SSD1289_LCD::SetPixelColor( unsigned short color )
+void SSD1289_LCD::SetPixelColor( unsigned int color )
{
- WriteData( color );
+ unsigned char r, g, b;
+ r = ( color >> 16 ) & 0xFF;
+ g = ( color >> 8 ) & 0xFF;
+ b = color & 0xFF;
+ unsigned short clr = ( ( ( ( r ) & 0xF8 ) | ( ( g ) >> 5 ) ) << 8 ) | ( ( ( ( g ) & 0x1C ) << 3 ) | ( ( b ) >> 3 ) );
+ WriteData( clr );
}
--- a/ssd1289.h Tue Dec 11 16:50:09 2012 +0000
+++ b/ssd1289.h Tue Dec 11 18:11:14 2012 +0000
@@ -103,8 +103,9 @@
* or produce garbage.
*
* \param oritentation The display orientation, landscape is default.
+ * \param colors The correct color depth to use for the pixel data. Value is disregarded.
*/
- virtual void Initialize( orientation_t orientation = LANDSCAPE );
+ virtual void Initialize( orientation_t orientation = LANDSCAPE, colordepth_t colors = RGB16 );
/** Puts the display to sleep.
*
@@ -172,7 +173,7 @@
* order to account for different color depth used by the controller.
* \param color The color of the pixel.
*/
- virtual void SetPixelColor( unsigned short color );
+ virtual void SetPixelColor( unsigned int color );
private:
DigitalOut _lcd_pin_wr;
--- a/st7735.cpp Tue Dec 11 16:50:09 2012 +0000
+++ b/st7735.cpp Tue Dec 11 18:11:14 2012 +0000
@@ -29,9 +29,10 @@
else _lcd_pin_bl = 0;
}
-void ST7735_LCD::Initialize( orientation_t orientation )
+void ST7735_LCD::Initialize( orientation_t orientation, colordepth_t colors )
{
_orientation = orientation;
+ _colorDepth = colors;
wait_ms( 100 );
_lcd_pin_reset = HIGH;
@@ -148,8 +149,8 @@
WriteCmd( 0xF6 ); // disable ram power save mode
WriteByteData( 0x00 );
- WriteCmd( 0x3A ); // interface pixel format (color mode)
- WriteByteData( 0x05 ); // 65k mode
+ WriteCmd( 0x3A ); // interface pixel format (color mode): 0x05 => RGB16, 0x06 => RGB18
+ WriteByteData( _colorDepth == RGB16 ? 0x05 : 0x06 );
WriteCmd( 0x29 ); // display on
Deactivate();
@@ -216,9 +217,23 @@
WriteCmd( 0x2c );
}
-void ST7735_LCD::SetPixelColor( unsigned short color )
+void ST7735_LCD::SetPixelColor( unsigned int color )
{
- WriteData( color );
+ unsigned char r, g, b;
+ r = ( color >> 16 ) & 0xFF;
+ g = ( color >> 8 ) & 0xFF;
+ b = color & 0xFF;
+ if ( _colorDepth == RGB16 )
+ {
+ unsigned short clr = ( ( ( ( r ) & 0xF8 ) | ( ( g ) >> 5 ) ) << 8 ) | ( ( ( ( g ) & 0x1C ) << 3 ) | ( ( b ) >> 3 ) );
+ WriteData( clr );
+ }
+ else
+ {
+ WriteByteData( r & 0xFC );
+ WriteByteData( g & 0xFC );
+ WriteByteData( b & 0xFC );
+ }
}
void ST7735_LCD::serializeByte( unsigned char data )
--- a/st7735.h Tue Dec 11 16:50:09 2012 +0000
+++ b/st7735.h Tue Dec 11 18:11:14 2012 +0000
@@ -97,8 +97,9 @@
* or produce garbage.
*
* \param oritentation The display orientation, landscape is default.
+ * \param colors The correct color depth to use for the pixel data.
*/
- virtual void Initialize( orientation_t orientation = LANDSCAPE );
+ virtual void Initialize( orientation_t orientation = LANDSCAPE, colordepth_t colors = RGB16 );
/** Puts the display to sleep.
*
@@ -174,7 +175,7 @@
* order to account for different color depth used by the controller.
* \param color The color of the pixel.
*/
- virtual void SetPixelColor( unsigned short color );
+ virtual void SetPixelColor( unsigned int color );
private:
void serializeByte( unsigned char data );
