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Dependencies: mbed
main.cpp@14:66a1965318cb, 2020-05-19 (annotated)
- Committer:
- el18jgb
- Date:
- Tue May 19 09:11:48 2020 +0000
- Revision:
- 14:66a1965318cb
- Parent:
- 13:cfdfe60a2327
- Child:
- 15:01a69bdb85e9
initial meanu, play and istruction working, will attempt to implement highscore using sd card, time permitting;
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| eencae | 0:b7f1f47bb26a | 1 | /* |
| eencae | 0:b7f1f47bb26a | 2 | ELEC2645 Embedded Systems Project |
| eencae | 0:b7f1f47bb26a | 3 | School of Electronic & Electrical Engineering |
| eencae | 0:b7f1f47bb26a | 4 | University of Leeds |
| eencae | 0:b7f1f47bb26a | 5 | 2019/20 |
| eencae | 0:b7f1f47bb26a | 6 | |
| el18jgb | 1:1144f48b5965 | 7 | Name:Joe Body |
| el18jgb | 1:1144f48b5965 | 8 | Username:el18jgb |
| el18jgb | 1:1144f48b5965 | 9 | Student ID Number:201215898 |
| el18jgb | 1:1144f48b5965 | 10 | Date:11/03/2020 |
| eencae | 0:b7f1f47bb26a | 11 | */ |
| eencae | 0:b7f1f47bb26a | 12 | |
| eencae | 0:b7f1f47bb26a | 13 | // includes |
| eencae | 0:b7f1f47bb26a | 14 | #include "mbed.h" |
| eencae | 0:b7f1f47bb26a | 15 | #include "Gamepad.h" |
| eencae | 0:b7f1f47bb26a | 16 | #include "N5110.h" |
| el18jgb | 4:6f898b000797 | 17 | #include "Aim.h" |
| el18jgb | 2:56b31902c800 | 18 | #include "Heston.h" |
| el18jgb | 5:c37f4ed2cad3 | 19 | #include "Eng.h" |
| el18jgb | 14:66a1965318cb | 20 | #include "Menu.h" |
| eencae | 0:b7f1f47bb26a | 21 | |
| eencae | 0:b7f1f47bb26a | 22 | |
| eencae | 0:b7f1f47bb26a | 23 | // objects |
| eencae | 0:b7f1f47bb26a | 24 | Gamepad pad; |
| eencae | 0:b7f1f47bb26a | 25 | N5110 lcd; |
| el18jgb | 14:66a1965318cb | 26 | Menu menu; |
| el18jgb | 5:c37f4ed2cad3 | 27 | Eng eng; |
| el18jgb | 5:c37f4ed2cad3 | 28 | |
| el18jgb | 1:1144f48b5965 | 29 | |
| el18jgb | 5:c37f4ed2cad3 | 30 | // flag - must be volatile as changes within ISR |
| el18jgb | 5:c37f4ed2cad3 | 31 | // g_ prefix makes it easier to distinguish it as global |
| el18jgb | 5:c37f4ed2cad3 | 32 | volatile int g_timer_flag = 0; |
| el18jgb | 5:c37f4ed2cad3 | 33 | |
| el18jgb | 5:c37f4ed2cad3 | 34 | // function prototypes |
| el18jgb | 5:c37f4ed2cad3 | 35 | void timer_isr(); |
| el18jgb | 1:1144f48b5965 | 36 | |
| el18jgb | 1:1144f48b5965 | 37 | |
| el18jgb | 1:1144f48b5965 | 38 | void init(); |
| el18jgb | 1:1144f48b5965 | 39 | void render(); |
| el18jgb | 14:66a1965318cb | 40 | void play(Gamepad &pad, N5110 &lcd); |
| el18jgb | 1:1144f48b5965 | 41 | //void read_input(Gamepad &pad); |
| eencae | 0:b7f1f47bb26a | 42 | |
| eencae | 0:b7f1f47bb26a | 43 | int main() |
| eencae | 0:b7f1f47bb26a | 44 | { |
| el18jgb | 14:66a1965318cb | 45 | //int fps = 10; // frames per second |
| el18jgb | 14:66a1965318cb | 46 | //int A_timer = 0; |
| el18jgb | 1:1144f48b5965 | 47 | init(); // initialise and then display welcome screen... |
| el18jgb | 1:1144f48b5965 | 48 | while (1) { |
| el18jgb | 14:66a1965318cb | 49 | int mode = menu.display(lcd, pad); |
| el18jgb | 14:66a1965318cb | 50 | wait(0.1); // and wait for one frame period |
| el18jgb | 14:66a1965318cb | 51 | if (mode == 1){ |
| el18jgb | 14:66a1965318cb | 52 | play(pad, lcd); |
| el18jgb | 8:0b9a824c75fe | 53 | } |
| el18jgb | 14:66a1965318cb | 54 | //else if (mode == 2){ |
| el18jgb | 14:66a1965318cb | 55 | // play(pad, lcd); |
| el18jgb | 14:66a1965318cb | 56 | //} |
| el18jgb | 14:66a1965318cb | 57 | else if (mode == 3){ |
| el18jgb | 14:66a1965318cb | 58 | menu.instructions(lcd, pad); |
| el18jgb | 14:66a1965318cb | 59 | } |
| el18jgb | 1:1144f48b5965 | 60 | } |
| eencae | 0:b7f1f47bb26a | 61 | |
| eencae | 0:b7f1f47bb26a | 62 | } |
| eencae | 0:b7f1f47bb26a | 63 | |
| el18jgb | 1:1144f48b5965 | 64 | // initialies all classes and libraries |
| el18jgb | 1:1144f48b5965 | 65 | void init() |
| el18jgb | 1:1144f48b5965 | 66 | { |
| el18jgb | 1:1144f48b5965 | 67 | // need to initialise LCD and Gamepad |
| el18jgb | 1:1144f48b5965 | 68 | lcd.init(); |
| el18jgb | 1:1144f48b5965 | 69 | pad.init(); |
| el18jgb | 5:c37f4ed2cad3 | 70 | |
| el18jgb | 5:c37f4ed2cad3 | 71 | eng.init(); |
| el18jgb | 1:1144f48b5965 | 72 | |
| el18jgb | 1:1144f48b5965 | 73 | } |
| el18jgb | 1:1144f48b5965 | 74 | |
| el18jgb | 1:1144f48b5965 | 75 | // this function draws each frame on the LCD |
| el18jgb | 1:1144f48b5965 | 76 | void render() |
| el18jgb | 1:1144f48b5965 | 77 | { |
| el18jgb | 1:1144f48b5965 | 78 | // clear screen, re-draw and refresh |
| el18jgb | 1:1144f48b5965 | 79 | lcd.clear(); |
| el18jgb | 5:c37f4ed2cad3 | 80 | |
| el18jgb | 5:c37f4ed2cad3 | 81 | eng.draw(lcd); |
| el18jgb | 1:1144f48b5965 | 82 | lcd.refresh(); |
| el18jgb | 1:1144f48b5965 | 83 | } |
| el18jgb | 1:1144f48b5965 | 84 | |
| el18jgb | 14:66a1965318cb | 85 | |
| el18jgb | 14:66a1965318cb | 86 | void play(Gamepad &pad, N5110 &lcd) |
| el18jgb | 14:66a1965318cb | 87 | { |
| el18jgb | 14:66a1965318cb | 88 | int A_timer = 0; |
| el18jgb | 14:66a1965318cb | 89 | while (1) { |
| el18jgb | 14:66a1965318cb | 90 | //read_input(pad); |
| el18jgb | 14:66a1965318cb | 91 | int fire = 0; |
| el18jgb | 14:66a1965318cb | 92 | if (A_timer <= 0){ |
| el18jgb | 14:66a1965318cb | 93 | fire = 0; |
| el18jgb | 14:66a1965318cb | 94 | if (pad.A_held()){ |
| el18jgb | 14:66a1965318cb | 95 | fire = 1; |
| el18jgb | 14:66a1965318cb | 96 | A_timer = 6; |
| el18jgb | 14:66a1965318cb | 97 | |
| el18jgb | 14:66a1965318cb | 98 | } |
| el18jgb | 14:66a1965318cb | 99 | } |
| el18jgb | 14:66a1965318cb | 100 | |
| el18jgb | 14:66a1965318cb | 101 | |
| el18jgb | 14:66a1965318cb | 102 | eng.update(pad, fire, lcd); |
| el18jgb | 14:66a1965318cb | 103 | render(); |
| el18jgb | 14:66a1965318cb | 104 | wait(0.1); |
| el18jgb | 14:66a1965318cb | 105 | |
| el18jgb | 14:66a1965318cb | 106 | A_timer--; |
| el18jgb | 14:66a1965318cb | 107 | |
| el18jgb | 14:66a1965318cb | 108 | eng.tik(); |
| el18jgb | 14:66a1965318cb | 109 | //printf("fire = %d\n", fire); |
| el18jgb | 14:66a1965318cb | 110 | //printf("shot cooldown = %d\n", A_timer); |
| el18jgb | 14:66a1965318cb | 111 | |
| el18jgb | 14:66a1965318cb | 112 | } |
| el18jgb | 14:66a1965318cb | 113 | } |