ZIYI CHEN ml17z4c 201214999
Dependencies: mbed
main.cpp
- Committer:
- ziyi11
- Date:
- 2019-04-25
- Revision:
- 5:f1a193bb84a2
- Parent:
- 4:104a7dafcecd
- Child:
- 6:13c43182a848
File content as of revision 5:f1a193bb84a2:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Username: Ziyi Chen Student ID Number:201214999 Date:3.17.2019 */ #include "mbed.h" #include "N5110.h" #include "Snake_menu.h" #include "Gamepad.h" /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; ///////////// prototypes /////////////// void init(); //void update_game(UserInput input); void render(); void welcome(); ///////////// functions //////////////// int main() { int fps = 8; // frames per second init(); // initialise and then display welcome screen... welcome(); // waiting for the user to start render(); // first draw the initial frame } // initialies all classes and libraries void init() { //initialise LCD and Gamepad lcd.init(); pad.init(); } // this function draws each frame on the LCD void render() { // clear screen, re-draw and refresh lcd.clear(); lcd.refresh(); } // simple splash screen displayed on start-up void welcome() { lcd.printString(" Snake Game! ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); // wait flashing LEDs until start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } }