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Dependencies: mbed
Instruction.cpp
00001 #include "Instruction.h" 00002 00003 const char instruction [11][15] = { 00004 {" Instruction "}, 00005 {"--------------"}, 00006 {"Move- Joystick"}, 00007 {"--------------"}, 00008 {"control 'peop-"}, 00009 {"le' away from "}, 00010 {"shots and rea-"}, 00011 {"ch the destin-"}, 00012 {"ation. "}, 00013 {" Press B "}, 00014 {" back to menu "} 00015 }; 00016 00017 Instruction::Instruction() 00018 { 00019 00020 } 00021 00022 Instruction::~Instruction() 00023 { 00024 00025 } 00026 00027 void Instruction::init() 00028 { 00029 _draw_flag = 0; 00030 } 00031 00032 void Instruction::draw(N5110 &lcd, Gamepad &pad) 00033 { 00034 init(); 00035 pad.tone(10,0.05); 00036 pad.set_bpm(0); 00037 pad.reset_buttons(); 00038 while (!pad.B_pressed()) { 00039 lcd.clear(); 00040 _d = pad.get_direction(); 00041 if(_d == N||_d ==NE||_d==NW) { 00042 _draw_flag = _draw_flag - 1; 00043 } else if(_d == S||_d==SE||_d==SW) { 00044 _draw_flag = _draw_flag + 1; 00045 } 00046 // 00047 if(_draw_flag < 0) { 00048 _draw_flag = 0; 00049 } else if(_draw_flag > 5) 00050 _draw_flag = 5; 00051 00052 for(int i = 0; i < 6; i++) 00053 lcd.printString(instruction[_draw_flag + i],0,i); 00054 lcd.refresh(); 00055 pad.leds_on(); 00056 wait(0.25); 00057 } 00058 }
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