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Dependencies: mbed
Alien.h
00001 #ifndef Alien_H 00002 #define Alien_H 00003 00004 #include "mbed.h" 00005 #include "Gamepad.h" 00006 #include "N5110.h" 00007 00008 00009 const int alien2[32][32]= { 00010 00011 00012 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00013 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00014 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00015 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00016 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00017 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00018 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00019 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00020 {0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00021 {0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00022 {0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, 00023 {0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, 00024 {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0}, 00025 {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0}, 00026 {1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0}, 00027 {0,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0}, 00028 {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, 00029 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, 00030 {0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, 00031 {0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, 00032 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00033 {0,0,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, 00034 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00035 {1,1,0,0,0,1,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0}, 00036 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00037 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00038 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00039 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00040 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00041 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00042 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00043 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 00044 }; 00045 00046 /** Alien class 00047 @brief class for Alien 00048 @version 1.0 00049 @author Laila Al Badwawi 00050 @date April 2019 00051 */ 00052 class Alien 00053 { 00054 public: 00055 Alien(); // constructor 00056 ~Alien(); // destructor 00057 00058 /** 00059 *@brief initialise an identity for the Alien 00060 *@param x_alien @details the x-cooridante of Alien in intger 00061 *@param y_alien @details the y-cooridante of Alien in integer 00062 *@param speed_alien @details the speed of Alien in integer 00063 */ 00064 00065 void init(int x_alien,int y_alien, int speed_alien); 00066 /** 00067 *@brief drawing the alien in the lcd 00068 *@param _(N5110 &lcd)@details the libraries which draw the alien in class Alien. 00069 */ 00070 void draw(N5110 &lcd); 00071 /** 00072 *@brief updating the direction and the magintuide of the alien 00073 *@param_(Direction d,float mag)@details update the direction and the magintuide of the alien. 00074 **/ 00075 void update(Direction d,float mag); 00076 00077 /**@brief sitting up the position the of the alien 00078 *@param _(x,y) @details set the position the of the alien in x-cooridante and y-cooridante 00079 */ 00080 void set_pos(int x, int y); 00081 /**@brief Gets the postion of the y-cooridante 00082 *@returns the position of the y-cooridante in integer which refer to the alien 00083 */ 00084 int get_pos_y(); 00085 /**@brief Gets the postion of the x-cooridante 00086 *@returns the position of the x-cooridante in integer which refer to the alien 00087 */ 00088 int get_pos_x(); 00089 /** 00090 *@brief adding scores of the Alien 00091 *@param _scores @details adding scores when alien fired the spaceship back. 00092 */ 00093 void add_score(); 00094 /**@brief Gets the scores of the Alien 00095 *@returns the number of the scores of the alien in integer 00096 */ 00097 int get_score(); 00098 /** 00099 *@brief reading the position of the alien 00100 *@param _(Gamepad and pad)@details the libraries which reading the position of the alien in class Alien to detect the collisions between it and the other objects. 00101 */ 00102 void read_input(Gamepad &pad); 00103 /**@brief Gets the alive Alien 00104 *@returns alive alien in bool 00105 */ 00106 bool isAlive(); 00107 /**@brief sitting the alive Alien 00108 *@param alive @details set the positions of the alive alien in class Alien 00109 */ 00110 void setAlive(bool alive); 00111 00112 00113 private: 00114 00115 00116 /** 00117 *@param (_x_alien) a private variable of class Alien that represents the x-cooridante of the alien 00118 */ 00119 int _x_alien; 00120 00121 /** 00122 *@param (_y_alien)a private variable of class Alien that represents the y-cooridante of the alien 00123 */ 00124 00125 int _y_alien; 00126 /** 00127 *@param (_alien2)a private variable of class Alien used for drawing the alien in sprite. 00128 */ 00129 int _alien2; 00130 /** 00131 *@param (_speed_alien)a private variable of class Alien that represents the speed of the alien 00132 00133 */ 00134 int _speed_alien; 00135 00136 /** 00137 *@param (_score) a private variable of class Alien that represent the scores was achived by alien 00138 */ 00139 int _score; 00140 00141 /** 00142 @param(_alive) a private variable of class Alien that represents the Alive alien 00143 */ 00144 bool _alive; 00145 00146 /** 00147 *@param(_direcation) a private variable of class Alien that represents the direction of the alien 00148 */ 00149 Direction d; 00150 00151 /** 00152 *@param(_mag) float a private variable of class Alien that represents magnitude of the alien 00153 */ 00154 float mag; 00155 }; 00156 #endif
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