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Dependencies: mbed
Interface.h
00001 #ifndef INTERFACE_H 00002 #define INTERFACE_H 00003 00004 #include "mbed.h" 00005 #include "Gamepad.h" 00006 #include "N5110.h" 00007 #include "Sound.h" 00008 00009 /**struct of fsm for menu option*/ 00010 struct State{ 00011 int option; 00012 int next_state[2]; 00013 }; 00014 00015 /** Interface class 00016 *@brief welcome,meun,pause interface 00017 *@author Zeyu Feng 00018 *@10 MAY 2020 00019 */ 00020 class Interface { 00021 00022 public: 00023 00024 /**Constructor*/ 00025 Interface(); 00026 00027 /**Destructor*/ 00028 ~Interface(); 00029 00030 /** initalises the flag varibales*/ 00031 void init(); 00032 00033 /** set a welcome interface for my game*/ 00034 void Welcome(N5110 &lcd,Gamepad &pad); 00035 00036 /** set an option menu*/ 00037 void menu(N5110 &lcd,Gamepad &pad); 00038 00039 /** set an user-defined menu*/ 00040 void undefined_rate(N5110 &lcd,Gamepad &pad); 00041 00042 /** set an user-defined menu*/ 00043 void undefined_max(N5110 &lcd,Gamepad &pad); 00044 00045 /** if health of people is zero, game over~*/ 00046 void game_over(N5110 &lcd,Gamepad &pad); 00047 00048 /** check pause for start botton*/ 00049 int check_pause(N5110 &lcd,Gamepad &pad,int paused_flag,float increment,int max); 00050 00051 /** count down and draw in lcd*/ 00052 void count_down(N5110 &lcd); 00053 00054 /** update record*/ 00055 void update_record(float increment,int max); 00056 00057 /** Record interface*/ 00058 void record(N5110 &lcd,Gamepad &pad); 00059 00060 /** Victory interface*/ 00061 void victory(N5110 &lcd,Gamepad &pad); 00062 00063 /** simple game interface*/ 00064 void simple_game(N5110 &lcd,Gamepad &pad); 00065 00066 /**accessors set the count_down flag 00067 *@param count_down(int) 00068 */ 00069 void set_count_down(int count_down); 00070 00071 //mutators--------------------------- 00072 00073 int get_menu_flag(); 00074 00075 int get_rate_flag(); 00076 00077 int get_max_flag(); 00078 00079 int get_sim_flag(); 00080 00081 int get_gameover_flag(); 00082 00083 int get_victory_flag(); 00084 00085 private: 00086 00087 Sound _sound; 00088 Timer _timer; 00089 Direction _d; 00090 int _menu_flag; 00091 int _defined_rate_flag; 00092 int _defined_max_flag; 00093 int _sim_flag; 00094 int _gameover_flag; 00095 int _count_down; 00096 int _victory_flag; 00097 char _buffer1[14]; 00098 char _buffer2[14]; 00099 Vector2D _record; 00100 00101 }; 00102 #endif
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