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Dependencies: mbed
main.cpp
00001 /* 00002 ELEC2645 Embedded Systems Project 00003 School of Electronic & Electrical Engineering 00004 University of Leeds 00005 Name:ZIYI CHEN 00006 Username: ml17z4c 00007 Student ID Number:201214999 00008 Date:may 2019 00009 */ 00010 00011 00012 #include "mbed.h" 00013 #include "Gamepad.h" 00014 #include "N5110.h" 00015 #include "Eng.h" 00016 00017 00018 //defination 00019 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); 00020 Eng gameset; 00021 Gamepad gamepad; 00022 Direction d; 00023 00024 void init(); 00025 00026 void renderSnake(); 00027 00028 void welcome(); 00029 00030 void restart(); 00031 00032 00033 00034 00035 int main() 00036 { 00037 00038 init(); 00039 welcome(); 00040 00041 bool started = false; 00042 while (1) { 00043 00044 if(gamepad.check_event(Gamepad::START_PRESSED) == true) { 00045 started = true; 00046 } 00047 if(started) { 00048 gameset.userinput(gamepad); 00049 gameset.update(gamepad); 00050 renderSnake(); 00051 if (gameset.getGameOver()) { 00052 gameset.score(lcd); 00053 restart(); 00054 } 00055 } 00056 00057 } 00058 } 00059 00060 void init() 00061 { 00062 00063 gameset.init(); 00064 lcd.init(); 00065 lcd.setContrast(0.5); 00066 gamepad.init(); 00067 00068 00069 } 00070 void welcome() 00071 { 00072 00073 00074 lcd.printString(" snake ",0,1); 00075 lcd.printString(" Press Start ",0,4); 00076 lcd.refresh(); 00077 00078 while ( gamepad.check_event(Gamepad::START_PRESSED) == false) { 00079 gamepad.leds_on(); 00080 wait(0.1); 00081 gamepad.leds_off(); 00082 wait(0.1); 00083 } 00084 wait(0.1); 00085 00086 } 00087 00088 00089 00090 void restart() 00091 { 00092 00093 gameset.init(); 00094 } 00095 00096 void renderSnake() 00097 { 00098 lcd.clear(); 00099 gameset.draw(lcd); 00100 lcd.refresh(); 00101 wait(0.2); 00102 00103 } 00104 00105 00106
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