Programme de test pour lcd ITDB02

Fork of TFTLCD by Todor Todorov

Files at this revision

API Documentation at this revision

Comitter:
ttodorov
Date:
Sun Dec 02 05:44:52 2012 +0000
Parent:
3:64a5b67d5b51
Child:
5:09b6d228ceea
Commit message:
- renamed SSD1289 implementation; - refactored base class functions and removed redundant addressing; - added sleep and wake functions; - added HX8340B serial implementation; - fixed test case

Changed in this revision

hx8340bs.cpp Show annotated file Show diff for this revision Revisions of this file
hx8340bs.h Show annotated file Show diff for this revision Revisions of this file
lcd_base.cpp Show annotated file Show diff for this revision Revisions of this file
lcd_base.h Show annotated file Show diff for this revision Revisions of this file
ssd1289.cpp Show annotated file Show diff for this revision Revisions of this file
ssd1289.h Show annotated file Show diff for this revision Revisions of this file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hx8340bs.cpp	Sun Dec 02 05:44:52 2012 +0000
@@ -0,0 +1,198 @@
+/*
+ * Copyright (C)2010-2012 Henning Karlsen. All right reserved.
+ * Copyright (C)2012 Todor Todorov.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to:
+ *
+ * Free Software Foundation, Inc.
+ * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
+ *
+ *********************************************************************/
+#include "hx8340bs.h"
+#include "helpers.h"
+
+HX8340S_LCD::HX8340S_LCD( PinName CS, PinName RESET, PinName SCL, PinName SDI, PinName BL )
+    : LCD( 176, 220, CS, NC, RESET ), _lcd_pin_scl( SCL ), _lcd_pin_sdi( SDI )
+{
+    if ( BL != NC ) _lcd_pin_bl = new DigitalOut( BL );
+    else _lcd_pin_bl = 0;
+}
+ 
+void HX8340S_LCD::Initialize( orientation_t orientation )
+{
+    _orientation = orientation;
+    
+    wait_ms( 100 );
+    _lcd_pin_reset = HIGH;
+    wait_ms( 5 );
+    _lcd_pin_reset = LOW;
+    wait_ms( 15 );
+    _lcd_pin_reset = HIGH;
+    _lcd_pin_cs = HIGH;
+    _lcd_pin_scl = HIGH;
+    _lcd_pin_sdi = HIGH;
+    if ( _lcd_pin_bl != 0 )
+        *_lcd_pin_bl = HIGH;
+    wait_ms( 55 );
+    
+    Activate();
+    WriteCmd( 0xC1 );
+    WriteByteData( 0xFF );
+    WriteByteData( 0x83 );
+    WriteByteData( 0x40 );
+    WriteCmd( 0x11 );
+    wait_ms( 160 );
+    WriteCmd( 0xCA );
+    WriteByteData( 0x70 );
+    WriteByteData( 0x00 );
+    WriteByteData( 0xD9 );
+    WriteCmd( 0xB0 );
+    WriteByteData( 0x01 );
+    WriteByteData( 0x11 );
+
+    WriteCmd( 0xC9 );
+    WriteByteData( 0x90 );
+    WriteByteData( 0x49 );
+    WriteByteData( 0x10 );
+    WriteByteData( 0x28 );
+    WriteByteData( 0x28 );
+    WriteByteData( 0x10 );
+    WriteByteData( 0x00 );
+    WriteByteData( 0x06 );
+    wait_ms( 20 );
+    WriteCmd( 0xC2 );
+    WriteByteData( 0x60 );
+    WriteByteData( 0x71 );
+    WriteByteData( 0x01 );
+    WriteByteData( 0x0E );
+    WriteByteData( 0x05 );
+    WriteByteData( 0x02 );
+    WriteByteData( 0x09 );
+    WriteByteData( 0x31 );
+    WriteByteData( 0x0A );
+
+    WriteCmd( 0xc3 );
+    WriteByteData( 0x67 );
+    WriteByteData( 0x30 );
+    WriteByteData( 0x61 );
+    WriteByteData( 0x17 );
+    WriteByteData( 0x48 );
+    WriteByteData( 0x07 );
+    WriteByteData( 0x05 );
+    WriteByteData( 0x33 );
+    wait_ms( 10 );
+    WriteCmd( 0xB5 );
+    WriteByteData( 0x35 );
+    WriteByteData( 0x20 );
+    WriteByteData( 0x45 );
+
+    WriteCmd( 0xB4 );
+    WriteByteData( 0x33 );
+    WriteByteData( 0x25 );
+    WriteByteData( 0x4c );
+    wait_ms( 10 );
+    WriteCmd( 0x3a );
+    WriteByteData( 0x05 );
+    WriteCmd( 0x29 );
+    wait_ms( 10 );
+    WriteCmd( 0x2a );
+    WriteByteData( 0x00 );
+    WriteByteData( 0x00 );
+    WriteByteData( 0x00 );
+    WriteByteData( 0xaf );
+    WriteCmd( 0x2b );
+    WriteByteData( 0x00 );
+    WriteByteData( 0x00 );
+    WriteByteData( 0x00 );
+    WriteByteData( 0xdb );
+    WriteCmd( 0x2c );
+    Deactivate();
+}
+
+void HX8340S_LCD::Sleep( void )
+{
+    Activate();
+    WriteCmd( 0x28 );
+    wait_ms( 10 );
+    WriteCmd( 0x10 );
+    wait_ms( 125 );
+    if ( _lcd_pin_bl != 0 )
+        *_lcd_pin_bl = LOW;
+    Deactivate();
+}
+
+void HX8340S_LCD::WakeUp( void )
+{
+    Activate();
+    WriteCmd( 0x29 );
+    wait_ms( 10 );
+    WriteCmd( 0x11 );
+    wait_ms( 125 );
+    if ( _lcd_pin_bl != 0 )
+        *_lcd_pin_bl = HIGH;
+    Deactivate();
+}
+
+void HX8340S_LCD::WriteCmd( unsigned short cmd )
+{
+    _lcd_pin_sdi = LOW;
+    pulseLow( _lcd_pin_scl );
+    serializeByte( cmd & 0xFF );
+}
+
+void HX8340S_LCD::WriteData( unsigned short data )
+{
+    _lcd_pin_sdi = HIGH;
+    pulseLow( _lcd_pin_scl );
+    serializeByte( ( data >> 8 ) & 0xFF );
+    _lcd_pin_sdi = HIGH;
+    pulseLow( _lcd_pin_scl );
+    serializeByte( data & 0xFF );
+}
+
+void HX8340S_LCD::WriteByteData( unsigned char data )
+{
+    _lcd_pin_sdi = HIGH;
+    pulseLow( _lcd_pin_scl );
+    serializeByte( data );
+}
+
+void HX8340S_LCD::SetXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 )
+{
+    if ( _orientation == LANDSCAPE )
+    {
+        swap( uint16_t, x1, y1 )
+        swap( uint16_t, x2, y2 )
+        y1 = _disp_height - y1;
+        y2 = _disp_height - y2;
+        swap( uint16_t, y1, y2 )
+    }
+
+    WriteCmdData( 0x2a, x1 );
+    WriteData( x2 );
+    WriteCmdData( 0x2b, y1 );
+    WriteData( y2 );
+    WriteCmd( 0x2c );
+}
+
+void HX8340S_LCD::serializeByte( unsigned char data )
+{
+    for ( int i = 0; i < 8; i++ )
+    {
+        if ( data & 0x80 ) _lcd_pin_sdi = HIGH;
+        else _lcd_pin_sdi = LOW;
+        pulseLow( _lcd_pin_scl );
+        data = data << 1;
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hx8340bs.h	Sun Dec 02 05:44:52 2012 +0000
@@ -0,0 +1,173 @@
+/** \file hx8340b.h
+ *  \brief mbed TFT LCD controller for displays with the HX8340-B IC (serial interface).
+ *  \copyright GNU Public License, v2. or later
+ *
+ * A known display with this type of controller chip is the ITDB02-2.2SP
+ * from http://imall.iteadstudio.com
+ *
+ * This library is based on the Arduino/chipKIT UTFT library by Henning
+ * Karlsen, http://henningkarlsen.com/electronics/library.php?id=52
+ *
+ * Copyright (C)2010-2012 Henning Karlsen. All right reserved.
+ * Copyright (C)2012 Todor Todorov.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to:
+ *
+ * Free Software Foundation, Inc.
+ * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
+ *
+ *********************************************************************/
+#ifndef TFTLCD_HX8340B_H
+#define TFTLCD_HX8340B_H
+
+#include "lcd_base.h"
+
+/** Represents a LCD instance.
+ *
+ * This is the utility class, through which the display can be manipulated
+ * and graphics objects can be shown to the user.  A known display, which
+ * works with this library is the ITDB02-2.2SP from iTeadStudio - a RGB TFT
+ * with 176x220 pixels resolution and 65K/256K colors, using serial interface.
+ *
+ * The display needs 4 or 5 pins to work with mbed. As it uses +3.3V for power
+ * and logic, as well as the backlight, interfacing could happen directly
+ * to the mbed without the need of shields or level shifters as with Arduino.
+ *
+ * How to use:
+ * \code
+ * // include the library, this will also pull in the header for the provided fonts
+ * #include "hx8340bs.h"
+ * 
+ * // create the lcd instance
+ * HX8340S_LCD lcd( p14, p13, p12, p11 ); // control pins
+ *
+ * int main()
+ * {
+ *     // initialize display - place it in standard portrait mode and set background to black and
+ *     //                      foreground to white color.
+ *     lcd.Initialize();
+ *     // set current font to the smallest 8x12 pixels font.
+ *     lcd.SetFont( Font8x12 );
+ *     // print something on the screen
+ *     lcd.Print( "Hello, World!", CENTER, 25 ); // align text to center horizontally and use starndard colors
+ *
+ *     while ( 1 ) { }
+ * }
+ *
+ * \endcode
+ * \version 0.1
+ * \author Todor Todorov
+ */
+class HX8340S_LCD : public LCD
+{
+public:
+    /** Creates a new instance of the class.
+     *
+     * \param CS Pin for the ChipSelect signal.
+     * \param RESET Pin for the RESET line.
+     * \param SCL Pin for the serial clock signal.
+     * \param SDI Pin for the serial data signal.
+     * \param BL Pin for controlling the backlight. By default not used.
+     */
+    HX8340S_LCD( PinName CS, PinName RESET, PinName SCL, PinName SDI, PinName BL = NC );
+    
+    /** Initialize display.
+     *
+     * Wakes up the display from sleep, initializes power parameters.
+     * This function must be called first, befor any painting on the
+     * display is done, otherwise the positioning of graphical elements
+     * will not work properly and any paynt operation will not be visible
+     * or produce garbage.
+     *
+     * \param oritentation The display orientation, landscape is default.
+     */
+    virtual void Initialize( orientation_t orientation = LANDSCAPE );
+    
+    /** Puts the display to sleep.
+     *
+     * When the display is in sleep mode, its power consumption is
+     * minimized.  Before new pixel data can be written to the display
+     * memory, the controller needs to be brought out of sleep mode.
+     * \sa #WakeUp( void );
+     * \remarks The result of this operation might not be exactly as
+     *          expected. Putting the display to sleep will cause the
+     *          controller to switch to the standard color of the LCD,
+     *          so depending on whether the display is normally white,
+     *          or normally dark, the screen might or might not go
+     *          dark.  Additional power saving can be achieved, if
+     *          the backlight of the used display is not hardwired on
+     *          the PCB and can be controlled via the BL pin.
+     */
+    virtual void Sleep( void );
+    
+    /** Wakes up the display from sleep mode.
+     *
+     * This function needs to be called before any other, when the
+     * display has been put into sleep mode by a previois call to
+     * #Sleep( void ).
+     */
+    virtual void WakeUp( void );
+    
+protected:
+    /** Sends a command to the display.
+     *
+     * \param cmd The display command.
+     * \remarks Commands are controller-specific and this function needs to
+     *          be implemented separately for each available controller.
+     */
+    virtual void WriteCmd( unsigned short cmd );
+    
+    /** Sends pixel data to the display.
+     *
+     * \param data The display data.
+     * \remarks Sendin data is controller-specific and this function needs to
+     *          be implemented separately for each available controller.
+     */
+    virtual void WriteData( unsigned short data );
+    
+    /** Writes a single byte of pixel data to the display.
+     *
+     * \param data The data to be written.
+     * \remarks Sendin data is controller-specific and this function needs to
+     *          be implemented separately for each available controller.
+     */
+    virtual void WriteByteData( unsigned char data );
+    
+    /** Assigns a chunk of the display memory to receive data.
+     *
+     * When data is sent to the display after this function completes, the opertion will
+     * start from the begining of the assigned address (pixel position) and the pointer
+     * will be automatically incremented so that the next data write operation will continue
+     * with the next pixel from the memory block.  If more data is written than available
+     * pixels, at the end of the block the pointer will jump back to its beginning and
+     * commence again, until the next address change command is sent to the display.
+     *
+     * \param x1 The X coordinate of the pixel at the beginning of the block.
+     * \param y1 The Y coordinate of the pixel at the beginning of the block.
+     * \param x2 The X coordinate of the pixel at the end of the block.
+     * \param y2 The Y coordinate of the pixel at the end of the block.
+     * \remarks Addressing commands are controller-specific and this function needs to be
+     *          implemented separately for each available controller.
+     */
+    virtual void SetXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 );
+    
+private:
+    void serializeByte( unsigned char data );
+    
+private:
+    DigitalOut  _lcd_pin_scl, _lcd_pin_sdi;
+    DigitalOut* _lcd_pin_bl;
+};
+
+#endif /* TFTLCD_HX8340B_H */
--- a/lcd_base.cpp	Sun Dec 02 01:44:23 2012 +0000
+++ b/lcd_base.cpp	Sun Dec 02 05:44:52 2012 +0000
@@ -22,9 +22,13 @@
 #include "lcd_base.h"
 #include "helpers.h"
 
-LCD::LCD( unsigned short width, unsigned short height ,PinName CS, PinName RS )
-    : _disp_width( width ), _disp_height( height ), _lcd_pin_cs( CS ), _lcd_pin_rs( RS )
-{}
+LCD::LCD( unsigned short width, unsigned short height ,PinName CS, PinName RS, PinName RESET )
+    : _disp_width( width ), _disp_height( height ), _lcd_pin_cs( CS ), _lcd_pin_rs( RS ), _lcd_pin_reset( RESET )
+{
+    SetForeground();
+    SetBackground();
+    _font.font = 0;
+}
 
 inline
 void LCD::SetForeground( unsigned short color )
@@ -64,12 +68,11 @@
 void LCD::FillScreen( int color )
 {
     unsigned short rgb = color == -1 ? _background : color == -2 ? _foreground : ( unsigned short ) color;
-    _lcd_pin_cs = LOW;
+    Activate();
     ClearXY();
-    _lcd_pin_rs = HIGH;
     for ( int i = 0; i < ( ( _disp_width ) * ( _disp_height ) ); i++ )
         WriteData( rgb );
-    _lcd_pin_cs = HIGH;
+    Deactivate();
 }
 
 inline
@@ -80,12 +83,11 @@
 
 void LCD::DrawPixel( unsigned short x, unsigned short y, int color )
 {
-    _lcd_pin_cs = LOW;
+    Activate();
     SetXY( x, y, x, y );
     WriteData( color == -1 ? _background :
                     color == -2 ? _foreground : color );
-    _lcd_pin_cs = HIGH;
-    ClearXY();
+    Deactivate();
 }
 
 void LCD::DrawLine( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color )
@@ -116,60 +118,58 @@
             swap( ushort, y1, y2 )
         DrawVLine( x1, y1, y2 - y1, color );
     }
-    else if ( abs( x2 - x1 ) > abs( y2 - y1 ) )
+    else
     {
         unsigned short usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned short ) color;
-        _lcd_pin_cs = LOW;
-        delta = ( double( y2 - y1 ) / double( x2 - x1 ) );
-        ty = double( y1 );
-        if ( x1 > x2 )
+        Activate();
+        if ( abs( x2 - x1 ) > abs( y2 - y1 ) )
         {
-            for ( int i = x1; i >= x2; i-- )
+            delta = ( double( y2 - y1 ) / double( x2 - x1 ) );
+            ty = double( y1 );
+            if ( x1 > x2 )
             {
-                SetXY( i, int( ty + 0.5 ), i, int( ty + 0.5 ) );
-                WriteData( usedColor );
-                ty = ty - delta;
+                for ( int i = x1; i >= x2; i-- )
+                {
+                    SetXY( i, int( ty + 0.5 ), i, int( ty + 0.5 ) );
+                    WriteData( usedColor );
+                    ty = ty - delta;
+                }
+            }
+            else
+            {
+                for ( int i = x1; i <= x2; i++ )
+                {
+                    SetXY( i, int( ty + 0.5 ), i, int( ty + 0.5 ) );
+                    WriteData( usedColor );
+                    ty = ty + delta;
+                }
             }
         }
         else
         {
-            for ( int i = x1; i <= x2; i++ )
+            delta = ( float( x2 - x1 ) / float( y2 - y1 ) );
+            tx = float( x1 );
+            if ( y1 > y2 )
             {
-                SetXY( i, int( ty + 0.5 ), i, int( ty + 0.5 ) );
-                WriteData( usedColor );
-                ty = ty + delta;
+                for ( int i = y2 + 1; i > y1; i-- )
+                {
+                    SetXY( int( tx + 0.5 ), i, int( tx + 0.5 ), i );
+                    WriteData( usedColor );
+                    tx = tx + delta;
+                }
+            }
+            else
+            {
+                for ( int i = y1; i < y2 + 1; i++ )
+                {
+                    SetXY( int( tx + 0.5 ), i, int( tx + 0.5 ), i );
+                    WriteData( usedColor );
+                    tx = tx + delta;
+                }
             }
         }
-        _lcd_pin_cs = HIGH;
+        Deactivate();
     }
-    else
-    {
-        unsigned short usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned short ) color;
-        _lcd_pin_cs = LOW;
-        delta = ( float( x2 - x1 ) / float( y2 - y1 ) );
-        tx = float( x1 );
-        if ( y1 > y2 )
-        {
-            for ( int i = y2 + 1; i > y1; i-- )
-            {
-                SetXY( int( tx + 0.5 ), i, int( tx + 0.5 ), i );
-                WriteData( usedColor );
-                tx = tx + delta;
-            }
-        }
-        else
-        {
-            for ( int i = y1; i < y2 + 1; i++ )
-            {
-                SetXY( int( tx + 0.5 ), i, int( tx + 0.5 ), i );
-                WriteData( usedColor );
-                tx = tx + delta;
-            }
-        }
-        _lcd_pin_cs = HIGH;
-    }
-
-    ClearXY();
 }
 
 void LCD::DrawRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color )
@@ -263,7 +263,7 @@
     int y1 = radius;
     unsigned short usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned short ) color;
 
-    _lcd_pin_cs = LOW;
+    Activate();
     SetXY( x, y + radius, x, y + radius );
     WriteData( usedColor );
     SetXY( x, y - radius, x, y - radius );
@@ -301,14 +301,13 @@
         SetXY( x - y1, y - x1, x - y1, y - x1 );
         WriteData( usedColor );
     }
-    _lcd_pin_cs = HIGH;
-    ClearXY();
+    Deactivate();
 }
 
 void LCD::FillCircle( unsigned short x, unsigned short y, unsigned short radius, int color )
 {
     unsigned short usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned short ) color;
-    _lcd_pin_cs = LOW;
+    Activate();
     for ( int y1 = -radius; y1 <= radius; y1++ )
         for ( int x1 = -radius; x1 <= radius; x1++ )
             if ( x1 * x1 + y1 * y1 <= radius * radius )
@@ -316,8 +315,7 @@
                 SetXY( x + x1, y + y1, x + x1, y + y1 );
                 WriteData( usedColor );
             }
-    _lcd_pin_cs = HIGH;
-    ClearXY();
+    Deactivate();
 }
 
 void LCD::Print( const char *str, unsigned short x, unsigned short y, int fgColor, int bgColor, unsigned short deg )
@@ -352,33 +350,29 @@
 {
     int tx, ty, tc, tsx, tsy;
 
+    Activate();
     if ( scale == 1 )
     {
         if ( _orientation == PORTRAIT )
         {
-            _lcd_pin_cs = LOW;
             SetXY( x, y, x + sx - 1, y + sy - 1 );
             for ( tc = 0; tc < ( sx * sy ); tc++ )
                 WriteData( data[ tc ] );
-            _lcd_pin_cs = HIGH;
         }
         else
         {
-            _lcd_pin_cs = LOW;
             for ( ty = 0; ty < sy; ty++ )
             {
                 SetXY( x, y + ty, x + sx - 1, y + ty );
                 for ( tx = sx; tx >= 0; tx-- )
                     WriteData( data[ ( ty * sx ) + tx ] );
             }
-            _lcd_pin_cs = HIGH;
         }
     }
     else
     {
         if ( _orientation == PORTRAIT )
         {
-            _lcd_pin_cs = LOW;
             for ( ty = 0; ty < sy; ty++ )
             {
                 SetXY( x, y + ( ty * scale ), x + ( ( sx * scale ) - 1 ), y + ( ty * scale ) + scale );
@@ -387,11 +381,9 @@
                         for ( tsx = 0; tsx < scale; tsx++ )
                             WriteData( data[ ( ty * sx ) + tx ] );
             }
-            _lcd_pin_cs = HIGH;
         }
         else
         {
-            _lcd_pin_cs = LOW;
             for ( ty = 0; ty < sy; ty++ )
             {
                 for ( tsy = 0; tsy < scale; tsy++ )
@@ -402,10 +394,9 @@
                             WriteData( data[ ( ty * sx ) + tx ] );
                 }
             }
-            _lcd_pin_cs = HIGH;
         }
     }
-    ClearXY();
+    Deactivate();
 }
 
 void LCD::DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, bitmap_t data, unsigned short deg, unsigned short rox, unsigned short roy )
@@ -418,7 +409,7 @@
         DrawBitmap( x, y, sx, sy, data );
     else
     {
-        _lcd_pin_cs = LOW;
+        Activate();
         for ( ty = 0; ty < sy; ty++ )
             for ( tx = 0; tx < sx; tx++ )
             {
@@ -428,30 +419,37 @@
                 SetXY( newx, newy, newx, newy );
                 WriteData( data[ ( ty * sx ) + tx ] );
             }
-        _lcd_pin_cs = HIGH;
+        Deactivate();
     }
-    ClearXY();
+}
+
+inline
+void LCD::Activate( void )
+{
+    _lcd_pin_cs = LOW;
+}
+
+inline
+void LCD::Deactivate( void )
+{
+    _lcd_pin_cs = HIGH;
 }
 
 /*
-void LCD::writeCmd( unsigned short cmd )
+void LCD::WriteCmd( unsigned short cmd )
 {
     _lcd_pin_rs = LOW;
-    _lcd_pin_cs = LOW;
     _lcd_port->write( cmd );
     pulseLow( _lcd_pin_wr );
-    _lcd_pin_cs = HIGH;
 }
 */
 
 /*
-void LCD::writeData( unsigned short data )
+void LCD::WriteData( unsigned short data )
 {
     _lcd_pin_rs = HIGH;
-    _lcd_pin_cs = LOW;
     _lcd_port->write( data );
     pulseLow( _lcd_pin_wr );
-    _lcd_pin_cs = HIGH;
 }
 */
 
@@ -463,7 +461,7 @@
 }
 
 /*
-void LCD::setXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 )
+void LCD::SetXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 )
 {
     if ( _orientation == LANDSCAPE )
     {
@@ -474,12 +472,12 @@
         swap( uint16_t, y1, y2 )
     }
 
-    writeCmdData( 0x44, ( x2 << 8 ) + x1 );
-    writeCmdData( 0x45, y1 );
-    writeCmdData( 0x46, y2 );
-    writeCmdData( 0x4e, x1 );
-    writeCmdData( 0x4f, y1 );
-    writeCmd( 0x22 );
+    WriteCmdData( 0x44, ( x2 << 8 ) + x1 );
+    WriteCmdData( 0x45, y1 );
+    WriteCmdData( 0x46, y2 );
+    WriteCmdData( 0x4e, x1 );
+    WriteCmdData( 0x4f, y1 );
+    WriteCmd( 0x22 );
 }
 */
 
@@ -495,24 +493,22 @@
 {
     unsigned short usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned short ) color;
     
-    _lcd_pin_cs = LOW;
+    Activate();
     SetXY( x, y, x + len, y );
     for ( int i = 0; i < len + 1; i++ )
         WriteData( usedColor );
-    _lcd_pin_cs = HIGH;
-    ClearXY();
+    Deactivate();
 }
 
 void LCD::DrawVLine( unsigned short x, unsigned short y, unsigned short len, int color )
 {
     unsigned short usedColor = color == -1 ? _background : color == -2 ? _foreground : ( unsigned short ) color;
     
-    _lcd_pin_cs = LOW;
+    Activate();
     SetXY( x, y, x, y + len );
     for ( int i = 0; i < len; i++ )
         WriteData( usedColor );
-    _lcd_pin_cs = HIGH;
-    ClearXY();
+    Deactivate();
 }
 
 void LCD::PrintChar( char c, unsigned short x, unsigned short y, int fgColor, int bgColor )
@@ -523,7 +519,7 @@
     unsigned short usedColorFG = fgColor == -1 ? _background : fgColor == -2 ? _foreground : ( unsigned short ) fgColor;
     unsigned short usedColorBG = bgColor == -1 ? _background : bgColor == -2 ? _foreground : ( unsigned short ) bgColor;
 
-    _lcd_pin_cs = LOW;
+    Activate();
 
     if ( _orientation == PORTRAIT )
     {
@@ -564,8 +560,7 @@
             temp += ( _font.width / 8 );
         }
     }
-    _lcd_pin_cs = HIGH;
-    ClearXY();
+    Deactivate();
 }
 
 void LCD::RotateChar( char c, unsigned short x, unsigned short y, int pos, int fgColor, int bgColor, unsigned short deg )
@@ -579,7 +574,7 @@
     unsigned short usedColorFG = fgColor == -1 ? _background : fgColor == -2 ? _foreground : ( unsigned short ) fgColor;
     unsigned short usedColorBG = bgColor == -1 ? _background : bgColor == -2 ? _foreground : ( unsigned short ) bgColor;
 
-    _lcd_pin_cs = LOW;
+    Activate();
 
     temp = ( ( c - _font.offset ) * ( ( _font.width / 8 ) * _font.height ) ) + 4;
     for ( j = 0; j < _font.height; j++ )
@@ -602,6 +597,5 @@
         }
         temp += ( _font.width / 8 );
     }
-    _lcd_pin_cs = HIGH;
-    ClearXY();
+    Deactivate();
 }
--- a/lcd_base.h	Sun Dec 02 01:44:23 2012 +0000
+++ b/lcd_base.h	Sun Dec 02 05:44:52 2012 +0000
@@ -120,11 +120,40 @@
      * or produce garbage.
      *
      * This function is controller-specific and needs to be implemented
-     * separately for each available implementation.
+     * separately for each available display.
      * \param oritentation The display orientation, landscape is default.
      */
     virtual void Initialize( orientation_t orientation ) = 0;
     
+    /** Puts the display to sleep.
+     *
+     * When the display is in sleep mode, its power consumption is
+     * minimized.  Before new pixel data can be written to the display
+     * memory, the controller needs to be brought out of sleep mode.
+     * \sa #WakeUp( void );
+     * \remarks The result of this operation might not be exactly as
+     *          expected. Putting the display to sleep will cause the
+     *          controller to switch to the standard color of the LCD,
+     *          so depending on whether the display is normally white,
+     *          or normally dark, the screen might or might not go
+     *          dark.  Additional power saving can be achieved, if
+     *          the backlight of the used display is not hardwired on
+     *          the PCB and can be controlled via the BL pin.
+     * \remarks This function is controller-specific and needs to be
+     *          implemented separately for each available display.
+     */
+    virtual void Sleep( void ) = 0;
+    
+    /** Wakes up the display from sleep mode.
+     *
+     * This function needs to be called before any other, when the
+     * display has been put into sleep mode by a previois call to
+     * #Sleep( void ).
+     * \remarks This function is controller-specific and needs to be
+     *          implemented separately for each available display.
+     */
+    virtual void WakeUp( void ) = 0;
+    
     /** Set the foreground color for painting.
      *
      * This is the default foreground color to be used in painting operations.
@@ -312,8 +341,21 @@
      * \param height Height of the display in pixels.
      * \param CS Pin connected to the CS input of the display.
      * \param RS Pin connected to the RS input of the display.
+     * \param RESET Pin connected to the RESET input of the display.
      */
-    LCD( unsigned short width, unsigned short height ,PinName CS, PinName RS );
+    LCD( unsigned short width, unsigned short height ,PinName CS, PinName RS, PinName RESET );
+    
+    /** Activates the display for command/data transfer.
+     *
+     * Usually achieved by pulling the CS pin of the display low.
+     */
+    virtual void Activate( void );
+    
+    /** Deactivates the display after data has been transmitted.
+     *
+     * Usually achieved by pulling the CS pin of the display high.
+     */
+    virtual void Deactivate( void );
     
     /** Sends a command to the display.
      *
@@ -416,11 +458,11 @@
     virtual void RotateChar( char c, unsigned short x, unsigned short y, int pos, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
 
 protected:
-    unsigned short _disp_width, _disp_height;
-    DigitalOut _lcd_pin_cs, _lcd_pin_rs;
-    orientation_t _orientation;
-    unsigned short _foreground, _background;
-    font_metrics_t _font;
+    unsigned short  _disp_width, _disp_height;
+    DigitalOut      _lcd_pin_cs, _lcd_pin_rs, _lcd_pin_reset;
+    orientation_t   _orientation;
+    unsigned short  _foreground, _background;
+    font_metrics_t  _font;
 };
 
 #endif /* TFTLCD_BASE_H */
--- a/ssd1289.cpp	Sun Dec 02 01:44:23 2012 +0000
+++ b/ssd1289.cpp	Sun Dec 02 05:44:52 2012 +0000
@@ -22,21 +22,17 @@
 #include "ssd1289.h"
 #include "helpers.h"
 
-SSD1289LCD::SSD1289LCD( PinName CS, PinName RESET, PinName RS, PinName WR, BusOut* DATA_PORT, PinName RD )
-    : LCD( 240, 320, CS, RS ), _lcd_pin_reset( RESET ), _lcd_pin_wr( WR )
+SSD1289_LCD::SSD1289_LCD( PinName CS, PinName RESET, PinName RS, PinName WR, BusOut* DATA_PORT, PinName BL, PinName RD )
+    : LCD( 240, 320, CS, RS, RESET ), _lcd_pin_wr( WR )
 {
     _lcd_port = DATA_PORT;
-    if ( RD != NC )
-        _lcd_pin_rd = new DigitalOut( RD );
-    else
-        _lcd_pin_rd = 0;
-    
-    SetForeground();
-    SetBackground();
-    _font.font = 0;
+    if ( BL != NC ) _lcd_pin_bl = new DigitalOut( BL );
+    else _lcd_pin_bl = 0;
+    if ( RD != NC ) _lcd_pin_rd = new DigitalOut( RD );
+    else _lcd_pin_rd = 0;
 }
 
-void SSD1289LCD::Initialize( orientation_t orientation )
+void SSD1289_LCD::Initialize( orientation_t orientation )
 {
     _orientation = orientation;
     
@@ -46,12 +42,14 @@
     wait_ms( 15 );
     _lcd_pin_reset = HIGH;
     _lcd_pin_cs = HIGH;
+    if ( _lcd_pin_bl != 0 )
+        *_lcd_pin_bl = HIGH;
     if ( _lcd_pin_rd != 0 )
         *_lcd_pin_rd = HIGH;
     _lcd_pin_wr = HIGH;
     wait_ms( 15 );
     
-    
+    Activate();
     WriteCmdData( 0x00, 0x0001 ); wait_ms( 1 );
     WriteCmdData( 0x03, 0xA8A4 ); wait_ms( 1 );
     WriteCmdData( 0x0C, 0x0000 ); wait_ms( 1 );
@@ -94,27 +92,38 @@
     WriteCmdData( 0x4f, 0x0000 ); wait_ms( 1 );
     WriteCmdData( 0x4e, 0x0000 ); wait_ms( 1 );
     WriteCmd( 0x22 );
+    Deactivate();
 }
 
-void SSD1289LCD::WriteCmd( unsigned short cmd )
+void SSD1289_LCD::Sleep( void )
 {
-    _lcd_pin_rs = LOW;
-    _lcd_pin_cs = LOW;
-    _lcd_port->write( cmd );
-    pulseLow( _lcd_pin_wr );
-    _lcd_pin_cs = HIGH;
+    // TODO: figure out if the SSD1289 controller has sleep and wakeup commands
+    if ( _lcd_pin_bl != 0 )
+        *_lcd_pin_bl = LOW;
 }
 
-void SSD1289LCD::WriteData( unsigned short data )
+void SSD1289_LCD::WakeUp( void )
+{
+    // TODO: figure out if the SSD1289 controller has sleep and wakeup commands
+    if ( _lcd_pin_bl != 0 )
+        *_lcd_pin_bl = HIGH;
+}
+
+void SSD1289_LCD::WriteCmd( unsigned short cmd )
+{
+    _lcd_pin_rs = LOW;
+    _lcd_port->write( cmd );
+    pulseLow( _lcd_pin_wr );
+}
+
+void SSD1289_LCD::WriteData( unsigned short data )
 {
     _lcd_pin_rs = HIGH;
-    _lcd_pin_cs = LOW;
     _lcd_port->write( data );
     pulseLow( _lcd_pin_wr );
-    _lcd_pin_cs = HIGH;
 }
 
-void SSD1289LCD::SetXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 )
+void SSD1289_LCD::SetXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 )
 {
     if ( _orientation == LANDSCAPE )
     {
--- a/ssd1289.h	Sun Dec 02 01:44:23 2012 +0000
+++ b/ssd1289.h	Sun Dec 02 05:44:52 2012 +0000
@@ -1,4 +1,4 @@
-/** \file ssd.h
+/** \file ssd1289.h
  *  \brief mbed TFT LCD controller for displays with the SSD1289 IC.
  *  \copyright GNU Public License, v2. or later
  *
@@ -40,7 +40,7 @@
  * works with this library is the ITDB02-3.2S from iTeadStudio - a RGB TFT
  * with 240x320 pixels resolution and 65K colors, using 16-bit interface.
  *
- * The display needs 20 or 21 pins to work with mbed, so it is possibly not
+ * The display needs 20 to 22 pins to work with mbed, so it is possibly not
  * the best of choices out there, but other than that it uses +3.3V for
  * power and logic, as well as the backlight, thus can be interfaced directly
  * to the mbed without the need of shields or level shifters as with Arduino.
@@ -53,7 +53,7 @@
  * // prepare the data bus for writing commands and pixel data
  * BusOut dataBus( p30, p29, p28, p27, p26, p25, p24, p23, p22, p21, p20, p19, p18, p17, p16, p15 ); // 16 pins
  * // create the lcd instance
- * SSD1289 lcd( p14, p13, p12, p11, &dataBus ); // control pins and data bus
+ * SSD1289_LCD lcd( p14, p13, p12, p11, &dataBus ); // control pins and data bus
  *
  * int main()
  * {
@@ -72,7 +72,7 @@
  * \version 0.1
  * \author Todor Todorov
  */
-class SSD1289LCD : public LCD
+class SSD1289_LCD : public LCD
 {
 public:
     /** Creates a new instance of the class.
@@ -82,11 +82,12 @@
      * \param RS Pin for the RS signal.
      * \param WR Pin for the WR signal.
      * \param DATA_PORT Address of the data bus for transfer of commands and pixel data.
+     * \param BL Pin for controlling the backlight. By default not used.
      * \param RD Pin for the RD signal. This line is not needed by the driver, so if you would like to
      *       use the pin on the mbed for something else, just pull-up the respective pin on the LCD high,
      *       and do not assign a value to this parameter when creating the controller instance.
      */
-    SSD1289LCD( PinName CS, PinName RESET, PinName RS, PinName WR, BusOut* DATA_PORT, PinName RD = NC );
+    SSD1289_LCD( PinName CS, PinName RESET, PinName RS, PinName WR, BusOut* DATA_PORT, PinName BL = NC, PinName RD = NC );
     
     /** Initialize display.
      *
@@ -100,14 +101,70 @@
      */
     virtual void Initialize( orientation_t orientation = LANDSCAPE );
     
+    /** Puts the display to sleep.
+     *
+     * When the display is in sleep mode, its power consumption is
+     * minimized.  Before new pixel data can be written to the display
+     * memory, the controller needs to be brought out of sleep mode.
+     * \sa #WakeUp( void );
+     * \remarks The result of this operation might not be exactly as
+     *          expected. Putting the display to sleep will cause the
+     *          controller to switch to the standard color of the LCD,
+     *          so depending on whether the display is normally white,
+     *          or normally dark, the screen might or might not go
+     *          dark.  Additional power saving can be achieved, if
+     *          the backlight of the used display is not hardwired on
+     *          the PCB and can be controlled via the BL pin.
+     */
+    virtual void Sleep( void );
+    
+    /** Wakes up the display from sleep mode.
+     *
+     * This function needs to be called before any other, when the
+     * display has been put into sleep mode by a previois call to
+     * #Sleep( void ).
+     */
+    virtual void WakeUp( void );
+    
 protected:
+    /** Sends a command to the display.
+     *
+     * \param cmd The display command.
+     * \remarks Commands are controller-specific and this function needs to
+     *          be implemented separately for each available controller.
+     */
     virtual void WriteCmd( unsigned short cmd );
+    
+    /** Sends pixel data to the display.
+     *
+     * \param data The display data.
+     * \remarks Sendin data is controller-specific and this function needs to
+     *          be implemented separately for each available controller.
+     */
     virtual void WriteData( unsigned short data );
+    
+    /** Assigns a chunk of the display memory to receive data.
+     *
+     * When data is sent to the display after this function completes, the opertion will
+     * start from the begining of the assigned address (pixel position) and the pointer
+     * will be automatically incremented so that the next data write operation will continue
+     * with the next pixel from the memory block.  If more data is written than available
+     * pixels, at the end of the block the pointer will jump back to its beginning and
+     * commence again, until the next address change command is sent to the display.
+     *
+     * \param x1 The X coordinate of the pixel at the beginning of the block.
+     * \param y1 The Y coordinate of the pixel at the beginning of the block.
+     * \param x2 The X coordinate of the pixel at the end of the block.
+     * \param y2 The Y coordinate of the pixel at the end of the block.
+     * \remarks Addressing commands are controller-specific and this function needs to be
+     *          implemented separately for each available controller.
+     */
     virtual void SetXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 );
     
 private:
-    DigitalOut _lcd_pin_reset, _lcd_pin_wr;
-    BusOut* _lcd_port;
+    DigitalOut  _lcd_pin_wr;
+    BusOut*     _lcd_port;
+    DigitalOut* _lcd_pin_bl;
     DigitalOut* _lcd_pin_rd;
 };