Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
main.cpp
- Committer:
- el18rg
- Date:
- 2020-05-29
- Revision:
- 23:aa2a10451586
- Parent:
- 19:bdfab290446a
- Child:
- 24:6e6bcdd22159
File content as of revision 23:aa2a10451586:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds 2019/20 Name: Rosemary Gillman Username: EL18RG Student ID Number: 201265952 Date:20/03/20 */ /** pre-processor directives */ #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "Swatter.h" #include "Bug.h" #include "Engine.h" #define SWATTER_WIDTH 10 #define SWATTER_HEIGHT 9 #define BUG_SPEED 3 /** objects */ Gamepad pad; N5110 lcd; Engine engine; /** prototypes */ void first_init(); void start(); void play_game(); /** functions */ int main() { #ifdef WITH_TESTING //running tests int fails = run_all_tests(); if(fails > 0) return nfails; #endif first_init(); //first initilisation engine.timer(); //starts the timer start(); //runs the start screen while (1) { //while start is pressed engine.read_input(pad); //engine reads inputs engine.update(lcd, pad); //engine updates pad.leds_off(); //turns the leds off play_game(); //starts the gameplay wait_ms(80); //sets the fps } } void first_init() //initilises the gamepad and screen { lcd.init(); //initalises the lcd pad.init(); //initlaises the gamepad engine.init(SWATTER_WIDTH,SWATTER_HEIGHT,BUG_SPEED); //initalises the engine with the input values } void play_game() //starts the game and timer { lcd.clear(); //clears the lcd engine.draw(lcd); //engine draws the gameplay lcd.refresh(); //refreshs the lcd } void start() //displays the start screen { lcd.printString("Bug Splat",15,2); //lcd prints text lcd.printString("Leeds Edition",1,3); //lcd prints text lcd.refresh(); //lcd refreshes pad.tone(500.0,0.5); //low pad tone plays for (int i = 0; i < 5; i++) { //for loop flashes the leds pad.leds_on(); wait_ms(200); pad.leds_off(); wait_ms(200); } pad.leds_off(); //leds are turned off lcd.clear(); //lcd is cleared lcd.refresh(); //lcd is refreshed lcd.printString("Splat the bug",0,0); //lcd prints text lcd.printString("as fast",0,1); //lcd prints text lcd.printString("as you can!",0,2); //lcd prints text lcd.printString("Press start",0,5); //lcd prints text lcd.refresh(); //lcd refreshes while ( pad.start_pressed() == false) { //when start is pressed lights turn off pad.leds_on(); } }