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Player/Player.cpp@8:d19b30a6cd69, 2020-05-26 (annotated)
- Committer:
- joebarhouch
- Date:
- Tue May 26 22:15:42 2020 +0000
- Revision:
- 8:d19b30a6cd69
- Parent:
- 7:530ca713d2b2
- Child:
- 9:9830d3a78572
Implemented enemies with AI that walk around with physics
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| joebarhouch | 2:f22cb01c43bc | 1 | #include "Player.h" |
| joebarhouch | 3:e4e1cbf750b6 | 2 | #include "Sprites.h" |
| joebarhouch | 2:f22cb01c43bc | 3 | |
| joebarhouch | 2:f22cb01c43bc | 4 | Player::Player() |
| joebarhouch | 2:f22cb01c43bc | 5 | { |
| joebarhouch | 2:f22cb01c43bc | 6 | |
| joebarhouch | 2:f22cb01c43bc | 7 | } |
| joebarhouch | 2:f22cb01c43bc | 8 | |
| joebarhouch | 2:f22cb01c43bc | 9 | Player::~Player() |
| joebarhouch | 2:f22cb01c43bc | 10 | { |
| joebarhouch | 2:f22cb01c43bc | 11 | |
| joebarhouch | 2:f22cb01c43bc | 12 | } |
| joebarhouch | 2:f22cb01c43bc | 13 | |
| joebarhouch | 5:928c2eee4109 | 14 | //initialize |
| joebarhouch | 3:e4e1cbf750b6 | 15 | void Player::init(int x,int y) |
| joebarhouch | 2:f22cb01c43bc | 16 | { |
| joebarhouch | 3:e4e1cbf750b6 | 17 | _playerX = x; |
| joebarhouch | 3:e4e1cbf750b6 | 18 | _playerY = y; |
| joebarhouch | 2:f22cb01c43bc | 19 | } |
| joebarhouch | 2:f22cb01c43bc | 20 | |
| joebarhouch | 3:e4e1cbf750b6 | 21 | |
| joebarhouch | 3:e4e1cbf750b6 | 22 | |
| joebarhouch | 2:f22cb01c43bc | 23 | |
| joebarhouch | 2:f22cb01c43bc | 24 | |
| joebarhouch | 5:928c2eee4109 | 25 | //Draw the sprites depending on the orientation |
| joebarhouch | 2:f22cb01c43bc | 26 | void Player::draw(N5110 &lcd) |
| joebarhouch | 2:f22cb01c43bc | 27 | { |
| joebarhouch | 3:e4e1cbf750b6 | 28 | if(_dir == E) { |
| joebarhouch | 3:e4e1cbf750b6 | 29 | Bitmap bit_player(s_player, 8, 9); |
| joebarhouch | 3:e4e1cbf750b6 | 30 | bit_player.render(lcd, _playerX, _playerY); |
| joebarhouch | 2:f22cb01c43bc | 31 | } |
| joebarhouch | 2:f22cb01c43bc | 32 | |
| joebarhouch | 3:e4e1cbf750b6 | 33 | if(_dir == W) { |
| joebarhouch | 3:e4e1cbf750b6 | 34 | Bitmap bit_player_inv(s_player_inv, 8, 9); |
| joebarhouch | 3:e4e1cbf750b6 | 35 | bit_player_inv.render(lcd, _playerX, _playerY); |
| joebarhouch | 3:e4e1cbf750b6 | 36 | } else { |
| joebarhouch | 3:e4e1cbf750b6 | 37 | Bitmap bit_player(s_player, 8, 9); |
| joebarhouch | 3:e4e1cbf750b6 | 38 | bit_player.render(lcd, _playerX, _playerY); |
| joebarhouch | 2:f22cb01c43bc | 39 | } |
| joebarhouch | 2:f22cb01c43bc | 40 | } |
| joebarhouch | 3:e4e1cbf750b6 | 41 | |
| joebarhouch | 5:928c2eee4109 | 42 | //Update player movement and set screen restrictions |
| joebarhouch | 7:530ca713d2b2 | 43 | void Player::update(Direction d, float mag, int Ypos, bool fall, bool jump) |
| joebarhouch | 3:e4e1cbf750b6 | 44 | { |
| joebarhouch | 8:d19b30a6cd69 | 45 | _vx = int(mag*4.0f); |
| joebarhouch | 7:530ca713d2b2 | 46 | //GO RIGHT |
| joebarhouch | 3:e4e1cbf750b6 | 47 | if(d == E) { |
| joebarhouch | 3:e4e1cbf750b6 | 48 | _playerX = _playerX + _vx; |
| joebarhouch | 3:e4e1cbf750b6 | 49 | _dir = E; |
| joebarhouch | 3:e4e1cbf750b6 | 50 | } |
| joebarhouch | 7:530ca713d2b2 | 51 | //GO LEFT |
| joebarhouch | 3:e4e1cbf750b6 | 52 | if(d == W) { |
| joebarhouch | 3:e4e1cbf750b6 | 53 | _playerX = _playerX - _vx; |
| joebarhouch | 3:e4e1cbf750b6 | 54 | _dir = W; |
| joebarhouch | 3:e4e1cbf750b6 | 55 | } |
| joebarhouch | 8:d19b30a6cd69 | 56 | |
| joebarhouch | 8:d19b30a6cd69 | 57 | switch(jump) { |
| joebarhouch | 8:d19b30a6cd69 | 58 | case 0: |
| joebarhouch | 8:d19b30a6cd69 | 59 | //FREE FALL |
| joebarhouch | 8:d19b30a6cd69 | 60 | if( fall == true) { |
| joebarhouch | 8:d19b30a6cd69 | 61 | _playerY = _playerY + 3; |
| joebarhouch | 8:d19b30a6cd69 | 62 | } |
| joebarhouch | 8:d19b30a6cd69 | 63 | |
| joebarhouch | 8:d19b30a6cd69 | 64 | //FLOOR COLLISION |
| joebarhouch | 8:d19b30a6cd69 | 65 | if ( fall == false) { |
| joebarhouch | 8:d19b30a6cd69 | 66 | _playerY = Ypos; |
| joebarhouch | 7:530ca713d2b2 | 67 | } |
| joebarhouch | 8:d19b30a6cd69 | 68 | break; |
| joebarhouch | 8:d19b30a6cd69 | 69 | |
| joebarhouch | 8:d19b30a6cd69 | 70 | case 1: |
| joebarhouch | 8:d19b30a6cd69 | 71 | //JUMP UNTIL TWICE PLAYER HEIGHT |
| joebarhouch | 8:d19b30a6cd69 | 72 | _playerY -=4; |
| joebarhouch | 8:d19b30a6cd69 | 73 | |
| joebarhouch | 8:d19b30a6cd69 | 74 | break; |
| joebarhouch | 8:d19b30a6cd69 | 75 | |
| joebarhouch | 8:d19b30a6cd69 | 76 | } |
| joebarhouch | 8:d19b30a6cd69 | 77 | |
| joebarhouch | 8:d19b30a6cd69 | 78 | //SCREEN RESTRICTIONS |
| joebarhouch | 4:cf5088ace087 | 79 | if (_playerX > WIDTH - 9) { |
| joebarhouch | 4:cf5088ace087 | 80 | _playerX = WIDTH - 9; |
| joebarhouch | 3:e4e1cbf750b6 | 81 | } |
| joebarhouch | 3:e4e1cbf750b6 | 82 | if(_playerX < 0) { |
| joebarhouch | 3:e4e1cbf750b6 | 83 | _playerX = 0; |
| joebarhouch | 3:e4e1cbf750b6 | 84 | } |
| joebarhouch | 8:d19b30a6cd69 | 85 | |
| joebarhouch | 8:d19b30a6cd69 | 86 | |
| joebarhouch | 8:d19b30a6cd69 | 87 | |
| joebarhouch | 8:d19b30a6cd69 | 88 | //debug |
| joebarhouch | 8:d19b30a6cd69 | 89 | //printf("x: %i, y: %i \n", _playerX, _playerY); |
| joebarhouch | 3:e4e1cbf750b6 | 90 | } |
| joebarhouch | 3:e4e1cbf750b6 | 91 | |
| joebarhouch | 5:928c2eee4109 | 92 | //get the position of the player in a 2D vector |
| joebarhouch | 3:e4e1cbf750b6 | 93 | Vector2D Player::get_pos() |
| joebarhouch | 3:e4e1cbf750b6 | 94 | { |
| joebarhouch | 3:e4e1cbf750b6 | 95 | Vector2D pos = {_playerX, _playerY}; |
| joebarhouch | 3:e4e1cbf750b6 | 96 | return pos; |
| joebarhouch | 8:d19b30a6cd69 | 97 | } |
| joebarhouch | 8:d19b30a6cd69 | 98 |