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Dependencies: mbed
Spikes.h
00001 #ifndef SPIKES_H 00002 #define SPIKES_H 00003 00004 #include "mbed.h" 00005 #include "N5110.h" 00006 #include "Gamepad.h" 00007 #include "Aim.h" 00008 #include "Heston.h" 00009 00010 /** Spikes class 00011 * @brief falling sprites to be avoided 00012 * @author Joe Body, University of Leeds 00013 * @date May 2020 00014 */ 00015 00016 class Spikes 00017 { 00018 00019 public: 00020 00021 /** Constructor */ 00022 Spikes(); 00023 00024 /** Destructor */ 00025 ~Spikes(); 00026 00027 /** Initalises Spikes*/ 00028 void init(); 00029 00030 /** Draws the first type of spike 00031 * @param lcd @details N5110 object 00032 */ 00033 void draw(N5110 &lcd); 00034 00035 /** Draws the second type of spike 00036 * @param lcd @details N5110 object 00037 */ 00038 void draw2(N5110 &lcd); 00039 00040 /** Draws the third type of spike 00041 * @param lcd @details N5110 object 00042 */ 00043 void draw3(N5110 &lcd); 00044 00045 /** update the y direction */ 00046 void updatey(); 00047 00048 /** update the x direction */ 00049 void updatex(); 00050 00051 /** update the x direction negatively*/ 00052 void updatexn(); 00053 00054 /** set initial random position of a spike 00055 * @param int x @ details 1-4 determines general section of screen 00056 */ 00057 void position(int x); 00058 00059 /** set co ordinates of sprite 00060 * @param int x 00061 * @param int y 00062 */ 00063 void set_pos(int x, int y); 00064 00065 /** gets co-ordinates of the sprite 00066 * @ return position vector 00067 */ 00068 Vector2D get_pos(); 00069 00070 /** set co ordinates of sprite 00071 * @param pad @detail Gampad object 00072 */ 00073 void hit(Gamepad &pad); 00074 00075 private: 00076 00077 /**vertical size sprite 00078 * @return _height 00079 */ 00080 int _height; 00081 00082 /**horizontal size sprite 00083 * @return _height 00084 */ 00085 int _width; 00086 00087 /** x position of sprite 00088 * @return _x 00089 */ 00090 int _x; 00091 00092 /** y position of sprite 00093 * @return _y 00094 */ 00095 int _y; 00096 00097 /** speed of sprite 00098 * @return _speed 00099 */ 00100 int _speed; 00101 00102 }; 00103 00104 00105 #endif
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