Rosie Gillman

Dependencies:   mbed Gamepad2 ELEC2645_Project_el18rg

Dependents:   ELEC2645_Project_el18rg

https://os.mbed.com/media/uploads/el18rg/bug_splat_logo.png

Rosemary Gillman 201265952

Objective

The goal of the game is to splat the bug as fast as you can using the swatter.

Controls

1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume https://os.mbed.com/media/uploads/el18rg/buttons.png

Instructions

  1. Turn the gamepad on
  2. Wait for start screen and press start
  3. Move the joystick to control the swatter
  4. Splat the bug as fast as you can
  5. Press reset to play again

Gameplay

Start Screen 1

  • Low pad tone plays for 0.5s
  • Pad lights flash (200ms on/200ms off)
  • Text saying "Bug Splat Leeds Edition" is displayed
  • After 5 flashes the screen changes to Start Screen 2

https://os.mbed.com/media/uploads/el18rg/intro_screen1.jpg

Start Screen 2

  • Pad lights stay on constantly
  • Text reads "Splat the bug as fast as you can! Press start"
  • When start is pressed the screen changes to Gamplay Screen

https://os.mbed.com/media/uploads/el18rg/intro_screen_2.jpg

Gameplay Screen

  • The timer begins
  • Bug appears in the top right corner
  • Swatter appears in the bottom left corner
  • The bug bounces (with random velocity/direction) off the sides
  • When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
  • Swatter is controlled left to right with the joystick
  • When the bug and swatter overlap the screen changes to the Ending Screen

https://os.mbed.com/media/uploads/el18rg/gameplay.jpg

Ending Screen

  • Low pad tone plays for 0.5s
  • The timer ends and its value is displayed
  • Text reads "SPLAT (time) secs"
  • Splats are drawn on the screen https://os.mbed.com/media/uploads/el18rg/end_screen.jpg

main.cpp

Committer:
el18rg
Date:
2020-05-27
Revision:
2:b936aa854de2
Parent:
1:8fdb6a804c74
Child:
7:b5ef03efe784

File content as of revision 2:b936aa854de2:

/*
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering
University of Leeds
2019/20

Name: Rosemary Gillman
Username: EL18RG
Student ID Number: 201265952
Date:10/03/20
*/

// includes
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Cups.h"
#include "Ball.h"
#include "Engine.h"

#define PADDLE_WIDTH 2
#define PADDLE_HEIGHT 8
#define BALL_SIZE 2
#define BALL_SPEED 3

// objects
Gamepad pad;
N5110 lcd;
Engine engine;
Cups cups;
Ball ball;

//prototypes
void first_init();
void start();
void play_game();

int main()
{
    first_init();
    start();
    while (1) {
        engine.read_input(pad);
        engine.update(pad);
        pad.leds_off();
        play_game();
        wait_ms(80);
    }
}

void first_init()
{
    lcd.init();
    pad.init();
    engine.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED);
}

void play_game()
{
    lcd.clear();
    engine.draw(lcd);
    lcd.refresh();
}

void start()
{
    lcd.printString("Beer Pong",15,2);
    lcd.printString("Leeds Edition",1,3);
    lcd.refresh();
    pad.tone(1000.0,2.0);
    for (int i = 0; i < 5; i++) {
        pad.leds_on();
        wait_ms(200);
        pad.leds_off();
        wait_ms(200);
    }
    pad.leds_off();
    lcd.clear();
    lcd.refresh();
    lcd.printString("Instructions:",0,0);
    lcd.printString("Use joystick",0,1);
    lcd.printString("to aim.",0,2);
    lcd.printString("X to fire.",0,3);
    lcd.printString("Press start",0,4);
    lcd.printString("to go.",0,5);
    lcd.refresh();
    while ( pad.start_pressed() == false) {
        pad.leds_on();
    }
}