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Dependencies: mbed
SpaceInvadersEngine/SpaceInvadersEngine.cpp
- Committer:
- fy14lkaa
- Date:
- 2019-04-27
- Revision:
- 58:74742c821522
- Parent:
- 57:45c5de9cefdf
- Child:
- 59:9e8e8d6be5b2
File content as of revision 58:74742c821522:
#include "SpaceInvadersEngine.h" SpaceInvadersEngine::SpaceInvadersEngine() { } SpaceInvadersEngine::~SpaceInvadersEngine() { } void SpaceInvadersEngine::init(int space_ship_width,int space_ship_height,int bullet_size, int Alien_size, int speed) { // initialise the game parameters _space_ship_width= space_ship_width; _space_ship_height= space_ship_height; _bullet_size= bullet_size; _Alien_size= Alien_size; _speed= speed; } void SpaceInvadersEngine::read_input(Gamepad &pad) { _d = pad.get_direction(); _mag = pad.get_mag(); } void SpaceInvadersEngine::draw(N5110 &lcd) { // draw the elements in the LCD buffer // pitch //score print_scores(lcd); _Alien.draw(lcd); _space_ship.draw(lcd); } void SpaceInvadersEngine::update(Gamepad&pad) { _A1.update(_d,_mag); } void SpaceInvadersEngine::check_wall_collision(Gamepad &pad) { // read current Alien attributes Vector2D Alien_pos = _Alien.get_pos(); Vector2D Alien_velocity = _Alien.get_velocity(); }