Laila Al Badwawi 200906179 SpaceInvaders I declare this my own independent work and understand the university rules on plagiarism.
Dependencies: mbed
Spaceship/Spaceship.h
- Committer:
- fy14lkaa
- Date:
- 2019-05-09
- Revision:
- 150:bd02678bfdb1
- Parent:
- 149:bd0f37008f5a
File content as of revision 150:bd02678bfdb1:
#ifndef SPACESHIP_H #define SPACESHIP_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Alien.h" #include "Bullet.h" const int spaceship2[32][32]= { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0}, {0,0,0,0,1,1,1,1,0,0,1,0,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0}, {0,0,1,1,1,1,1,1,1,0,0,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0}, {0,1,1,1,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,0}, {1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1}, {0,1,1,0,0,0,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,0}, {0,0,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0}, {0,0,0,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,1,1,1,1,1,1,1,0,0,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; /** Spaceship class @brief class for spaceship @version 1.0 @author Laila Al Badwawi @date April 2019 */ class Spaceship { public: Spaceship(); // constructor ~Spaceship(); // destructor /** *@brief initialise an identity for the spaceship *@param x_spaceship @details the x-cooridante of spaceship in intger *@param y_spaceship @details the y-cooridante of spaceship in integer *@param speed_spaceship @details the speed of spaceship in integer */ void init(int x_spaceship,int y_spaceship, int speed_spaceship); /** *@brief drawing the spaceship *@param _(N5110 &lcd)@details the libraries which draw the spaceship on the screen. */ void draw(N5110 &lcd); /** *@brief updating the direction and the magintuide of the spaceship *@param_(Direction d,float mag)@details update the direction and the magintuide of the spaceship. **/ void update(Direction d,float mag); /**@brief setting up the position the of the spaceship *@param _(x,y) @details set the position the of the spaceship in x-cooridante and y-cooridante */ void set_pos(int x, int y); /** *@brief Gets the postion of the y-cooridante *@returns the position of the y-cooridante in integer which refer to the spaceship */ int get_pos_y(); /** *@brief Gets the postion of the x-cooridante *@returns the position of the x-cooridante in integer which refer to the spaceship */ int get_pos_x(); /** *@brief reading the position of the spaceship *@param _(Gamepad and pad)@details the libraries which reading the position of the spaceship in class Spaceship to detect the collisions between it and the other objects. */ void read_input(Gamepad &pad); /** *@brief adding scores of the spaceship *@param _scores @details adding scores when spaceship fired the alien. */ void add_score(); /** *@brief Gets the scores of the spaceship *@returns the number of the scores of the spaceship in integer */ int get_score(); private: /** *@param (_x_spaceship) a private variable of class Spaceship that represents the x-cooridante of the spaceship */ int _x_spaceship; /** *@param (_x_spaceship) a private variable of class spaceship that represents the x-cooridante of the spaceship */ int _y_spaceship; /** *@param (_speed_spaceship) declation of a variable private member which shows the speed of the spaceship. */ int _speed_spaceship; /** *@param (_spaceship2)a private variable of class Spaceship used for drawing the spaceship in sprite. */ int _spaceship2; /** *@param (_score) a private variable of class Spaceship that represent the scores of the spaceship. */ int _score; /** *@param(_direcation) a private variable of class spaceship that represents the direction of spaceship */ Direction d; /** *@param(_mag) float a private variable of class spaceship that represents magnitude of the spaceship */ float mag; }; #endif