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Dependencies: mbed
DodgeEngine/DodgeEngine.cpp@2:d14bccec9948, 2020-05-27 (annotated)
- Committer:
- louisberard
- Date:
- Wed May 27 10:24:21 2020 +0000
- Revision:
- 2:d14bccec9948
- Parent:
- 1:5b7c6b79a1c6
- Child:
- 4:fe668b8cbd3e
final submission (with correct project name)
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
louisberard | 1:5b7c6b79a1c6 | 1 | #include "DodgeEngine.h" |
louisberard | 1:5b7c6b79a1c6 | 2 | |
louisberard | 1:5b7c6b79a1c6 | 3 | DodgeEngine::DodgeEngine(){ |
louisberard | 1:5b7c6b79a1c6 | 4 | //initialise score and boat position |
louisberard | 1:5b7c6b79a1c6 | 5 | player_score = 0; |
louisberard | 1:5b7c6b79a1c6 | 6 | y_boat = 24; |
louisberard | 1:5b7c6b79a1c6 | 7 | x_boat = 76; |
louisberard | 1:5b7c6b79a1c6 | 8 | |
louisberard | 1:5b7c6b79a1c6 | 9 | } |
louisberard | 1:5b7c6b79a1c6 | 10 | DodgeEngine::~DodgeEngine(){} |
louisberard | 1:5b7c6b79a1c6 | 11 | |
louisberard | 1:5b7c6b79a1c6 | 12 | //function which holds the games logic |
louisberard | 1:5b7c6b79a1c6 | 13 | void DodgeEngine::logic(N5110 &lcd, Gamepad &pad) |
louisberard | 1:5b7c6b79a1c6 | 14 | { |
louisberard | 1:5b7c6b79a1c6 | 15 | draw_screen(lcd); |
louisberard | 1:5b7c6b79a1c6 | 16 | player_movements(lcd, pad); |
louisberard | 1:5b7c6b79a1c6 | 17 | boat_logic(lcd, pad); |
louisberard | 1:5b7c6b79a1c6 | 18 | } |
louisberard | 1:5b7c6b79a1c6 | 19 | //Function for the boats logic |
louisberard | 1:5b7c6b79a1c6 | 20 | void DodgeEngine::boat_logic(N5110 &lcd, Gamepad &pad) |
louisberard | 1:5b7c6b79a1c6 | 21 | { |
louisberard | 1:5b7c6b79a1c6 | 22 | |
louisberard | 1:5b7c6b79a1c6 | 23 | o1.set_y_boat(y_boat); |
louisberard | 1:5b7c6b79a1c6 | 24 | o1.set_x_boat(x_boat); |
louisberard | 1:5b7c6b79a1c6 | 25 | o1.sprite(lcd); |
louisberard | 1:5b7c6b79a1c6 | 26 | boat_respawn(pad); //respawns the boat when it hits the other side of the screen |
louisberard | 1:5b7c6b79a1c6 | 27 | } |
louisberard | 1:5b7c6b79a1c6 | 28 | |
louisberard | 1:5b7c6b79a1c6 | 29 | |
louisberard | 1:5b7c6b79a1c6 | 30 | void DodgeEngine::draw_screen(N5110 &lcd) |
louisberard | 1:5b7c6b79a1c6 | 31 | { |
louisberard | 1:5b7c6b79a1c6 | 32 | lcd.clear(); |
louisberard | 1:5b7c6b79a1c6 | 33 | lcd.drawLine(0,7, 84,7,1); //Top edge of display |
louisberard | 1:5b7c6b79a1c6 | 34 | lcd.drawLine(0,47, 83,47,1); //Bottom edge of display |
louisberard | 1:5b7c6b79a1c6 | 35 | lcd.printString("Dodge the boat",1,0); |
louisberard | 1:5b7c6b79a1c6 | 36 | } |
louisberard | 1:5b7c6b79a1c6 | 37 | void DodgeEngine::player_movements(N5110 &lcd, Gamepad &pad) |
louisberard | 1:5b7c6b79a1c6 | 38 | { |
louisberard | 1:5b7c6b79a1c6 | 39 | swimmer.sprite(lcd); |
louisberard | 1:5b7c6b79a1c6 | 40 | swimmer.get_x1(); |
louisberard | 1:5b7c6b79a1c6 | 41 | swimmer.get_y1(); |
louisberard | 1:5b7c6b79a1c6 | 42 | swimmer.movement(pad); |
louisberard | 1:5b7c6b79a1c6 | 43 | |
louisberard | 1:5b7c6b79a1c6 | 44 | } |
louisberard | 1:5b7c6b79a1c6 | 45 | |
louisberard | 1:5b7c6b79a1c6 | 46 | void DodgeEngine::boat_respawn(Gamepad &pad) |
louisberard | 1:5b7c6b79a1c6 | 47 | { |
louisberard | 1:5b7c6b79a1c6 | 48 | x_boat += -2; //boat speed |
louisberard | 1:5b7c6b79a1c6 | 49 | |
louisberard | 1:5b7c6b79a1c6 | 50 | //If statement which respawns boat (moves boat back to start of the screen) |
louisberard | 1:5b7c6b79a1c6 | 51 | if(x_boat < 0) { |
louisberard | 1:5b7c6b79a1c6 | 52 | x_boat = 76; |
louisberard | 1:5b7c6b79a1c6 | 53 | player_score += 1; |
louisberard | 1:5b7c6b79a1c6 | 54 | //y_boat gets a random position to move the boat back to |
louisberard | 1:5b7c6b79a1c6 | 55 | y_boat = ((rand()%(48))+8); |
louisberard | 1:5b7c6b79a1c6 | 56 | } |
louisberard | 1:5b7c6b79a1c6 | 57 | } |
louisberard | 1:5b7c6b79a1c6 | 58 | |
louisberard | 1:5b7c6b79a1c6 | 59 | bool DodgeEngine::state(N5110 &lcd) |
louisberard | 1:5b7c6b79a1c6 | 60 | { |
louisberard | 1:5b7c6b79a1c6 | 61 | //checks if collision has occured and ends the game loop if it has |
louisberard | 1:5b7c6b79a1c6 | 62 | if(cd.Collision(lcd, x_boat, y_boat)== 1) { |
louisberard | 1:5b7c6b79a1c6 | 63 | return true;} |
louisberard | 1:5b7c6b79a1c6 | 64 | else{return false; |
louisberard | 1:5b7c6b79a1c6 | 65 | } |
louisberard | 1:5b7c6b79a1c6 | 66 | } |
louisberard | 1:5b7c6b79a1c6 | 67 | //Game over screen |
louisberard | 1:5b7c6b79a1c6 | 68 | void DodgeEngine::game_over(N5110 &lcd, Gamepad &pad) |
louisberard | 1:5b7c6b79a1c6 | 69 | { |
louisberard | 1:5b7c6b79a1c6 | 70 | |
louisberard | 1:5b7c6b79a1c6 | 71 | lcd.clear(); |
louisberard | 1:5b7c6b79a1c6 | 72 | lcd.printString("SMASH",30,1); |
louisberard | 1:5b7c6b79a1c6 | 73 | lcd.printString("Score: ", 0,3); |
louisberard | 1:5b7c6b79a1c6 | 74 | char score_buffer[14]; |
louisberard | 1:5b7c6b79a1c6 | 75 | sprintf(score_buffer,"%2d",player_score); |
louisberard | 1:5b7c6b79a1c6 | 76 | lcd.printString(score_buffer,42,3); |
louisberard | 1:5b7c6b79a1c6 | 77 | lcd.refresh(); |
louisberard | 1:5b7c6b79a1c6 | 78 | } |